| Commit message (Collapse) | Author | Age | Files | Lines |
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More and more games seem to require this so lets make it a config
option.
Reviewed-by: Marek Olšák <[email protected]>
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and use pipe_resource::nr_storage_samples instead of
r600_texture::num_color_samples.
Tested-by: Dieter Nützel <[email protected]>
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RADEON_SURF_FMASK is never set.
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Dependencies between rings are inserted correctly if a buffer is
represented by only one unique amdgpu_winsys_bo instance.
Use a hash table keyed by amdgpu_bo_handle to have exactly one
amdgpu_winsys_bo per amdgpu_bo_handle.
v2: return offset and stride properly
Tested-by: Leo Liu <[email protected]>
Acked-by: Leo Liu <[email protected]>
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Tested-by: Leo Liu <[email protected]>
Acked-by: Leo Liu <[email protected]>
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Tested-by: Leo Liu <[email protected]>
Acked-by: Leo Liu <[email protected]>
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Tested-by: Leo Liu <[email protected]>
Acked-by: Leo Liu <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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This decreases sizeof(struct amdgpu_cs_buffer) from 24 to 16 bytes.
Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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There is a 15-character limit for thread names shared by the queue name
and process name. Shorten the thread name to make space for the process
name.
Reviewed-by: Timothy Arceri <[email protected]>
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This allows to avoid having to see garbage in Dying Light loading screen
at least, which probably expects Windows/NV behavior of all allocations
being zeroed by default.
Analogous to radv flag with the same name.
Reviewed-by: Marek Olšák <[email protected]>
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Acked-by: Bas Nieuwenhuizen <[email protected]>
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This just renames this as we want to add an shm handle which
isn't really drm related.
Originally by: Marc-André Lureau <[email protected]>
(airlied: I used this sed script instead)
This was generated with:
git grep -l 'DRM_API_' | xargs sed -i 's/DRM_API_/WINSYS_/g'
Reviewed-by: Marek Olšák <[email protected]>
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It doesn't support GFX9.
Acked-by: Dave Airlie <[email protected]>
Acked-by: Samuel Pitoiset <[email protected]>
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Fixes memory leak on module unload.
CC: <[email protected]>
Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Tested-by: Benedikt Schemmer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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There is a kernel patch that adds the new flag.
Reviewed-by: Samuel Pitoiset <[email protected]>
Tested-by: Benedikt Schemmer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This enables the tile swizzle for some cases of the displayable micro mode,
and it also fixes an addrlib assertion failure on Vega.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Christian König <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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v2: pad with PKT2 NOPs on SI
Reviewed-by: Alex Deucher <[email protected]>
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Cc: 17.3 18.0 <[email protected]>
Reviewed-by: Christian König <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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We now have hopefully fixed all bugs regarding high addresses on Vega10 and
Raven. Start to use the high range to make room for SVM in the low
range.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Support UVD HEVC encode in amdgpu cs
Signed-off-by: James Zhu <[email protected]>
Reviewed-by: Boyuan Zhang <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Fix INVALID_OPERATION caused by BufferData with target
EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD when the buffer size is
not page aligned.
Signed-off-by: Marek Olšák <[email protected]>
Cc: 17.3 18.0 <[email protected]>
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Add the ability to signal a syncobj when a cs completes execution.
v2: corresponding changes for gallium fence->semaphore rename
v3: s/semaphore/fence for pipe objects
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Cc: 18.0 <[email protected]>
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-1 is considered an error for EGL_ANDROID_native_fence_sync, so
we need to actually create a sync file.
Fixes: f536f45250 "radeonsi: implement sync_file import/export"
Reviewed-by: Dave Airlie <[email protected]>
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This adds the meson.build, meson_options.txt, and a few scripts that are
used exclusively by the meson build.
v2: - Remove accidentally included changes needed to test make dist with
LLVM > 3.9
Signed-off-by: Dylan Baker <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Cc: 17.3 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Together with "radeonsi: fix the R600_RESOURCE_FLAG_UNMAPPABLE check",
this ensures that sparse buffers are placed in VRAM.
Noticed by an assertion that started triggering with commit d4fac1e1d7
("gallium/radeon: enable suballocations for VRAM with no CPU access")
Fixes KHR-GL45.sparse_buffer_tests.BufferStorageTest in debug builds.
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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The combined VRAM|GTT heap will be removed.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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and handle PIPE_FLUSH_HINT_FINISH in r300.
Reviewed-by: Nicolai Hähnle <[email protected]>
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New cs support is needed for vcn encode
Signed-off-by: Boyuan Zhang <[email protected]>
Acked-by: Christian König <[email protected]>
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Using build_by_default : false is convenient for dependencies that can
be pulled in by various diverse components of the build system, the
gallium hardware/software drivers and state trackers do not fit that
description. Instead, these should be guarded using the variable that tracks
whether that driver should be enabled.
This leaves a few helper libraries: trace, rbug, etc, and the generic
winsys bits as `build_by_default : false` because there are a large
number of gallium components that pull them in.
v2: - remove build_by_default from winsys convenience libs as well.
v3: - Always put drivers before winsys for consistency
Signed-off-by: Dylan Baker <[email protected]>
Tested-by: Lionel Landwerlin <[email protected]> (v1)
Reviewed-by: Eric Anholt <[email protected]>
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The idea is to fix the following interleaving of operations
that can arise from deferred fences:
Thread 1 / Context 1 Thread 2 / Context 2
-------------------- --------------------
f = deferred flush
<------- application-side synchronization ------->
fence_server_sync(f)
...
flush()
flush()
We will now stall in fence_server_sync until the flush of context 1
has completed.
This scenario was unlikely to occur previously, because applications
seem to be doing
Thread 1 / Context 1 Thread 2 / Context 2
-------------------- --------------------
f = glFenceSync()
glFlush()
<------- application-side synchronization ------->
glWaitSync(f)
... and indeed they probably *have* to use this ordering to avoid
deadlocks in the GLX model, where all GL operations conceptually
go through a single connection to the X server. However, it's less
clear whether applications have to do this with other WSI (i.e. EGL).
Besides, even this sequence of GL commands can be translated into
the Gallium-level sequence outlined above when Gallium threading
and asynchronous flushes are used. So it makes sense to be more
robust.
As a side effect, we no longer busy-wait on submission_in_progress.
We won't enable asynchronous flushes on radeon, but add a
cs_add_fence_dependency stub anyway to document the potential
issue.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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