| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nayan Deshmukh <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nayan Deshmukh <[email protected]>
Reviewed-by: Christian König <[email protected]>
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It's been like this since the code was introduced.
Fixes: 86eb4131a90 (st/va: add headless support, i.e. VA_DISPLAY_DRM)
Cc: <[email protected]>
Cc: Julien Isorce <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nayan Deshmukh <[email protected]>
Reviewed-by: Christian König <[email protected]>
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... and make it const, since we shouldn't tinker with it.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nayan Deshmukh <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Provide a dummy stub when the user has opted w/o said platform, thus
we can build the binaries without unnecessarily requiring X11/other
headers.
In order to avoid build and link-time issues, we remove the HAVE_DRI3
guards in the VA and VDPAU state-trackers.
With this change st/va will return VA_STATUS_ERROR_ALLOCATION_FAILED
instead of VA_STATUS_ERROR_UNIMPLEMENTED. That is fine since upstream
users of libva such as vlc and mpv do little error checking, let
alone distinguish between the two.
Cc: Leo Liu <[email protected]>
Cc: Guttula, Suresh <[email protected]>
Cc: [email protected]
Cc: Christian König <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Currently we are having the XCB_DRI3 dependencies duplicated,
partially.
Just do a once-off check and add all of the respective CFLAGS/LIBS
where needed.
As a nice side effect this helps us solve a couple of FIXMEs.
DRI3 is not a thing w/o X11 so disable it in such cases.
Cc: [email protected]
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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src/gallium/targets/dri/Android.mk contains lots of conditional for
individual drivers. Let's move these details into the individual driver
makefiles.
In the process, align the make driver conditionals with automake
(i.e. HAVE_GALLIUM_*).
Signed-off-by: Rob Herring <[email protected]>
[Emil Velikov: add the radeon winsys for radeonsi]
Signed-off-by: Emil Velikov <[email protected]>
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A build of only swrast is broken as the Android EGL now depends on
libdrm as does GBM. While we could make EGL conditionally depend on
libdrm, we probably want to enable kms_dri winsys as well and that will
need libdrm enabled. So just always enable libdrm and simplify the
Android makefiles a bit.
Signed-off-by: Rob Herring <[email protected]>
Reviewed-by: Chih-Wei Huang <[email protected]>
[Emil Velikov: drop related inline comment]
Signed-off-by: Emil Velikov <[email protected]>
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pipe_draw_info::indexed is replaced with index_size. index_size == 0 means
non-indexed.
Instead of pipe_index_buffer::offset, pipe_draw_info::start is used.
For indexed indirect draws, pipe_draw_info::start is added to the indirect
start. This is the only case when "start" affects indirect draws.
pipe_draw_info::index is a union. Use either index::resource or
index::user depending on the value of pipe_draw_info::has_user_indices.
v2: fixes for nine, svga
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For faster initialization of non-indirect draws.
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Trivial.
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We do not need to restrict WGL_BIND_TO_TEXTURE_RGB_ARB to
RGB visuals only. It can be supported with RGBA visuals as well.
This fixes the early exit of cinebench-r15-test trace.
Tested with cinebench-r15, piglit, glretrace.
Reviewed-by: Brian Paul <[email protected]>
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Trivial.
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Trivial.
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v2: rename default_ik -> ik_opencl
Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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As pointed out by compiler
./llvm/codegen.hpp:52:22: error: ‘<::’ cannot begin a template-argument list [-fpermissive]
./llvm/codegen.hpp:52:22: note: ‘<:’ is an alternate spelling for ‘[’. Insert whitespace between ‘<’ and ‘::’
Cc: Francisco Jerez <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Vedran Miletić <[email protected]>
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RCP was used incorrectly to support NINED3DSPSM_DW and
NINED3DSPSM_DZ. src.x was used as input instead of src.w
or src.z.
Fixes: https://github.com/iXit/Mesa-3D/issues/271
Signed-off-by: Axel Davy <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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Fixes build failure with LLVM 4
Fixes: a981e68c26dc4079a335101da0033185030207f6
(clover: Fix build against clang SVN >= r299965)
Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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clang::LangAS::Offset is gone, the behaviour is as if it was 0.
v2: Introduce and use clover::llvm::compat::lang_as_offset (Francisco
Jerez)
Reviewed-by: Francisco Jerez <[email protected]>
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In preparation for enabling MSAA in OpenSWR, the state trackers need to
be aware of multisample pixel formats for software renderers. This patch
allows glx-xlib to query the renderer for support of pixel
formats with multisample, and create multisample resources.
This change is benign to softpipe and llvmpipe, as is_format_supported
returns FALSE for any sample_count > 1. OpenSWR does the same at the
moment, but that will change soon.
Reviewed-by: Roland Scheidegger <[email protected]>
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Trivial.
