| Commit message (Collapse) | Author | Age | Files | Lines |
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This is to allow a driver to drive multiple displays. Remove the use of
_EGL_PLATFORM_X along the way.
Signed-off-by: Chia-I Wu <[email protected]>
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An unlinked context is destroyed after _eglMakeCurrent. Flushing such
context would cause segfault.
Signed-off-by: Chia-I Wu <[email protected]>
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Move some fields of _EGLDriver to _EGLDisplay. It also becomes
unnecessary to pass _EGLDisplay to drivers when _eglMain is called.
Signed-off-by: Chia-I Wu <[email protected]>
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The motivation is so that drivers do not need to look up and check for
bad display, context, and etc. It also becomes unnecessary for drivers
to call the link functions.
This commit makes eglapi.[ch] do the lookup and check. As a result, the
driver API is overhauled, and almost all sources and drivers need
update. The updates are mainly find and replace with human brains.
Signed-off-by: Chia-I Wu <[email protected]>
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This adds support for eglBindTexImage and eglReleaseTexImage. They rely
on the state tracker to do the real work.
Signed-off-by: Chia-I Wu <[email protected]>
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Signed-off-by: Chia-I Wu <[email protected]>
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Signed-off-by: Chia-I Wu <[email protected]>
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IsBound tells if a context or surface is current. What it does not tell
is, to which thread a context is current, or to which context a surface
is current. This commit replaces IsBound by a pointer to the binding
thread or context.
Signed-off-by: Chia-I Wu <[email protected]>
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A context or surface that is neither linked to a display nor current to
a thread should be destroyed. Therefore, an unlinked context or surface
implies a pending delete automatically.
Signed-off-by: Chia-I Wu <[email protected]>
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This commit uses the newly introduced link functions to manage EGL
contexts and surfaces. As a result of this, the API for drivers are
changed. All drivers are updated for the change.
Signed-off-by: Chia-I Wu <[email protected]>
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The special feature of bin/minstall to copy symlinks is only ever needed
when installing libraries which may have .so symlinks. All the headers
and directories can use a normal install program.
These two modes are separated as $(INSTALL) and $(MINSTALL) to allow the
user (or autoconf) to override installing normal files as they please.
An autoconf check for the install program has been added and will be
used in preference to minstall when available.
Fixes bug 16053.
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dlopen manpage mandates that either RTLD_LAZY or RTLD_NOW flags must be
passed. Not doing so was causing a NULL return on debian unstable x86-64.
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Let mklib ignore -Wl options inside the object list when building
static libraries
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The core reference counting code is centralized in p_refcnt.h.
This has some consequences related to struct pipe_buffer:
* The screen member of struct pipe_buffer must be initialized, or
pipe_buffer_reference() will crash trying to destroy a buffer with reference
count 0. u_simple_screen takes care of this, but I may have missed some of
the drivers not using it.
* Except for rare exceptions deep in winsys code, buffers must always be
allocated via pipe_buffer_create() or via screen->*buffer_create() rather
than via winsys->*buffer_create().
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This contains the core mesa code but excludes things not needed for gallium
such as tnl/, swrast/, swrast_setup/, etc.
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this change disassociates, at least from the driver perspective,
the surface from buffer. surfaces are technically now views on the
textures so make it so by hiding the buffer in the internals of
textures.
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move it to pipe/internal/p_winsys_screen.h and start converting
the state trackers to the screen usage
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This commit is mostly just a cosmetic change that cleans-up the interfaces,
replacing pipe_winsys::surface_* calls by
/**
* Allocate storage for a display target surface.
*
* Often surfaces which are meant to be blitted to the front screen (i.e.,
* display targets) must be allocated with special characteristics, memory
* pools, or obtained directly from the windowing system.
*
* This callback is invoked by the pipe_screenwhen creating a texture marked
* with the PIPE_TEXTURE_USAGE_DISPLAY_TARGET flag to get the underlying
* buffer storage.
*/
struct pipe_buffer *(*surface_buffer_create)(struct pipe_winsys *ws,
unsigned width, unsigned height,
enum pipe_format format,
unsigned usage,
unsigned *stride);
Most drivers were updated but not all were tested. Use the softpipe pipe
driver and the xlib winsys changes as a reference when fixing other drivers.
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We want to use the pipe_buffer_* inlines everywhere, but a pipe context
is not always available nor is it needed.
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Also, rename p_tile.[ch] to u_tile.[ch]
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attributes
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work correctly with GLES1 and GLES2.
- egl_xdri.c just sets the EGL_OPENGL_ES_BIT as well as the
EGL_OPENGL_BIT in ClientAPIsMask
- eglconfig.c allows the renderable type to include EGL_OPENGL_ES2_BIT
as well as EGL_OPENGL_ES_BIT.
- egl_xlib.c sets the EGL_NATIVE_RENDERABLE attribute to EGL_FALSE for
all softpipe configurations. (Otherwise, an eglChooseConfig() that
looks for particular values of EGL_NATIVE_RENDERABLE will fail.)
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Checkpoint commit. Most required code is in place, and compiles, but
totally untested.
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