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state_trackers
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Author
Age
Files
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...
*
st/nine: Respect block alignment on surface lock
Patrick Rudolph
2016-02-04
1
-1
/
+1
*
st/nine: Add Render state validation layer
Axel Davy
2016-02-04
5
-13
/
+236
*
st/nine: Implement NineDevice9_GetAvailableTextureMem
Patrick Rudolph
2016-02-04
4
-5
/
+50
*
st/nine: Handle Window Occlusion
Patrick Rudolph
2016-02-04
6
-6
/
+104
*
st/nine: Store minor version num
Patrick Rudolph
2016-02-04
5
-12
/
+24
*
st/nine: Call flush_resource before flush
Axel Davy
2016-02-04
1
-6
/
+4
*
st/nine: Fix remaining swapchain tests
Patrick Rudolph
2016-02-04
2
-1
/
+5
*
st/nine: Fix crash NineDevice9_CreateAdditionalSwapChain
Axel Davy
2016-02-04
1
-0
/
+4
*
st/nine: Fix possible crash on error
Patrick Rudolph
2016-02-04
1
-1
/
+2
*
st/nine: Test more presentation params
Patrick Rudolph
2016-02-04
1
-5
/
+8
*
st/nine: Fix resource9 private data
Patrick Rudolph
2016-02-04
2
-1
/
+3
*
st/nine: Print GUID instead of pointer
Patrick Rudolph
2016-02-04
3
-6
/
+30
*
st/nine: Fix use of uninitialized memory
Patrick Rudolph
2016-02-04
1
-1
/
+1
*
st/nine: Fix clear for multisample mismatch depth-stencil
Patrick Rudolph
2016-02-04
1
-5
/
+7
*
st/nine: Fix Volumetexture9_LockBox
Patrick Rudolph
2016-02-04
1
-0
/
+7
*
st/nine: Fix ATI2 pitch for non-square
Axel Davy
2016-02-04
1
-2
/
+2
*
st/nine: Support D3DFMT_R8G8B8
Patrick Rudolph
2016-02-04
1
-3
/
+3
*
st/nine: Use cso for viewport
Patrick Rudolph
2016-02-04
1
-2
/
+1
*
st/nine: Fix shade mode flat
Patrick Rudolph
2016-02-04
2
-7
/
+8
*
st/nine: Clear rendertarget on creation
Patrick Rudolph
2016-02-04
1
-0
/
+9
*
st/nine: Allow ColorFill on D3DFMT_NULL surfaces
Patrick Rudolph
2016-02-04
1
-0
/
+2
*
st/nine: Introduce STREAMFREQ state
Axel Davy
2016-02-04
3
-21
/
+24
*
st/nine: Catch redundant SetStreamSourceFreq calls
Axel Davy
2016-02-04
1
-0
/
+3
*
st/nine: Squash indexbuffer9 and vertexbuffer9
Patrick Rudolph
2016-02-04
8
-215
/
+305
*
st/nine: Unset vtxbuf on reset
Axel Davy
2016-02-04
1
-1
/
+3
*
st/nine: Use pipe_resource_reference for vtxbuf
Axel Davy
2016-02-04
2
-3
/
+4
*
st/nine: Use ff vertex shader when position_t is used
Axel Davy
2016-02-04
7
-14
/
+35
*
st/nine: Don't increment refcount on VertexDeclaration creation failure
Patrick Rudolph
2016-02-04
1
-12
/
+12
*
st/nine: Change StretchRect check order
Axel Davy
2016-02-04
1
-3
/
+4
*
st/nine: Initialize lights in stateblocks
Axel Davy
2016-02-04
1
-0
/
+4
*
st/nine: Fix fixed-function blendweights
Patrick Rudolph
2016-02-04
1
-4
/
+13
*
st/nine: Always normalize hitDir
Patrick Rudolph
2016-02-04
1
-2
/
+3
*
st/nine: Replace r[0] with tmp
Patrick Rudolph
2016-02-04
1
-14
/
+14
*
st/nine: Fix ff calculation of midVec
Patrick Rudolph
2016-02-04
1
-2
/
+2
*
st/nine: Implement D3DRS_SPECULARENABLE
Patrick Rudolph
2016-02-04
1
-2
/
+11
*
st/nine: Fix D3DRS_LOCALVIEWER being ignored
Patrick Rudolph
2016-02-04
1
-0
/
+2
*
st/nine: Fix rounding issue with vs1.1 a0 reg
Axel Davy
2016-02-04
1
-22
/
+7
*
st/nine: Fix D3DPMISCCAPS_FOGANDSPECULARALPHA support
Axel Davy
2016-02-04
2
-12
/
+2
*
st/nine: Fix AlphaCmpCaps
Patrick Rudolph
2016-02-04
1
-1
/
+2
*
st/omx/dec/h264: fix corruption when scaling matrix present flag set
Leo Liu
2016-02-02
1
-2
/
+5
*
st/va: fix motion adaptive deinterlacing
Christian König
2016-01-19
1
-1
/
+1
*
st/va: add motion adaptive deinterlacing v2
Christian König
2016-01-18
4
-7
/
+82
*
st/dri: Don't call invalidate_resource for NULL depth/stencil buffers
Michel Dänzer
2016-01-18
1
-2
/
+4
*
st/omx: Avoid segfault in deconstructor if constructor fails
Tom St Denis
2016-01-12
1
-0
/
+3
*
st/va: add BOB deinterlacing v2
Christian König
2016-01-12
2
-11
/
+79
*
st/va: add NV12 -> NV12 post processing v2
Christian König
2016-01-12
2
-37
/
+124
*
st/va: use vl_video_buffer_adjust_size
Christian König
2016-01-12
1
-9
/
+4
*
st/vdpau: use vl_video_buffer_adjust_size
Christian König
2016-01-12
1
-10
/
+3
*
st/va: make the implementation thread safe v2
Christian König
2016-01-12
7
-54
/
+199
*
nine: allow fragment shader POSITION and FACE to be system values
Marek Olšák
2016-01-08
2
-12
/
+46
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