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This implementation is based on querying the time just before swap/present
and doing a Sleep() if needed. There is no sync to vblank or actual
coordination with the GPU. This isn't perfect, but basically works.
We've had some request for this functionality, and it sounds like there
are some Windows GL apps that refuse to start if the driver doesn't
advertise this extension.
Note: NVIDIA's Windows OpenGL driver advertises the WGL_EXT_swap_control
string both with wglGetExtensionsStringEXT() and with
glGetString(GL_EXTENSIONS). We're only advertising it with the former at
this time.
Tested with asst. Mesa demos, Google Earth, Lightsmark, etc.
VMware bug 1591534.
Reviewed-by: José Fonseca <[email protected]>
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Fixes: 3dfe61e ("gallium: decrease the size of pipe_box - 24 -> 16 bytes")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100569
Signed-off-by: Aaron Watry <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Tested-by: Vinson Lee <[email protected]>
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st_finalize_texture always accesses image at face 0, but it may not be
set if we are working with cubemap that had other face set.
This fixes crash in piglit
same-attachment-glFramebufferTexture2D-GL_DEPTH_STENCIL_ATTACHMENT.
Cc: [email protected]
Reviewed-by: Nicolai Hähnle <[email protected]>
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Neved used.
v2: gallivm: rename "pred" -> "exec_mask"
etnaviv: remove the cap
gallium: fix tgsi_instruction::Padding
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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This adds the wglMakeContextCurrentARB() and wglGetCurrentReadDCARB()
functions.
Signed-off-by: Brian Paul <[email protected]>
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To avoid dereferencing a null pointer in case wglMakeCurrent() wasn't
called. Found while debugging SWKOTOR game.
Reviewed-by: Neha Bhende <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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we anyway allow for multiple slices
v2: do not remove assert to check for buf->size
Signed-off-by: Nayan Deshmukh <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Resource dtor can be executed in the worker thread.
Use atomic to avoid threading safety issues.
CC: "17.0" <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
Tested-by: James Harvey <[email protected]>
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Surfaces and Volumes can be freed in the worker thread.
Without this patch, pending_uploads_counter could be non-zero
in the Surfaces or Volumes dtor, leading to deadlock.
Instead decrease properly the counter before releasing the
item.
Also avoid another potential deadlock if the item is not
properly unlocked: Do not call UnlockRect which will cause deadlock,
but free directly using the deadlock safe
nine_context_get_pipe_multithread.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99246
CC: "17.0" <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
Tested-by: James Harvey <[email protected]>
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Fix regression caused by
abb1c645c476b5dd289ce3efae0594f8796f9cf8
The patch made csmt use context.pipe instead of
secondary_pipe, leading to thread safety issues.
Signed-off-by: Axel Davy <[email protected]>
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v2: buffers are created with one reference.
v3: add pipe_resource reference to mapping object
v4: rename to pres and drop inline initializers
CC: "17.0 13.0" <[email protected]>
Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Workaround an unknown bug with inside the transfer_map for certain
ASIC, also tested with un-affected ASICs, the performance actually
improved slightly.
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This will allow to force computing the absolute value for sqrt()
and inversesqrt() in order to follow D3D9 behaviour for buggy
apps that rely on it.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Fixed with the following command:
perl -pe 'BEGIN{undef $/;} s/ \\\n\n/\n\n/smg' $(find . -name 'Android.*')
Signed-off-by: Rob Herring <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Vedran Miletić <[email protected]>
Acked-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Fixes a bunch of piglit crashes that hit an assert() when trying
to delete the framebuffer. The assert() was triggered because
WinSysDrawBuffer was set to NULL before glDeleteFramebuffers()
was called.
Tested-by: Michel Dänzer <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Tested-by: Mike Lothian <[email protected]>
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Advertise 10bpp support if the driver supports decoding to a P016 surface.
v2: Advertise 10bpp for the decoder as well.
Signed-off-by: Christian König <[email protected]>
Signed-off-by: Mark Thompson <[email protected]>
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We support P010 and P016 as targets for 10bpp video decoding.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Mark Thompson <[email protected]>
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No hardware I know off can actually support P010 natively. But we can easily
support P016 and as long as nobody decodes anything into the lower 6bits it
doesn't make any difference to P010.
v2: allow P0160 for post processing as well
v3: fix post processing once more
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Mark Thompson <[email protected]>
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This makes debugging of decoding problems quite a bit easier.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Mark Thompson <[email protected]>
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No need to have that twice.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Mark Thompson <[email protected]>
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They do the same thing we just moved the function to be
accessible to all of Mesa.
Reviewed-by: Marek Olšák <[email protected]>
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They do the same thing we just moved the function to be
accessible to all of Mesa.
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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The number of tokens in never used and the pointer is NULL checked
so just pass NULL.
Reviewed-by: Axel Davy <[email protected]>
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