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* st/nine: Respect block alignment on surface lockPatrick Rudolph2016-02-041-1/+1
* st/nine: Add Render state validation layerAxel Davy2016-02-045-13/+236
* st/nine: Implement NineDevice9_GetAvailableTextureMemPatrick Rudolph2016-02-044-5/+50
* st/nine: Handle Window OcclusionPatrick Rudolph2016-02-046-6/+104
* st/nine: Store minor version numPatrick Rudolph2016-02-045-12/+24
* st/nine: Call flush_resource before flushAxel Davy2016-02-041-6/+4
* st/nine: Fix remaining swapchain testsPatrick Rudolph2016-02-042-1/+5
* st/nine: Fix crash NineDevice9_CreateAdditionalSwapChainAxel Davy2016-02-041-0/+4
* st/nine: Fix possible crash on errorPatrick Rudolph2016-02-041-1/+2
* st/nine: Test more presentation paramsPatrick Rudolph2016-02-041-5/+8
* st/nine: Fix resource9 private dataPatrick Rudolph2016-02-042-1/+3
* st/nine: Print GUID instead of pointerPatrick Rudolph2016-02-043-6/+30
* st/nine: Fix use of uninitialized memoryPatrick Rudolph2016-02-041-1/+1
* st/nine: Fix clear for multisample mismatch depth-stencilPatrick Rudolph2016-02-041-5/+7
* st/nine: Fix Volumetexture9_LockBoxPatrick Rudolph2016-02-041-0/+7
* st/nine: Fix ATI2 pitch for non-squareAxel Davy2016-02-041-2/+2
* st/nine: Support D3DFMT_R8G8B8Patrick Rudolph2016-02-041-3/+3
* st/nine: Use cso for viewportPatrick Rudolph2016-02-041-2/+1
* st/nine: Fix shade mode flatPatrick Rudolph2016-02-042-7/+8
* st/nine: Clear rendertarget on creationPatrick Rudolph2016-02-041-0/+9
* st/nine: Allow ColorFill on D3DFMT_NULL surfacesPatrick Rudolph2016-02-041-0/+2
* st/nine: Introduce STREAMFREQ stateAxel Davy2016-02-043-21/+24
* st/nine: Catch redundant SetStreamSourceFreq callsAxel Davy2016-02-041-0/+3
* st/nine: Squash indexbuffer9 and vertexbuffer9Patrick Rudolph2016-02-048-215/+305
* st/nine: Unset vtxbuf on resetAxel Davy2016-02-041-1/+3
* st/nine: Use pipe_resource_reference for vtxbufAxel Davy2016-02-042-3/+4
* st/nine: Use ff vertex shader when position_t is usedAxel Davy2016-02-047-14/+35
* st/nine: Don't increment refcount on VertexDeclaration creation failurePatrick Rudolph2016-02-041-12/+12
* st/nine: Change StretchRect check orderAxel Davy2016-02-041-3/+4
* st/nine: Initialize lights in stateblocksAxel Davy2016-02-041-0/+4
* st/nine: Fix fixed-function blendweightsPatrick Rudolph2016-02-041-4/+13
* st/nine: Always normalize hitDirPatrick Rudolph2016-02-041-2/+3
* st/nine: Replace r[0] with tmpPatrick Rudolph2016-02-041-14/+14
* st/nine: Fix ff calculation of midVecPatrick Rudolph2016-02-041-2/+2
* st/nine: Implement D3DRS_SPECULARENABLEPatrick Rudolph2016-02-041-2/+11
* st/nine: Fix D3DRS_LOCALVIEWER being ignoredPatrick Rudolph2016-02-041-0/+2
* st/nine: Fix rounding issue with vs1.1 a0 regAxel Davy2016-02-041-22/+7
* st/nine: Fix D3DPMISCCAPS_FOGANDSPECULARALPHA supportAxel Davy2016-02-042-12/+2
* st/nine: Fix AlphaCmpCapsPatrick Rudolph2016-02-041-1/+2
* st/omx/dec/h264: fix corruption when scaling matrix present flag setLeo Liu2016-02-021-2/+5
* st/va: fix motion adaptive deinterlacingChristian König2016-01-191-1/+1
* st/va: add motion adaptive deinterlacing v2Christian König2016-01-184-7/+82
* st/dri: Don't call invalidate_resource for NULL depth/stencil buffersMichel Dänzer2016-01-181-2/+4
* st/omx: Avoid segfault in deconstructor if constructor failsTom St Denis2016-01-121-0/+3
* st/va: add BOB deinterlacing v2Christian König2016-01-122-11/+79
* st/va: add NV12 -> NV12 post processing v2Christian König2016-01-122-37/+124
* st/va: use vl_video_buffer_adjust_sizeChristian König2016-01-121-9/+4
* st/vdpau: use vl_video_buffer_adjust_sizeChristian König2016-01-121-10/+3
* st/va: make the implementation thread safe v2Christian König2016-01-127-54/+199
* nine: allow fragment shader POSITION and FACE to be system valuesMarek Olšák2016-01-082-12/+46