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path: root/src/gallium/state_trackers
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* st/nine: Revert to userbuf path when neededAxel Davy2015-08-211-0/+11
* st/nine: Finish Fog implementationAxel Davy2015-08-218-26/+147
* st/nine: Rework shader statesAxel Davy2015-08-216-115/+207
* st/nine: Remove some useless variablesAxel Davy2015-08-212-2/+0
* st/nine: Fix nine_ff_ps_key paddingAxel Davy2015-08-211-1/+3
* st/nine: Begin programmable shader fog supportAxel Davy2015-08-211-7/+42
* st/nine: Fix fixed function fog supportAxel Davy2015-08-211-34/+19
* st/nine: Rework ff constant buffersAxel Davy2015-08-214-87/+57
* st/nine: Rework constant buffer state handlingAxel Davy2015-08-215-342/+337
* st/nine: Rework blend statesAxel Davy2015-08-214-10/+21
* st/nine: Improve fallback when driver doesn't support user buffers.Axel Davy2015-08-214-18/+103
* st/nine: Avoid useless updates in SetSamplerStateAxel Davy2015-08-211-5/+7
* st/nine: Rework rasterizer statesAxel Davy2015-08-214-12/+22
* st/nine: Reorder DSA state settingsAxel Davy2015-08-214-11/+30
* st/nine: Reorder nine_state.Axel Davy2015-08-211-31/+43
* st/nine: Remove group_mask argument from nine_update_stateAxel Davy2015-08-214-14/+28
* st/nine: Implement TEXBEM,TEXBEML and BEMTiziano Bacocco2015-08-217-8/+165
* st/nine: Fix use of uninitialized valuesPatrick Rudolph2015-08-211-1/+3
* st/nine: Prevent possible crashPatrick Rudolph2015-08-211-1/+2
* st/nine: Return correct error codes in NineDevice9_ResetPatrick Rudolph2015-08-212-3/+5
* st/nine: Fail on D3DUSAGE_DYNAMIC for D3DPOOL_SCRATCH texturesPatrick Rudolph2015-08-211-1/+2
* st/nine: Fix Lock Checks for Compressed texturesAxel Davy2015-08-212-8/+11
* st/nine: Impose restrictions on DXTN texture sizesAxel Davy2015-08-214-0/+28
* st/nine: Return NULL pointer in lock error casesPatrick Rudolph2015-08-212-7/+14
* st/nine: Fix resource SetPriority/GetPriorityPatrick Rudolph2015-08-211-2/+8
* st/nine: Clean GetPrivateDataPatrick Rudolph2015-08-211-4/+6
* st/nine: Allow lock coordinates outside rangePatrick Rudolph2015-08-211-6/+2
* st/nine: Fix GenerateMipSubLevels potential crashPatrick Rudolph2015-08-211-2/+3
* st/nine: Fix FillColor Flag checkAxel Davy2015-08-211-5/+2
* st/nine: Fix StretchRect checksAxel Davy2015-08-211-1/+5
* st/nine: Implement EvictManagedResourcesAxel Davy2015-08-213-4/+26
* st/nine: Track managed texturesAxel Davy2015-08-214-2/+10
* st/nine: Only update dirty rect for UpdateTextureAxel Davy2015-08-212-8/+83
* st/nine: Textures start dirtyAxel Davy2015-08-213-1/+11
* st/nine: Track dirty region for SYSTEMMEM tooAxel Davy2015-08-214-11/+17
* st/nine: Add missing BASETEX_REGISTER_UPDATE callsAxel Davy2015-08-212-2/+6
* st/nine: SetAutoGenFilterType should regenerate the sublevelsAxel Davy2015-08-211-0/+2
* st/nine: Simplify NineVolume9_CopyVolumeAxel Davy2015-08-213-81/+21
* st/nine: Split NineSurface9_CopySurfaceAxel Davy2015-08-215-125/+169
* st/nine: Simplify Volume9 dirty region trackingAxel Davy2015-08-213-67/+35
* gallium: Add blending to pipe blitChristoph Bumiller2015-08-212-0/+3
* st/nine: Revert to sw cursor in case of failure to set hw cursorAxel Davy2015-08-211-2/+2
* st/nine: Do not call ID3DPresent_GetCursorPos for sw cursorAxel Davy2015-08-211-3/+4
* st/nine: Force hw cursor for Windowed modeAxel Davy2015-08-211-3/+9
* st/nine: Hide hardware cursor when we don't use itAxel Davy2015-08-211-6/+12
* st/nine: fix D3DRS_DITHERENABLE wrong state groupAxel Davy2015-08-211-1/+1
* st/nine: Account POINTSIZE_MIN and POINTSIZE_MAX for point sizePatrick Rudolph2015-08-213-14/+19
* st/nine: Align texture memoryPatrick Rudolph2015-08-214-6/+6
* st/nine: Always set point_quad_rasterization to 1Axel Davy2015-08-211-1/+1
* st/nine: Fix Swizzle for ATI2 formatAxel Davy2015-08-211-0/+5