| Commit message (Collapse) | Author | Age | Files | Lines |
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This matches what other targets do, and makes it easier to port to
meson.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Currently scons puts them in src/mapi/glapi, meosn puts them in
src/mapi/glapi/gen. This results in some things being compilable only by
one or the other, put them in the same places so that everyone is happy.
Reviewed-by: Eric Engestrom <[email protected]>
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Vulkan applications can register with the following structure :
typedef struct VkApplicationInfo {
VkStructureType sType;
const void* pNext;
const char* pApplicationName;
uint32_t applicationVersion;
const char* pEngineName;
uint32_t engineVersion;
uint32_t apiVersion;
} VkApplicationInfo;
This enables the Vulkan implementations to apply workarounds based off
matching this description.
Here we add a new parameter for matching the driconfig options with
the following :
<device driver="anv">
<application engine_name_match="MyOwnEngine.*" engine_versions="10:12,40:42">
<option name="blaaah" value="true" />
</application>
</device>
v2: switch engine name match to use regexps
v3: Verify that the regexec returns REG_NOMATCH for match failure (Eric)
v4: Add missing bit that went to the following commit (Eric)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: 19.2 <[email protected]>
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Fixes Android build errors observed in Intel CI.
Fixes: f9f7cbc1aa3 "util: android logging support"
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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Given that we occasionally touch this code and probably nobody really
wants to think about it, introduce a minimal test so that we know we
haven't completely broken OSMesa.
Reviewed-by: Timothy Arceri <[email protected]>
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1. Update LOCAL_SRC_FILES according to commit
54434fe67068 ("lima/gpir: Rework the scheduler").
2. Add libpanfrost_shared.a dependency.
3. Generate lima_nir_algebraic.c with Android.mk
Fixes Android build error introduced by commit 5adfc8602c63
("lima/ppir: move sin/cos input scaling into NIR")
Signed-off-by: Roman Stratiienko <[email protected]>
Reviewed-by: Vasily Khoruzhick <[email protected]>
Acked-by: Qiang Yu <[email protected]>
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The STM32MP157 features a Vivante GC400 GPU supported by etnaviv.
Add a DRM entry point for the STM display controller, so mesa
can be used with it.
Signed-off-by: Ahmad Fatoum <[email protected]>
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Acked-by: Eric Anholt <[email protected]>
Tested-by: Vinson Lee <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Acked-by: Eric Anholt <[email protected]>
Tested-by: Vinson Lee <[email protected]>
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Unused as of last commit.
Signed-off-by: Eric Engestrom <[email protected]>
Acked-by: Eric Anholt <[email protected]>
Tested-by: Vinson Lee <[email protected]>
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This automates the include_directories and dependencies tracking so that
all users of libmesa_util don't need to add them manually.
Next commit will remove the ones that were only added for that reason.
Signed-off-by: Eric Engestrom <[email protected]>
Acked-by: Eric Anholt <[email protected]>
Tested-by: Vinson Lee <[email protected]>
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These drivers are kmsro drivers so they should be part of the kmsro #if
This fixes missing imx_drm driver when building with only freedreno+kmsro
Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This allows using the LCDIF display controllers (with the mxsfb drm
modesetting driver) along with the Etnaviv render-only drivers. LCDIF is
found on i.MX SoCs.
Signed-off-by: Guido Günther <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Fixes link failure since clang r364424 "[clang/DIVar] Emit the flag for
params that have unmodified value", clangCodeGen depends on
clangASTMatchers now.
Reviewed-by: Dylan Baker <[email protected]>
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This reverts commit 5157a4276500c77e2210e853b262be1d1b30aedf.
There is a meson bug that causes llvm to always be statically linked,
which is obviously not what we want. I haven't had time to look into it
yet, but for now let's just revert it.
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This reverts commit 0ba0c0c15c633a5a3b7a4651a743f800f30bcbf6.
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Clang (like LLVM), very annoyingly refuses to provide pkg-config, and
only provides cmake (unlike LLVM which at least provides llvm-config,
even if llvm-config is terrible). Meson has gained the ability to use
cmake to find dependencies, and can successfully find Clang. This change
attempts to use cmake to find clang instead of a bunch of library
searches, when paired with -Dcmake_prefix_path we can much more reliably
use cmake to control which clang we're getting. This is only enabled for
meson >= 0.51, which adds the required options.
Reviewed-by: Eric Engestrom <[email protected]>
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Meson has support for using cmake as a finder for some dependencies,
including LLVM. Using cmake has a lot of advantages: it needs less meson
maintenance to keep working (even for llvm updates); it works more
sanely for cross compiles (as llvm-config is a compiled binary not a
shell script). Meson 0.51.0 also has a new generic variable getter that
can be used to get information from either cmake, pkg-config, or
config-tools dependencies, which is needed for cmake. We continue to
support using llvm-config if you don't have cmake installed, or if cmake
cannot find a suitable version.
