| Commit message (Collapse) | Author | Age | Files | Lines |
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Some fields are subject to modification outside of nine_context
(SetLod, etc).
Signed-off-by: Axel Davy <[email protected]>
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Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <[email protected]>
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Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <[email protected]>
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Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <[email protected]>
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This patch it to avoid name conflict when device->pipe
will be moved to nine_context.
Signed-off-by: Axel Davy <[email protected]>
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This patch it to avoid name conflict when device->cso
is moved to nine_context.
Signed-off-by: Axel Davy <[email protected]>
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Except for nine_ff and nine_state.
Signed-off-by: Axel Davy <[email protected]>
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Was useless. Remove useless usage in
swapchain9.
Signed-off-by: Axel Davy <[email protected]>
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This will enable to use threading for them.
Signed-off-by: Axel Davy <[email protected]>
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nine_bind didn't need atomics up to now,
because it's use what always within a protected
mutex. We need to use atomics because with the
next patches several threads may use nine_bind.
Signed-off-by: Axel Davy <[email protected]>
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Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <[email protected]>
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Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <[email protected]>
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Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <[email protected]>
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Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <[email protected]>
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Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <[email protected]>
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Call a helper function.
Signed-off-by: Axel Davy <[email protected]>
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Call a helper function to set the light.
Signed-off-by: Axel Davy <[email protected]>
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And make nine_state_access_transform take this
new structure as input.
Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <[email protected]>
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Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <[email protected]>
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Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <[email protected]>
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Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <[email protected]>
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Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <[email protected]>
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For device vs shader float constants and may_swvp,
the same tips than for the other constant types is
used.
Also memset the constants properly.
Signed-off-by: Axel Davy <[email protected]>
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Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <[email protected]>
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And move programmable_vs storage and computation.
Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <[email protected]>
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Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <[email protected]>
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Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <[email protected]>
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Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <[email protected]>
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Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <[email protected]>
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Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <[email protected]>
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And move samplers_shadow to nine_context.
Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <[email protected]>
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Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <[email protected]>
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Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
v2: Release buffers for Draw*Up functions in device9.c,
instead of nine_context. This prevents a leak with csmt
where the wrong pointers were released.
Signed-off-by: Axel Davy <[email protected]>
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Part of the refactor to move all gallium calls to
nine_state.c, and have all internal states required
for those calls in nine_context.
Signed-off-by: Axel Davy <[email protected]>
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nine_context is a new structure which goal will be
to contain all internal states. It will be the states
of the second thread in the to-be-introduced CSMT mode.
This patch moves several internal states to nine_context,
while the next patches add the other fields.
Signed-off-by: Axel Davy <[email protected]>
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We were advertising support for WFOG (like all win drivers),
but we weren't implementing it.
This patch implements the behaviour. See comments.
Signed-off-by: Axel Davy <[email protected]>
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The code was wrongly detecting which texture coordinates
to generate when the coordinate index was different to
the stage index.
Signed-off-by: Axel Davy <[email protected]>
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We disable the alpha stage if the color stage is disabled.
Signed-off-by: Axel Davy <[email protected]>
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if first alpha stage is disabled and writes to temp,
diffuse alpha is written to temp.
Last stage always writes to current.
Behaviour was deduced by tests with a test app.
Signed-off-by: Axel Davy <[email protected]>
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Current is already initialized to Diffuse.
Signed-off-by: Axel Davy <[email protected]>
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When a texture is read by a stage for colorop, it should
be disabled, and disable following stages.
When a texture is read for alphaop, 1.0f is read for the input,
which is the behaviour for a dummy texture.
Signed-off-by: Axel Davy <[email protected]>
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The check was not catching all possible cases.
NVE4 should be fine.
Signed-off-by: Axel Davy <[email protected]>
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Fix the check for computing ff specular.
This seems to match the opengl behavior,
and give the correct output on windows.
Signed-off-by: Axel Davy <[email protected]>
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Fixes bad rendering of a test app.
Wine has the same behaviour.
Signed-off-by: Axel Davy <[email protected]>
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The computation was wrong. COLOR0's last component
should be equal to the material diffuse w component.
The behaviour was checked with a test app on Windows.
Wine has the same behaviour.
Signed-off-by: Axel Davy <[email protected]>
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Apparently specular enable doesn't affect
the alpha channel.
Fixes https://github.com/iXit/Mesa-3D/issues/253
Behaviour comfirmed looking in wine sources.
Signed-off-by: Axel Davy <[email protected]>
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We were ignoring MULTISAMPLEMASK for non-maskable multisample
modes, but we were missing the non-multisampled case.
Fixes a crash in Halo.
Signed-off-by: Axel Davy <[email protected]>
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See the patch for the new controls added.
Signed-off-by: Axel Davy <[email protected]>
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Use the new API for DISCARD.
Signed-off-by: Axel Davy <[email protected]>
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Count properly the number of backbuffers,
and use the new info to release the correct
number of buffers
Signed-off-by: Axel Davy <[email protected]>
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