| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Roland Scheidegger <[email protected]>
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Except:
- u_cache_test -- too long
- translate_test -- unreliable (it's probably testing corner cases that
translate module doesn't care about.)
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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So it can run unattended.
Also make it silent by default.
Reviewed-by: Roland Scheidegger <[email protected]>
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For radeonsi, native and TGSI use different compilers and this results
in different limits for different IR's.
The set we strictly need for radeonsi is only the MAX_BLOCK_SIZE
and MAX_THREADS_PER_BLOCK params, but I added a few others as shader
related that seemed like they would also typically depend on the
compiler.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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compute.c: In function ‘launch_grid’:
compute.c:435:20: warning: assignment discards ‘const’ qualifier from pointer target type [enabled by default]
info.input = input;
^
Maybe the pipe_grid_info::input field should be const void *?
Reviewed-by: Samuel Pitoiset <[email protected]>
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This introduces pipe_grid_info which contains all information to
describe a launch_grid call. This will be used to implement indirect
compute in the same fashion as indirect draw.
Changes from v2:
- correctly initialize pipe_grid_info for nv50/nvc0
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Nested functions are supported as an extension in GNU C, but Clang
don't support them.
This fixes compilation errors when (manually) building compute.c,
or by setting --enable-gallium-tests to the configure script.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75165
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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With the next commits we'll introduce a 'static' version, which will
essentially load the statically linked-in pipe-drivers, rather than the
standalone pipe-$foo.so ones.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Clark <[email protected]>
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Move the winsys into the pipe-target, similar to the hardware
pipe-driver.
v2:
- move int declaration outside of loop (Brian)
- fold the teardown into a goto + separate function.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Clark <[email protected]>
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The tests don't (and shouldn't) need to have anything driver and/or
winsys specific.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Clark <[email protected]>
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Currently the location is determined at configure/build time and
consistently copied across gallium. Just remove the extra argument, and
use PIPE_SEARCH_DIR where appropriate.
This will allow us to remove the duplication in the *configuration and
*screen_create APIs by moving util_dl_get_proc_address() and friends to
probe time.
v2: rebase on top of vl_winsys_drm.c addition
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Clark <[email protected]>
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As of last commit we no longer need the defines in order to have the
function prototypes.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Clark <[email protected]>
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This allows creating compute-only and debug contexts.
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Christian König <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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Generated by running:
git grep -l INLINE src/gallium/ | xargs sed -i 's/\bINLINE\b/inline/g'
git grep -l INLINE src/mesa/state_tracker/ | xargs sed -i 's/\bINLINE\b/inline/g'
git checkout src/gallium/state_trackers/clover/Doxyfile
and manual edits to
src/gallium/include/pipe/p_compiler.h
src/gallium/README.portability
to remove mentions of the inline define.
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Marek Olšák <[email protected]>
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Cc: Rob Clark <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Was only around as opencl's pipe-loader wanted to link against xcb in
some cases.
Cc: Rob Clark <[email protected]>
Cc: Tom Stellard <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Some hardware needs to know the sampler type. Update the blit related
shaders to include SVIEW decl.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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They are defined by windows.h, which got included slightly more
frequently than before with u_atomic.h
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Fix oversights from the "add a window_space option to the passthrough
vertex shader" patch.
Reviewed-by: Jakob Bornecrantz <[email protected]>
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Almost all drivers ignore them.
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Or the build will fail due to unresolved symbols.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80254
Signed-off-by: Emil Velikov <[email protected]>
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Drop ~50 lines of buildsystem mayhem.
Signed-off-by: Emil Velikov <[email protected]>
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- Don't require xcb-dri[23] etc. if we aren't building for a target with DRM, as
we won't be using dri[23]
- Enable a more fine-grained control of what DRI code is built, so that a libGL
using direct swrast can be built on targets which don't have DRM.
The HAVE_DRI automake conditional is retired in favour of a number of other
conditionals:
HAVE_DRI2 enables building of code using the DRI2 interface (and possibly DRI3
with HAVE_DRI3)
HAVE_DRISW enables building of DRI swrast
HAVE_DRICOMMON enables building of target-independent DRI code, and also enables
some makefile cases where a more detailled decision is made at a lower level.
HAVE_APPLEDRI enables building of an Apple-specific direct rendering interface,
still which requires additional fixing up to build properly.
v2:
Place xfont.c and drisw_glx.c into correct categories.
Update 'make check' as well
Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Jeremy Huddleston Sequoia <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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In all fairness we allow the gallium tests to be build with --disable-dri
which will result in the approapriate winsys to not be build, thus the
build will fail.
./configure --disable-dri --with-gallium-drivers=svga --enable-gallium-tests
Cc: Brian Paul <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Rather than defining our own set of variables, use NEED_WINSYS_XLIB
and based on it include the sw/xlib winsys.
Signed-off-by: Emil Velikov <[email protected]>
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Rather than copying the core four dependencies all over gallium,
introduce the above variable to avoid all the duplication.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76848
Tested-by: Vinson Lee <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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The above function implies using the the xlib winsys, which
has additional library dependencies that should not be forced.
Make the software xlib pipe loader optional thus avoid all
the dependency hell. A user that wishes to use the particular
pipe-loader would need to set the following within configure.ac.
enable_gallium_xlib_loader=yes
v2:
- Wrap sw/xlib/xlib_sw_winsys.h to handle compilation on systems
lacking X11 headers. Spotted by Christian Prochaska.
Tested-by: Tom Stellard <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75356
Signed-off-by: Emil Velikov <[email protected]>
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Will be used in the following commits.
v2: Link gallium tests against the library.
v3: Handle dri_create_sw_winsys failure
v4: Rebase on top of the targets/xa changes
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]> (v2)
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Build two versions of pipe-loader, with only the client version linking
in x11 client side dependencies. This will allow the XA state tracker
to use pipe-loader.
Signed-off-by: Rob Clark <[email protected]>
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Previously the linking was required due to dependency of udev in the
pipe-loader. Now this is no longer the case, as we dlopen the library.
Signed-off-by: Emil Velikov <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Note that PIPE_ROUTINE now returns an int.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This patches add MESA_copy_sub_buffer support to the dri sw loader and
then to gallium state tracker, llvmpipe, softpipe and other bits.
It reuses the dri1 driver extension interface, and it updates the swrast
loader interface for a new putimage which can take a stride.
I've tested this with gnome-shell with a cogl hacked to reenable sub copies
for llvmpipe and the one piglit test.
I could probably split this patch up as well.
v2: pass a pipe_box, to reduce the entrypoints, as per Jose's review,
add to p_screen doc comments.
v3: finish off winsys interfaces, add swrast classic support as well.
Reviewed-by: Jose Fonseca <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
swrast: add support for copy_sub_buffer
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8 bit precision is required by d3d10 but unfortunately
requires 64 bit rasterizer. This commit implements
64 bit rasterization with full support for 8bit subpixel
precision. It's a combination of all individual commits
from the llvmpipe-rast-64 branch.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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The new function replaces four old functions: set_fragment/vertex/
geometry/compute_sampler_views().
Note: at this time, it's expected that the 'start' parameter will
always be zero.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Emil Velikov <[email protected]>
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The code introduces two new 32bit integer multiplication opcodes which
can be used to produce correct 64 bit results. GLSL, OpenCL and D3D10+
require them. We use two seperate opcodes, because they match the
behavior of GLSL and OpenCL, are a lot easier to add than a single
opcode with multiple destinations and because there's not much (any)
difference wrt code-generation.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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