| Commit message (Collapse) | Author | Age | Files | Lines |
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This reverts commit 9c949d4a4dd43b7889e13bdf683bcf211f049ced.
Conflicts:
src/gallium/drivers/r600/r600_context.h
src/gallium/drivers/r600/r600_draw.c
src/gallium/drivers/r600/r600_shader.c
src/gallium/drivers/r600/r600_state.c
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Simplify state handly by avoiding state allocation.
Next step is to allocate once for all context packet
buffer and then avoid rebuilding pm4 packet each time
(through use of combined crc) this would also avoid
number of memcpy.
Signed-off-by: Jerome Glisse <[email protected]>
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Acked-by: Jakob Bornecrantz <[email protected]>
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The es1, es2 and gl state trackers include draw_pipe.h, which includes
the llvm headers if MESA_LLVM is true, so we also need to add the
llvm seachpaths.
Similarly, gallivm and other gallium drivers need LLVM_CFLAGS to build when enabled.
Also fix xorg drivers, they didn't include LDFLAGS.
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Also move some initialization from screen init to pre-init, now
that it is possible.
Also import a new vmwgfx drm (1.3) header.
Signed-off-by: Thomas Hellstrom <[email protected]>
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Add a customizer callback just before initial config setting, so that the
customizer code can initialize the mode validator using the drm
file-descriptor.
Signed-off-by: Thomas Hellstrom <[email protected]>
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There is no libdl on FreeBSD. Based on patch from Thinker
<[email protected]>, which is against 7.8.
This fixes fdo bug #29093.
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Signed-off-by: Fernando Carrijo <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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The target supports OpenVG on Windows with software rasterizer. The
egl_g3d_loader defined by the target supports arbitrary client APIs and
window systems. It is the SConscript that limits the support to OpenVG
and GDI.
This commit also fixes a typo in gdi backend.
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Also fix pipe_radeon.so not building
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This change makes st/egl build a single egl_gallium.so and multiple
st_<API>.so and pipe_<HW>.so. When a display is initialized, the
corresponding pipe driver will be loaded. When a context is created,
the corresponding state tracker will be loaded.
Unlike DRI drivers, no ABI compatibility is maintained. egl_gallium,
pipe drivers and state trackers should always be distributed as a single
package. As such, there is only a single src/gallium/targets/egl/ that
builds everything for the package.
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Several changes are made. libegl.a no longer defines _eglMain. It
defines functions to create and destroy a _EGLDriver instead. The
creation function is called by the targets. It takes an egl_g3d_loader
as its argument. The loader is defined by the targets and is in charge
of creating st_api and pipe_screen. This allows us to move the module
loading code to targets. Lastly, the modules are now loaded as the
respective contexts are created.
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Merge all targets into targets/egl/. The target produces
egl_gallium_<HW>.so for each pipe driver and st_<API>.so for each client
APIs. This enables us to further merge egl_gallium_<HW>.so into
egl_gallium.so later.
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Merge multiple egl_<platform>_<pipe>.so into a single
egl_gallium_<pipe>.so. The environment variable EGL_PLATFORM is now
used to modify the return value of _eglGetNativePlatform.
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This allows api_OpenGL.so to support OpenGL ES.
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Conflicts:
src/gallium/state_trackers/egl/x11/native_dri2.c
src/gallium/state_trackers/egl/x11/native_x11.c
src/gallium/state_trackers/egl/x11/native_x11.h
src/gallium/state_trackers/xorg/xorg_driver.c
src/gallium/winsys/radeon/drm/radeon_drm.c
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Well sorta, at least I removed the drm_api dependancy and the
target can layer anything it wants to now.
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The EGL state tracker is really weird in how it does software,
in the past we would just not return a drm_api struct but now,
there is no callback to get a function so we just set the
create_screen hock to NULL to make it switch to software.
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Currently unconditional and causes segfaults.
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A platform is already used to mean a window system in EGL. No need to
use a different term.
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The KMS backend requires a hardware pipe driver. Do not build
egl_kms_swrast. Also, only build egl_fbdev_swrast for fbdev backend.
It is a pure software backend.
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The backend is pure software. It implements EGL_MESA_screen_surface
extension, and is kept simple by only exporting the current mode.
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Signed-off-by: Thomas Hellstrom <[email protected]>
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