Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | graw/gs: add missing max output vertices to all tests | Zack Rusin | 2013-03-27 | 4 | -0/+4 |
| | | | | | | | | A few tests were missing this crucial property. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: José Fonseca <[email protected]> | ||||
* | graw: remove wrong test | Zack Rusin | 2010-06-16 | 1 | -23/+0 |
| | |||||
* | graw: add a gs test for non-sequential inputs | Zack Rusin | 2010-06-16 | 1 | -0/+23 |
| | |||||
* | graw: test multiple cb's in geometry shaders | Zack Rusin | 2010-06-15 | 1 | -0/+24 |
| | |||||
* | graw: small fixups for the gs examples | Zack Rusin | 2010-06-14 | 1 | -1/+1 |
| | |||||
* | graw: add a multiple primitive geometry shader test | Zack Rusin | 2010-06-09 | 1 | -0/+42 |
| | |||||
* | geometry shaders: make gs work with changable primitives and variable number ↵ | Zack Rusin | 2010-06-09 | 1 | -1/+2 |
| | | | | | | | | of vertices lots and lots of fixes for geometry shaders. in particular now we work when the gs emits a different primitive than the one the pipeline was started with and also we work when gs emits more vertices than would fit in the original buffer. | ||||
* | graw: add gs-test.c and some simple geometry shader examples | Keith Whitwell | 2010-06-07 | 4 | -0/+96 |