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* wglSetPixelFormat should ignore the ppfd parameter.Morgan Armand2011-11-021-2/+4
| | | | Signed-off-by: José Fonseca <[email protected]>
* gallium/dri: Remove references to vblank.José Fonseca2011-11-021-1/+0
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* Fix gallium dri compile and a merge conflictKristian Høgsberg2011-11-022-8/+1
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* dri: Remove unused dri texmem.cKristian Høgsberg2011-11-021-2/+1
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* dri: Drop unused dri renderbuffer helper functionsKristian Høgsberg2011-11-021-2/+1
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* dri: Remove unnecessary timestamp pointer indirectionKristian Høgsberg2011-11-023-5/+4
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* dri: Remove cliprect information from __DRIdrawableKristian Høgsberg2011-11-021-18/+1
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* dri: Remove driMediaStreamCounterExtensionKristian Høgsberg2011-11-021-2/+0
| | | | Also DRI1-only.
* dri: Remove driSwapControlExtensionKristian Høgsberg2011-11-021-2/+0
| | | | DRI1-only as well.
* dri: Drop driCopySubBufferExtensionKristian Høgsberg2011-11-021-2/+0
| | | | Another DRI1-only extension.
* dri: Drop driReadDrawableExtensionKristian Høgsberg2011-11-021-2/+0
| | | | All DRI2 drivers support setting a separate read drawable.
* dri: Drop driLegacyExtensionKristian Høgsberg2011-11-021-1/+0
| | | | There are no DRI1 drivers left.
* st/dri/sw: add get_image inline helper similar to put_imageGeorge Sapountzis2011-11-021-4/+16
| | | | | TODO: check if GetImage works with passing the pitch as width, similar to PutImage, which avoids the extra copy, ala dri_sw_displaytarget_display() in src/gallium/winsys/sw/dri/dri_sw_winsys.c
* st/dri/sw: Fix incorrect castBenjamin Franzke2011-11-021-1/+1
| | | | | Missed one casting error due to rebase for commit 98aa2a8f725e44aec8bd998fe436a134e94f13bb.
* st/dri/sw: Implement texture_from_pixmapBenjamin Franzke2011-11-024-5/+60
| | | | | | | | | | This is a cleanup of commit 02f1b50987c0d24da3dcc36dbb44821c20d0660c. Update tex buffer using a dri_drawable hook from implemented in sw/drisw.c. This saves us the duplication of dri_drawable.c. CC: Stuart Abercrombie <[email protected]> CC: Stéphane Marchesin <[email protected]>
* Revert "Duplicate state_tracker/dri/sw/dri_drawable.c"Benjamin Franzke2011-11-021-269/+1
| | | | | | | This reverts commit 569bde1fa7d03fb7688d0d391b32e61e857ad44e. CC: Stuart Abercrombie <[email protected]> CC: Stéphane Marchesin <[email protected]>
* Revert "state_trackers/dri/sw: Implement texture_from_pixmap."Benjamin Franzke2011-11-021-43/+7
| | | | | | | This reverts commit 02f1b50987c0d24da3dcc36dbb44821c20d0660c. CC: Stuart Abercrombie <[email protected]> CC: Stéphane Marchesin <[email protected]>
* st/xa: Add a scanout flag for surfacesThomas Hellstrom2011-11-012-1/+14
| | | | | | | Bump minor to signal availability. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Jakob Bornecrantz <[email protected]>
* st/xa: Plug a pipe context leak.Thomas Hellstrom2011-10-311-0/+2
| | | | | | | Forgot to destroy the pipe context on xa context destroy. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* implement WGL_ARB_create_contextMorgan Armand2011-10-285-7/+166
| | | | Signed-off-by: José Fonseca <[email protected]>
* st/glx: fix mixed declarations and code, remove unused varBrian Paul2011-10-261-7/+7
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* st/glx: Implement texture_from_pixmap without DRI.Stéphane Marchesin2011-10-253-9/+136
| | | | Makes texture_from_pixmap work with non-DRI llvmpipe.
* d3d1x: set primitive restart in the correct draw callsChristoph Bumiller2011-10-211-9/+9
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* d3d1x: fix/improve OMSetRenderTargetsChristoph Bumiller2011-10-211-19/+26
| | | | | Don't count trailing NULL RTVs. Don't skip update if only DSV has changed.
