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* graw/gs: add missing max output vertices to all testsZack Rusin2013-03-274-0/+4
| | | | | | | | A few tests were missing this crucial property. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* graw: remove wrong testZack Rusin2010-06-161-23/+0
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* graw: add a gs test for non-sequential inputsZack Rusin2010-06-161-0/+23
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* graw: test multiple cb's in geometry shadersZack Rusin2010-06-151-0/+24
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* graw: small fixups for the gs examplesZack Rusin2010-06-141-1/+1
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* graw: add a multiple primitive geometry shader testZack Rusin2010-06-091-0/+42
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* geometry shaders: make gs work with changable primitives and variable number ↵Zack Rusin2010-06-091-1/+2
| | | | | | | | of vertices lots and lots of fixes for geometry shaders. in particular now we work when the gs emits a different primitive than the one the pipeline was started with and also we work when gs emits more vertices than would fit in the original buffer.
* graw: add gs-test.c and some simple geometry shader examplesKeith Whitwell2010-06-074-0/+96