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* vl: some more fixes and addition to the decoder handlingThomas Balling Sørensen2010-10-074-14/+36
* vl: implemented a few functions and made stubs to get mplayer runningThomas Balling Sørensen2010-10-0612-44/+385
* vl: initial commit of the bitstream parserThomas Balling Sørensen2010-10-064-12/+108
* vl: change the xvmc state_tracker to the new gallium APIThomas Balling Sørensen2010-10-051-2/+11
* vl: changed video pipe to use the new gallium API within masterThomas Balling Sørensen2010-10-051-0/+1
* Merge branch 'master' into pipe-videoThomas Balling Sørensen2010-10-05249-3750/+32043
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| * st/egl: Drop context argument from egl_g3d_get_egl_image.Chia-I Wu2010-09-301-1/+0
| * gallium/st: remove duplicated includesNicolas Kaiser2010-09-302-2/+0
| * st/egl: Skip single-buffered configs in EGL.Chia-I Wu2010-09-302-4/+4
| * d3d1x: work around crash in widlLuca Barbieri2010-09-282-2/+12
| * d3d11: fix reference counting so devices get freedLuca Barbieri2010-09-271-0/+2
| * d3d1x: fix MapLuca Barbieri2010-09-271-4/+6
| * d3d1x: rework DXGI for occlusion testing and default width/heightLuca Barbieri2010-09-273-29/+174
| * d3d1x: put proper calling convention in headers, fixes 64-bit buildsLuca Barbieri2010-09-272-2/+2
| * d3d1x: properly support specifying MipLevels as 0Luca Barbieri2010-09-271-6/+15
| * d3d1x: support centroid interpolationLuca Barbieri2010-09-271-10/+16
| * d3d1x: link to libdrm for X11 platform tooLuca Barbieri2010-09-271-1/+1
| * d3d11: ignore StructureByteStrideLuca Barbieri2010-09-271-4/+0
| * d3d11: advertise IDXGIDevice1, not just IDXGIDeviceLuca Barbieri2010-09-271-1/+1
| * d3d1x: link progs with CXXFLAGSLuca Barbieri2010-09-271-4/+4
| * d3d1x: fix progs linking if not all EGL platforms are enabledLuca Barbieri2010-09-271-4/+18
| * d3d1x: add private gitignore fileLuca Barbieri2010-09-271-0/+20
| * d3d1x: fix parallel buildLuca Barbieri2010-09-272-2/+4
| * st/dri: Remove unnecessary header.Vinson Lee2010-09-251-1/+0
| * d3d1x: CRLF -> LF in progsLuca Barbieri2010-09-2426-5300/+5300
| * d3d1x: stop using GLX in demos, just use the default visualLuca Barbieri2010-09-243-25/+7
| * d3d1x: assert if X visual is not among enumerated visualsLuca Barbieri2010-09-241-0/+1
| * d3d1x: don't crash on drivers not supporting vertex or geometry samplingLuca Barbieri2010-09-243-2/+13
| * d3d1x: fix linking of dxbc2tgsiLuca Barbieri2010-09-241-1/+1
| * d3d1x: draw to the correct bufferLuca Barbieri2010-09-241-1/+1
| * d3d1x: fix CheckMultisampleQualityLevelsLuca Barbieri2010-09-241-1/+4
| * d3d1x: don't assert on unsupported resource typesLuca Barbieri2010-09-241-3/+11
| * d3d1x: add untested support for geometry shader translationLuca Barbieri2010-09-245-31/+75
| * d3d1x: add shader dumpingLuca Barbieri2010-09-242-0/+11
| * d3d1x: obliterate IDL parameter names from d3d10.idl from Wine tooLuca Barbieri2010-09-231-291/+291
| * d3d1x: add autogenerated files as prerequisites, so make builds themLuca Barbieri2010-09-231-1/+3
| * d3d1x: fix build without system EGL/egl.hLuca Barbieri2010-09-231-1/+1
| * d3d1x: add missing guid.cppLuca Barbieri2010-09-231-0/+6
| * d3d1x: flush properlyLuca Barbieri2010-09-231-1/+1
| * d3d1x: remove another include specstrings.hLuca Barbieri2010-09-231-1/+0
| * d3d1x: flush the pipe context when presentingLuca Barbieri2010-09-231-0/+2
| * d3d1x: remove specstrings.h includeLuca Barbieri2010-09-231-3/+0
| * d3d11: obliterate IDL parameter namesLuca Barbieri2010-09-236-641/+641
| * d3d1x: rename parameters in dxgiLuca Barbieri2010-09-233-219/+219
| * d3d1x: rename params in misc and objectsLuca Barbieri2010-09-232-115/+117
| * d3d11: rename screen paramsLuca Barbieri2010-09-231-333/+321
| * d3d1x: rename context paramsLuca Barbieri2010-09-231-387/+387
| * d3d1x: minifixLuca Barbieri2010-09-232-2/+2
| * d3d1x: remove specstringsLuca Barbieri2010-09-2311-475/+449
| * d3d1x: normalize whitespaceLuca Barbieri2010-09-2332-1585/+1584