Fixes: 0d59459432cf077d768164091318af8fb1612500
("meson: Force the use of config-tool for llvm")
Reviewed-by: Eric Engestrom <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Recently PIPE_CAP_MAX_FRAMES_IN_FLIGHT was changed from 2
to 1:
20909284f204091757c050aa40cfffaf3f981b9c
No driver seems to overwrite the default value.
One user reports severe regressions for some games.
For now, revert to the value 2 for nine.
Cc: "19.1" [email protected]
Signed-off-by: Axel Davy <[email protected]>
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Link all Gallium drivers with ld_args_build_id to prevent failures in
Iris that uses GNU_BUILD_ID
Bugs: https://bugs.freedesktop.org/show_bug.cgi?id=110757
Fixes: 4756864cdc5f "iris: Start wiring up on-disk shader cache"
Signed-off-by: Mike Lothian <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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- unify the code
- choose radeon or amdgpu based on the DRM version, not based on which one
succeeds first
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Suggested-by: Pierre Guillou <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109659
Fixes: f121a669c7d94d2ff672 "meson: build gallium based osmesa"
Fixes: cbbd5bb889a2c271a504 "meson: build classic osmesa"
Cc: Brian Paul <[email protected]>
Cc: Dylan Baker <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
Tested-by: Chuck Atkins <[email protected]>
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Fixes: 8cfc17bdda3 (kmsro: Add the rest of the current set of tinydrm drivers.)
Reviewed-by: Eric Engestrom <[email protected]>
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Add libfreedreno_drm/ir3 to the build
Cc: Rob Clark <[email protected]>
Cc: Emil Velikov <[email protected]>
Cc: Amit Pundir <[email protected]>
Cc: Sumit Semwal <[email protected]>
Cc: Alistair Strachan <[email protected]>
Cc: Greg Hartman <[email protected]>
Cc: Tapani Pälli <[email protected]>
Cc: Jason Ekstrand <[email protected]>
Fixes: b4476138d5a ("freedreno: move drm to common location")
Fixes: aa0fed10d35 ("freedreno: move ir3 to common location")
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Signed-off-by: Amit Pundir <[email protected]>
[jstultz: Tweaked to add extra ir3 files from master]
Signed-off-by: John Stultz <[email protected]>
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thread_submit's throttling depending on the number of internal
back buffers, and wasn't affected by the driver requested
throttling value.
Now it is.
Signed-off-by: Axel Davy <[email protected]>
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Until we use async shader compilation for constant inlining,
don't enable it unless user asks for it.
Signed-off-by: Axel Davy <[email protected]>
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dynamic textures seem to have predictable stride. This stride
should be the same as for a ram buffer.
It seems some game don't check the actual stride value, assuming
it to be the expected one.
Thus this workaround (protected by drirc option) is to use an intermediate
ram buffer.
Fixes Rayman Legends texture issues when enabled.
Signed-off-by: Axel Davy <[email protected]>
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Leftovers from when autotools was deleted.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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One special case, `src/util/xmlpool/.gitignore` is not entirely deleted,
as `xmlpool.pot` still gets generated (eg. by `ninja xmlpool-pot`).
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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DRI driver loadable modules are always installed with
install_megadriver.py with names ending with '.so', irrespective of
platform.
Force the name the loadable module is built with to match, so
install_megadriver.py doesn't spin trying to remove non-existent
symlinks.
Fixes: c77acc3c "meson: remove meson-created megadrivers symlinks"
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PIPE_CAPs are better.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Matt Turner <[email protected]>
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This allows using the Marvell Armada display controllers (with the
armada drm modesetting driver) along with the render-only drivers,
such as Etnaviv on an OLPC XO-1.75 laptop.
