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path: root/src/gallium/targets/vdpau-r300
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* r300g: Link ralloc.c and register_allocate.c into separate libraryMatt Turner2013-01-101-2/+2
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* [PATCH] makefiles: use configured name for -ldrm* where possibleMaarten Lankhorst2012-11-161-1/+1
| | | | | | | | | | | | | For precise lts support I had to do some magic with the library names, which works fine as long as the libraries from pkg-config are used. The parts with src/gallium/targets/va-*/Makefile will not apply on the master branch, but do apply to the 9.0 branch. NOTE: This is a candidate for the 9.0 branch. Signed-off-by: Maarten Lankhorst <[email protected]> Acked-by: Matt Turner <[email protected]>
* vl: move winsys helper out of winsys directoryChristian König2012-03-281-1/+2
| | | | | | | | | They aren't winsys of their own, just help dealing with them. v2: add some more comments in vl_winsys.h Signed-off-by: Christian König <[email protected]>
* r600g: add support for common surface allocator for tiling v13Jerome Glisse2012-02-061-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Tiled surface have all kind of alignment constraint that needs to be met. Instead of having all this code duplicated btw ddx and mesa use common code in libdrm_radeon this also ensure that both ddx and mesa compute those alignment in the same way. v2 fix evergreen v3 fix compressed texture and workaround cube texture issue by disabling 2D array mode for cubemap (need to check if r7xx and newer are also affected by the issue) v4 fix texture array v5 fix evergreen and newer, split surface values computation from mipmap tree generation so that we can get them directly from the ddx v6 final fix to evergreen tile split value v7 fix mipmap offset to avoid to use random value, use color view depth view to address different layer as hardware is doing some magic rotation depending on the layer v8 fix COLOR_VIEW on r6xx for linear array mode, use COLOR_VIEW on evergreen, align bytes per pixel to a multiple of a dword v9 fix handling of stencil on evergreen, half fix for compressed texture v10 fix evergreen compressed texture proper support for stencil tile split. Fix stencil issue when array mode was clear by the kernel, always program stencil bo. On evergreen depth buffer bo need to be big enough to hold depth buffer + stencil buffer as even with stencil disabled things get written there. v11 rebase on top of mesa, fix pitch issue with 1d surface on evergreen, old ddx overestimate those. Fix linear case when pitch*height < 64. Fix r300g. v12 Fix linear case when pitch*height < 64 for old path, adapt to libdrm API change v13 add libdrm check Signed-off-by: Jerome Glisse <[email protected]>
* drm_driver: Add a configuration function to the driver descriptor.Thomas Hellstrom2011-10-141-1/+1
| | | | | | | | Adds a possibility for the state tracker manager to query the target for a specific configuration. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Jakob Bornecrantz <[email protected]>
* configure: replace pkg-config calls with $(PKG_CONFIG) in the makefiles.Stéphane Marchesin2011-10-041-1/+1
| | | | | | | Us poor souls who cross compile mesa want to be able to specify which pkg-config to pick, or at least just change one place. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* g3dvl: link r300 and r600 targets width libdrm instead of libdrm_radeonChristian König2011-07-151-1/+1
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* Initial r300g supportChristian König2011-05-292-0/+51
Based uppon a patch from Pali Rohár <[email protected]>. This seems to get at least YUV->RGB conversion working. So a simple "mplayer -vo vdpau" now seems to work fine.