| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
| |
* Call mesa viewport call on winndow resize
* Add initial postprocessing code
* Pass hgl_context to private statetracker
as it is more useful than GalliumContext
* Use Lock and Unlock functions to standardize
GalliumContext locking
* Create texture resources in texture validation
Acked-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
* Use more consistant data sources
* Fix improper color space assignments
* Remove unnecessary comments and code
* Drop unnecessary round_up function (this was leftover
from moving winsys code out of renderer)
Acked-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
| |
* Fix LLVM library and defines
* Only enable tracing when scons build=debug
Acked-by: Brian Paul <[email protected]>
|
| |
|
|
|
|
| |
* Thanks for the help xexaxo!
|
|
|
|
|
|
|
| |
* It isn't needed any longer as we're
moving in the code that called it.
* The winsys code is C, so make sure
we include the header in the extern C
|
|
|
|
| |
* Use LoadableModule vs SharedLibrary
|
|
|
|
|
| |
* This shared library gets parsed by the
system as a system "add-on"
|
|
* We generate a static library for Haiku
Gallium targets as our port system combines
the compiled rendering code into a modular
ar for each module (for example, our port
system combines llvm libsoftpipe.a libllvmpipe.a
into a single ar for the Haiku build system.
I'd like the Gallium hgl target scons build
system to do this some day, however how is
beyond me at the moment. This is a first step.
|