v2:
- Add to Android.mk too
Signed-off-by: Lubomir Rintel <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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v2:
- add Android.mk change
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Rob Herring <[email protected]>
Signed-off-by: Qiang Yu <[email protected]>
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v2:
- use renamed util_dynarray_grow_cap
- use DEBUG_GET_ONCE_FLAGS_OPTION for debug flags
- remove DRM_FORMAT_MOD_ARM_AGTB_MODE0 usage
- compute min/max index in driver
v3:
- fix plbu framebuffer state calculation
- fix color_16pc assemble
- use nir_lower_all_source_mods for lowering neg/abs/sat
- use float arrary for static GPU data
- add disassemble comment for static shader code
- use drm_find_modifier
v4:
- use lima_nir_lower_uniform_to_scalar
v5:
- remove nir_opt_global_to_local when rebase
Cc: Rob Clark <[email protected]>
Cc: Alyssa Rosenzweig <[email protected]>
Acked-by: Eric Anholt <[email protected]>
Signed-off-by: Andreas Baierl <[email protected]>
Signed-off-by: Arno Messiaen <[email protected]>
Signed-off-by: Connor Abbott <[email protected]>
Signed-off-by: Erico Nunes <[email protected]>
Signed-off-by: Heiko Stuebner <[email protected]>
Signed-off-by: Koen Kooi <[email protected]>
Signed-off-by: Marek Vasut <[email protected]>
Signed-off-by: marmeladema <[email protected]>
Signed-off-by: Paweł Chmiel <[email protected]>
Signed-off-by: Rob Herring <[email protected]>
Signed-off-by: Rohan Garg <[email protected]>
Signed-off-by: Vasily Khoruzhick <[email protected]>
Signed-off-by: Qiang Yu <[email protected]>
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This partially reverts commit 356ec7a21960d77db282f67af577dcdb46966b5a.
There are symbols needed by libglsl missing, so we might as well skip
the entire library.
Fixes: 356ec7a21960d77db282f67af577dcdb46966b5a
Signed-off-by: Jan Vesely <[email protected]>
Acked-by: Dieter Nützel <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Tested-by: Vinson Lee <[email protected]>
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More specifically, use the library file that has been post-processed by Meson
when creating the hardlinks.
Bugs: https://bugs.freedesktop.org/show_bug.cgi?id=108766
Fixes: 3218056e0eb375eeda47 "meson: Build i965 and dri stack"
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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CXXLD libxatracker.la
/usr/bin/ld: ../../../../src/gallium/auxiliary/.libs/libgallium.a(tgsi_to_nir.o): in function `ttn_finalize_nir':
src/gallium/auxiliary/nir/tgsi_to_nir.c:2111: undefined reference to `gl_nir_lower_samplers_as_deref'
/usr/bin/ld: src/gallium/auxiliary/nir/tgsi_to_nir.c:2113: undefined reference to `gl_nir_lower_samplers'
Fixes: 9a834447d652 ("tgsi_to_nir: Produce optimized NIR for a given pipe_screen.")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109929
Signed-off-by: Vinson Lee <[email protected]>
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Signed-off-by: Vinson Lee <[email protected]>
Fixes: 9a834447d652 ("tgsi_to_nir: Produce optimized NIR for a given pipe_screen.")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109929
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In Android O, MESA needs to statically link libexpat so that
it's in same VNDK namespace.
v2: apply change also to anv driver (Tapani)
v3: use += in anv change (Eric Engestrom)
Change-Id: I82b0be5c817c21e734dfdf5bfb6a9aa1d414ab33
Signed-off-by: Kishore Kadiyala <[email protected]>
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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This reverts commit 0d0847659385e298badd6ef6ca4d0a9e537ae288.
It makes gitlab's travis fail. Revert until patch is fixed.
Signed-off-by: Axel Davy <[email protected]>
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If D3D_ALWAYS_SOFTWARE is set for debugging purposes,
run on any DRI enabled platform.
Instead of probing for a compatible gallium driver (which might
fail if there's none) always use the KMS DRI software renderer.
Allows to run nine on i915 when D3D_ALWAYS_SOFTWARE=1.
Signed-off-by: Patrick Rudolph <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
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Otherwise with VNDK enabled we fail linking:
src/gallium/targets/dri/Android.mk: error: gallium_dri (native:vendor)
should not link to libbacktrace.vendor (native:vndk_private)
Option makes it possible to use libbacktrace only when VNDK is not
enabled.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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The user can select the location where there d3d drivers
are installed by the d3d-drivers-path meson option.
By default path will be $prefix/$libdir/d3d.
Currently we add $prefix to the user provided path.
Resulting in an incorrect or even missing path.
Based on logic of
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109698
CC: Kenneth Graunke <[email protected]>
CC: Emil Velikov <[email protected]>
Signed-off-by: Sergii Romantsov <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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need it
Fixes: 68076b87474e7959c161 "meson: build gallium vdpau state tracker"
Fixes: 22a817af8a89eb3c762f "meson: build gallium xvmc state tracker"
Fixes: 5a785d51a6d68ec676ce "meson: build gallium va state tracker"
Fixes: 0ba909f0f111824223bc "meson: build gallium xa state tracker"
Fixes: 1d36dc674d528b93bec3 "meson: build gallium omx state tracker"
Reviewed-by: Eric Engestrom <[email protected]>
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Signed-off-by: Andre Heider <[email protected]>
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