| Commit message (Collapse) | Author | Age | Files | Lines |
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Currently unconditional and causes segfaults.
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A platform is already used to mean a window system in EGL. No need to
use a different term.
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The KMS backend requires a hardware pipe driver. Do not build
egl_kms_swrast. Also, only build egl_fbdev_swrast for fbdev backend.
It is a pure software backend.
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The backend is pure software. It implements EGL_MESA_screen_surface
extension, and is kept simple by only exporting the current mode.
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Signed-off-by: Thomas Hellstrom <[email protected]>
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So something in the build keept updating the timestamp on the
staging directory causing us to always copy the library to it.
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The xorg state tracker gets two new options to let the user choose
whether to enable / disable dirty throttling and swapbuffer throttling.
The default value of these options are enabled, unless the winsys
supplies a customizer with other values. The customizer record has been
extended to allow this, and also to set winsys-based throttling on a per-
context basis.
The vmware part of this patch disables the dirty throttling if the kernel
supports command submission throttling, and also in that case sets kernel
based throttling for everything but swapbuffers. The vmware winsys does not
set throttling per context, even if it theoretically could, but instead
sets throttling per screen. This should perhaps be changed, should the
xorg state tracker start to use multiple rendering contexts. Kernel throttling
is off by default for all new screens/contexts, so the dri state tracker
is not affected.
This significantly improves interactivity of the vmware xorg driver.
Cherry-picked from commit a8f3b3f88acc1f0193fa740e76e9d815f07f32ab
Signed-off-by: Thomas Hellstrom <[email protected]>
Signed-off-by: Jakob Bornecrantz <[email protected]>
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It will build api_OpenVG.dll on Windows.
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egl_gdi_swrast uses st/egl/gdi and winsys/sw/gdi to provide an EGL
driver for Windows.
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Fix several portability issues and add SConscript for Windows build.
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Signed-off-by: Jakob Bornecrantz <[email protected]>
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- Wrapped the buffer and texture create/destroy/transfer/... functions
using u_resource, which is then used to implement the resource functions.
- Implemented texture transfers.
I left the buffer and texture transfers separate because one day we'll
need a special codepath for textures.
- Added index_bias to the draw_*elements functions.
- Removed nonexistent *REP and *FOR instructions.
- Some pipe formats have changed channel ordering, so I've removed/fixed
nonexistent ones.
- Added stubs for create/set/destroy sampler views.
- Added a naive implementation of vertex elements state (new CSO).
- Reworked {texture,buffer}_{from,to}_handle.
- Reorganized winsys files, removed dri,egl,python directories.
- Added a new build target dri-r600.
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Drivers need symbols from libEGL. Without back-linking, the build fails
on Cygwin.
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Different environments seem to want to create these in different
orders. Abstract over this by combining the calls.
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Ideally scons should be able to work backwards from the list of
targets to figure out which drivers, state trackers and other
convenience libraries need to be built.
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Also added calls to the create function in target helpers and in
tr_drm.c the latter being a hack and should be replaced with the
wrap screen target helper. But at least this way we don't regress.
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This is required when a client API (i.e. OpenGL) uses the draw module.
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With the omit list gone, there are not too many differences in building
core mesa and ES overlay. Remove the mesa/es and build both of them in
src/mesa/Makefile.
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Update Makefile rules for st/egl.
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There are enough EGL modules that they deserve a subdirectory, to avoid
polluting $(TOP)/$(LIB_DIR).
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The new target installs client API modules to EGL_DRIVER_INSTALL_DIR.
They are used by st/egl.
The client APIs are built from OpenGL and OpenVG state trackers. For
this to work, st/vega is modified to produce a static library,
libvega.a, instead. st/es is also not needed any more. It is removed
and --with-state-trackers=es is replaced by --enable-gles-overlay.
As st/egl now has its own client API modules, this solves the ABI issue
between st/egl and client APIs, as long as the client API modules are
distributed with st/egl. Plus, this allows st/egl to support OpenGL
with non-Gallium libGL.so.
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Move glapi to src/mapi/{glapi,es1api,es2api}.
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The struct st_module isn't needed as it is the same thing as the st_api
struct. That is they both represent the API. Instead just use a single
function entry point to the the API.
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allows the swrastg_dri.so to be built with llvmpipe, also links llvm
to all dri drivers
use --enable-gallium-llvm to use it.
Signed-off-by: Dave Airlie <[email protected]>
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