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path: root/src/gallium/tests/graw/gs-test.c
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* gallium: Add support for multiple viewportsZack Rusin2013-05-251-1/+1
* gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel...José Fonseca2013-04-231-1/+2
* gallium: extend pipe_context::flush for it to accept an END_OF_FRAME flagMarek Olšák2013-01-041-1/+1
* gallium: remove pipe_surface::usageMarek Olšák2012-12-121-1/+0
* gallium: add start_slot parameter to set_vertex_buffersMarek Olšák2012-10-311-1/+1
* graw: Ensure new members are zeroed.José Fonseca2012-10-261-0/+2
* gallium: unify transfer functionsMarek Olšák2012-10-111-8/+4
* Use the correct macro _WIN32 for Windows.Vinson Lee2012-09-051-1/+1
* gallium/graw: stop using user_buffer_createMarek Olšák2012-05-121-8/+10
* gallium: change set_constant_buffer to be UBO-friendlyMarek Olšák2012-04-301-2/+2
* Squash-merge branch 'gallium-clip-state'Marek Olšák2012-01-101-0/+1
* graw: fix tests to build on msvc again.Dave Airlie2011-09-191-1/+1
* gallium: move clear paths from rgba to a pointer to a color union (v2)Dave Airlie2011-09-181-2/+2
* gallium: remove flags from the flush functionMarek Olšák2011-03-111-1/+1
* gallium: remove pipe_vertex_buffer::max_indexMarek Olšák2011-02-141-2/+0
* graw: fix logic error in pixel format selectionBrian Paul2011-01-201-6/+9
* gallium: support for array textures and related changesRoland Scheidegger2010-12-021-10/+15
* graw: Export graw_save_surface_to_file().Michal Krol2010-11-081-16/+11
* graw: Undo late loading of graw drivers.José Fonseca2010-08-261-1/+1
* graw: Dynamically load graw libraries.José Fonseca2010-08-261-1/+1
* graw/tests: Use pipe_context::draw_vbo.Chia-I Wu2010-07-291-2/+3
* graw: add a gs test for non-sequential inputsZack Rusin2010-06-161-10/+29
* graw: test multiple cb's in geometry shadersZack Rusin2010-06-151-18/+58
* graw: small fixups for the gs examplesZack Rusin2010-06-141-4/+4
* gs: give our test an option of rendering a stripZack Rusin2010-06-101-6/+42
* graw: Fix file handle leaks.Vinson Lee2010-06-071-0/+1
* graw: add gs-test.c and some simple geometry shader examplesKeith Whitwell2010-06-071-0/+527