| Commit message (Collapse) | Author | Age | Files | Lines |
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for drirc options
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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This prevents spurious failures when libtxc-dxtn-s2tc is installed.
Note: lp_test_format doesn't need any change since we were already
ignoring S3TC failures there.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Rhys Kidd <[email protected]>
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for some reason, only scons can build these.
Reviewed-by: Nicolai Hähnle <[email protected]>
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They do the same thing we just moved the function to be
accessible to all of Mesa.
Reviewed-by: Marek Olšák <[email protected]>
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Just like the the dozens of other shaders, the file is parsed by
separate tool and not executed.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Replace done using:
find ./src -type f -exec sed -i -- \
's:pipe_thread_wait(\([^)]*\)):thrd_join(\1, NULL):g' {} \;
Reviewed-by: Plamena Manolova <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This was made unnecessary with fd33a6bcd7f12.
This was mostly done with:
find ./src -type f -exec sed -i -- \
's:PIPE_THREAD_ROUTINE(\([^,]*\), \([^)]*\)):int\n\1(void \*\2):g' {} \;
With some small manual tidy ups.
Reviewed-by: Plamena Manolova <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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pipe_thread was made unnecessary with fd33a6bcd7f12.
V2: fix compile error in u_queue.c
Reviewed-by: Marek Olšák <[email protected]>
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This can affect whether u_vbuf will be enabled or not.
Reviewed-by: Nicolai Hähnle <[email protected]>
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this fixes compile failures since 86514d84e0beec47c82da4888db12bf07f33cb83
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Even though glBlitFramebuffer cannot be used for SINT <-> UINT blits, we
still need to handle this type of blit here because it can happen as part
of texture uploads / downloads, e.g. uploading a GL_RGBA8I texture from
GL_UNSIGNED_INT data.
Fixes parts of GL45-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Mostly test code, plus one spot I noticed in r600.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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to reduce the call indirections with u_resource_vtbl.
The worst call tree you could get was:
- u_transfer_inline_write_vtbl
- u_default_transfer_inline_write
- u_transfer_map_vtbl
- driver_transfer_map
- u_transfer_unmap_vtbl
- driver_transfer_unmap
That's 6 indirect calls. Some drivers only had 5. The goal is to have
1 indirect call for drivers that care. The resource type can be determined
statically at most call sites.
The new interface is:
pipe_context::buffer_subdata(ctx, resource, usage, offset, size, data)
pipe_context::texture_subdata(ctx, resource, level, usage, box, data,
stride, layer_stride)
v2: fix whitespace, correct ilo's behavior
Reviewed-by: Nicolai Hähnle <[email protected]>
Acked-by: Roland Scheidegger <[email protected]>
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This text transformation was done automatically via the following shell
command:
$ find -name SCons\* -exec sed -i s/\\s\\+$// '{}' \;
Signed-off-by: Giuseppe Bilotta <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Use PIPE_SWIZZLE_* everywhere.
Use X/Y/Z/W/0/1 instead of RED, GREEN, BLUE, ALPHA, ZERO, ONE.
The new enum is called pipe_swizzle.
Acked-by: Jose Fonseca <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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Except:
- u_cache_test -- too long
- translate_test -- unreliable (it's probably testing corner cases that
translate module doesn't care about.)
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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So it can run unattended.
Also make it silent by default.
Reviewed-by: Roland Scheidegger <[email protected]>
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For radeonsi, native and TGSI use different compilers and this results
in different limits for different IR's.
The set we strictly need for radeonsi is only the MAX_BLOCK_SIZE
and MAX_THREADS_PER_BLOCK params, but I added a few others as shader
related that seemed like they would also typically depend on the
compiler.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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compute.c: In function ‘launch_grid’:
compute.c:435:20: warning: assignment discards ‘const’ qualifier from pointer target type [enabled by default]
info.input = input;
^
Maybe the pipe_grid_info::input field should be const void *?
Reviewed-by: Samuel Pitoiset <[email protected]>
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This introduces pipe_grid_info which contains all information to
describe a launch_grid call. This will be used to implement indirect
compute in the same fashion as indirect draw.
Changes from v2:
- correctly initialize pipe_grid_info for nv50/nvc0
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Nested functions are supported as an extension in GNU C, but Clang
don't support them.
This fixes compilation errors when (manually) building compute.c,
or by setting --enable-gallium-tests to the configure script.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75165
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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With the next commits we'll introduce a 'static' version, which will
essentially load the statically linked-in pipe-drivers, rather than the
standalone pipe-$foo.so ones.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Clark <[email protected]>
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Move the winsys into the pipe-target, similar to the hardware
pipe-driver.
v2:
- move int declaration outside of loop (Brian)
- fold the teardown into a goto + separate function.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Clark <[email protected]>
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The tests don't (and shouldn't) need to have anything driver and/or
winsys specific.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Clark <[email protected]>
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Currently the location is determined at configure/build time and
consistently copied across gallium. Just remove the extra argument, and
use PIPE_SEARCH_DIR where appropriate.
This will allow us to remove the duplication in the *configuration and
*screen_create APIs by moving util_dl_get_proc_address() and friends to
probe time.
v2: rebase on top of vl_winsys_drm.c addition
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Clark <[email protected]>
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As of last commit we no longer need the defines in order to have the
function prototypes.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Clark <[email protected]>
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This allows creating compute-only and debug contexts.
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Christian König <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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Generated by running:
git grep -l INLINE src/gallium/ | xargs sed -i 's/\bINLINE\b/inline/g'
git grep -l INLINE src/mesa/state_tracker/ | xargs sed -i 's/\bINLINE\b/inline/g'
git checkout src/gallium/state_trackers/clover/Doxyfile
and manual edits to
src/gallium/include/pipe/p_compiler.h
src/gallium/README.portability
to remove mentions of the inline define.
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Marek Olšák <[email protected]>
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Cc: Rob Clark <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Was only around as opencl's pipe-loader wanted to link against xcb in
some cases.
Cc: Rob Clark <[email protected]>
Cc: Tom Stellard <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Some hardware needs to know the sampler type. Update the blit related
shaders to include SVIEW decl.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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They are defined by windows.h, which got included slightly more
frequently than before with u_atomic.h
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Fix oversights from the "add a window_space option to the passthrough
vertex shader" patch.
Reviewed-by: Jakob Bornecrantz <[email protected]>
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Almost all drivers ignore them.
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Or the build will fail due to unresolved symbols.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80254
Signed-off-by: Emil Velikov <[email protected]>
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Drop ~50 lines of buildsystem mayhem.
Signed-off-by: Emil Velikov <[email protected]>
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- Don't require xcb-dri[23] etc. if we aren't building for a target with DRM, as
we won't be using dri[23]
- Enable a more fine-grained control of what DRI code is built, so that a libGL
using direct swrast can be built on targets which don't have DRM.
The HAVE_DRI automake conditional is retired in favour of a number of other
conditionals:
HAVE_DRI2 enables building of code using the DRI2 interface (and possibly DRI3
with HAVE_DRI3)
HAVE_DRISW enables building of DRI swrast
HAVE_DRICOMMON enables building of target-independent DRI code, and also enables
some makefile cases where a more detailled decision is made at a lower level.
HAVE_APPLEDRI enables building of an Apple-specific direct rendering interface,
still which requires additional fixing up to build properly.
v2:
Place xfont.c and drisw_glx.c into correct categories.
Update 'make check' as well
Signed-off-by: Jon TURNEY <[email protected]>
Reviewed-by: Jeremy Huddleston Sequoia <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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