* d3d1x: avoid translating invalid blend, depth or stencil stateChristoph Bumiller2011-10-212-32/+56
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* d3d1x: add support for buffer viewsChristoph Bumiller2011-10-211-0/+6
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* d3d1x: improve CreateInputLayoutChristoph Bumiller2011-10-211-13/+50
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* d3d1x/context: fix IASetVertexBuffers stride comparisonChristoph Bumiller2011-10-211-1/+1
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* d3d1x: use ZS formats for TYPELESS resources with DS bindingChristoph Bumiller2011-10-211-0/+10
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* d3d1x: use resource format if view format is UNKNOWNChristoph Bumiller2011-10-211-6/+9
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* d3d1x: fix shadow comparison to gallium enum off by oneChristoph Bumiller2011-10-211-1/+1
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* d3d1x: improve CheckFormatSupportChristoph Bumiller2011-10-211-18/+48
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* d3d1x: update format mapping tableChristoph Bumiller2011-10-212-37/+55
| | | | | Use the proper integer formats. Fix mapping of some PIPE depth formats to DXGI.
* d3d1x: fix translation of subresource to layerChristoph Bumiller2011-10-211-16/+15
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* d3d1x: fix initial data upload for 3D texturesChristoph Bumiller2011-10-211-1/+1
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* d3d1x: MipLevels -1 in resource view desc means allChristoph Bumiller2011-10-211-1/+5
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* d3d1x/dxgi: fix initialization of pipe_box for Present copyChristoph Bumiller2011-10-211-2/+2
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* d3d1x: implement array texturesChristoph Bumiller2011-10-213-18/+70
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* d3d1x: fix refcounting of GalliumD3D11DeviceChild objectsChristoph Bumiller2011-10-211-2/+6
| | | | | | An external Release would have lowered the device reference count, but an internal reference in the context does not raise it (by design).
* d3d1x/sm4: save CUSTOMDATAChristoph Bumiller2011-10-211-0/+11
| | | | This is the data for the immediate constant buffer.
* d3d1x: add FORK/JOIN phase opcodes to declarationsChristoph Bumiller2011-10-211-0/+9
| | | | | | The phase instance counts are not necessarily redeclared so with the separation of declarations and instructions we wouldn't know which instance count applies to which phase.
* d3d1x: add shader signature to sm4_programChristoph Bumiller2011-10-215-7/+52
| | | | | | Correct linkage requires examining the signature itself, it cannot be reconstructed from declarations only since unused registers may have been omitted from them.
* d3d1x: attempt to detect D3D10 feature levelChristoph Bumiller2011-10-211-13/+31
| | | | | Virtually all applications refuse to use the D3D10 backend if this level is not supported, which makes testing annoying.
* d3d1x: switch to TGSI SAMPLE opcodesChristoph Bumiller2011-10-216-222/+61
| | | | | | We don't want to clutter the code or handicap new hardware for the sake of ancient GPUs on which d3d1x won't ever be used, much less be fully compliant, anyway.
* d3d1x: make use of new query typesChristoph Bumiller2011-10-202-17/+18
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* st/dri: Hook up throttling based on the drm driver_descriptor configurationThomas Hellstrom2011-10-143-2/+27
| | | | | | | | Hooks up throttling if there is a configuration function present and it indicates that throttling is desired. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Jakob Bornecrantz <[email protected]>
* st/dri: Implement the new dri2 throttling extensionThomas Hellstrom2011-10-142-2/+136
| | | | | | | | | | But don't hook it up just yet until we figure out a good way to do that. Also, we should, in the future, add driconf options to control what throttling reasons should be honored, and the number of outstanding swaps allowed. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Jakob Bornecrantz <[email protected]>
* st/wgl: Release stw_framebuffer::mutex after pbuffer creation.Mathias Froehlich2011-10-131-0/+2
| | | | | | | | | | | | This change releases the stw_framebuffer::mutex past creation of the pbuffer stw_framebuffer. Without this change the pbuffers lock is never released. Since on win32 mutexes are recursive, this does not hurt as long as all actions on a context are done from the same thread. But if, for example, context creation happens in a different thread than usage, every access to the context will block for ever. Signed-off-by: José Fonseca <[email protected]>
* d3d1x: fix check for PIPE_CAP_CONDITIONAL_RENDERChristoph Bumiller2011-10-132-3/+1
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* gallium: rename ZS stencil type to UINT (v2)Dave Airlie2011-10-118-22/+22
| | | | | | | | | | these are never USCALED, always UINT in reality. taken from some work by Christoph Bumiller v2: fixup formatting of table + tabs Signed-off-by: Dave Airlie <[email protected]>