| Commit message (Collapse) | Author | Age | Files | Lines |
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This can affect whether u_vbuf will be enabled or not.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This prevents errors:
"EE r600_texture.c:1571 r600_texture_transfer_map - failed to create
temporary texture to hold untiled copy"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99542
Tested-by: Kai Wasserbäch <[email protected]>
Reviewed-by: Kai Wasserbäch <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Christian König <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Tested-by: Edmondo Tommasina <[email protected]>
Tested-by: Charmaine Lee <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
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Cc: Axel Davy <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Make the cap consistent with PIPE_CAP_INT64.
Aside from the hypothetical case of using draw for vertex shaders (and
actually caring about doubles...), every implementation supports doubles
either nowhere or everywhere.
Also, st/mesa didn't even check the cap correctly in all supported
shader stages.
While at it, add a missing LLVM version check for 64-bit integers in
radeonsi. This is conservative: judging by the log, LLVM 3.8 might be
sufficient, but there are probably bugs that have been fixed since then.
v2: fix clover (Marek)
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Boyuan Zhang <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Boyuan Zhang <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Already handled by configure.ac
Signed-off-by: Emil Velikov <[email protected]>
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Analogous to previous commit.
Cc: "12.0 13.0" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Already implicitly handled by the build system.
Signed-off-by: Emil Velikov <[email protected]>
Tested-by: Aaron Watry <[email protected]>
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Analogous to previous commit.
Cc: "12.0 13.0" <[email protected]>
Cc: Aaron Watry <[email protected]>
Cc: Francisco Jerez <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Reviewed-by: Francisco Jerez <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
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This fixes "st/va: delay calling begin_frame until we have all parameters".
v2: call begin frame after decoder (re)creation as well.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Nayan Deshmukh <[email protected]>
Tested-by: Andy Furniss <[email protected]>
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For imported buffers that can't be used directly as a source to the
texture samplers, the pipe driver might need to create an internal
copy, for example in a different tiling layout. When buffers are
reimported they may contain new image data, so the driver internal
copies need to be recreated.
Signed-off-by: Philipp Zabel <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Lucas Stach <[email protected]>
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PresentPixmap only works if the pixmap depth matches with the
window depth, otherwise it returns a BadMatch protocol error.
Even if the depths match, the result won't look correctly
if the VDPAU RGB component order doesn't match the X11 one so
we only allow the X11 format.
For other buffers we copy them to a buffer which is send to X.
v2: only send buffers with format VDP_RGBA_FORMAT_B8G8R8A8
v3: reword commit message
v4: add comment explaining the code
Signed-off-by: Nayan Deshmukh <[email protected]>
Reviewed-by: Christian König <[email protected]>
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the hack was introduced to avoid an extra copying
but now with dri3 we don't need it anymore
v1.1: rebasing
Signed-off-by: Nayan Deshmukh <[email protected]>
Acked-by: Christian König <[email protected]>
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this avoids an extra copy which occurs in case of dri2
v1.1: fallback to dri2 if dri3 fails to initialize
v2: add PIPE_BIND_SCANOUT to output buffers as they will
be send to X server directly (Michel)
Suggested-by: Christian König <[email protected]>
Tested-by: Andy Furniss <[email protected]>
Signed-off-by: Nayan Deshmukh <[email protected]>
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If begin_frame is called before setting intra_matrix and
non_intra_matrix it leads to segmentation faults when
vl_mpeg12_decoder.c is used.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92634
Signed-off-by: Nayan Deshmukh <[email protected]>
Reviewed-by: Christian König <[email protected]>
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This will flush the pipeline,which will allow to share dma-buf based
buffers.
Signed-off-by: Suresh Guttula <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Cc: [email protected]
Cc: Bruce Cherniak <[email protected]>
Signed-of-by: Chuck Atkins <[email protected]>
Reviewed-by: Bruce Cherniak <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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When the flag D3DCREATE_MULTITHREAD is set, a global mutex is used
to protect nine calls.
However for performance reasons, AddRef and Release didn't hold the mutex,
and instead used atomics.
Unfortunately at item release, the item can be destroyed, and that
destruction path should be protected by a mutex (at least for
some objects).
Without this patch, it is possible an app thread is in a dtor
while another thread is making gallium nine calls. It is possible
that two threads are using the same gallium pipe, which is forbiden.
The problem has been made worse with csmt, because it can cause hang,
since nine_csmt_process is not threadsafe.
Fixes Hitman hang, and possibly others.
Signed-off-by: Axel Davy <[email protected]>
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Flush the queue to get refcounts right, and properly
release the items, instead of throwing away all pending
commands.
Signed-off-by: Axel Davy <[email protected]>
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Some nine_state_* and nine_context_* functions
used for Reset() require all pending commands are
flushed.
Signed-off-by: Axel Davy <[email protected]>
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nine_context uses NineSurface9 fields, thus we need to flush
pending commands using the surface before changing the fields.
Signed-off-by: Axel Davy <[email protected]>
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Create both surfaces in one call.
Signed-off-by: Axel Davy <[email protected]>
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There is no need to check on csmt_active before
calling nine_csmt_process, because the function
checks already.
Signed-off-by: Axel Davy <[email protected]>
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When dirty region is empty, u_box_union_* incorrectly expands
the new region.
This fixes broken font rendering issue in WOLF RPG Editor v2.10 games.
Signed-off-by: Masanori Kakura <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
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Without this check, the kernel::bind() method would fail with a
std::out_of_range exception, letting an exception escape from the
library into the client, rather than returning the corresponding error
code CL_INVALID_PROGRAM_EXECUTABLE.
Signed-off-by: Pierre Moreau <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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It's redundant with the source modifier.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This is required to drop gallium SUB.
Signed-off-by: Axel Davy <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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This is required to remove gallium SUB.
Signed-off-by: Axel Davy <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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This is required for gallium SUB and ABS to be removed.
Signed-off-by: Axel Davy <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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This fixes the mistake introduced in commit
b6737a8bcd03ea68952799144c0c6e6e6679bee9
Signed-off-by: Nayan Deshmukh <[email protected]>
Reviewed-by: Christian König <[email protected]>
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The context may be used by texture_get_handle.
Reviewed-by: Christian König <[email protected]>
Cc: 13.0 <[email protected]>
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The context may be used by texture_get_handle.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99158
Reviewed-by: Christian König <[email protected]>
Cc: 13.0 <[email protected]>
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handle the cases when vl_compositor_set_csc_matrix(),
vl_compositor_init_state() and vl_compositor_init() fail
Signed-off-by: Nayan Deshmukh <[email protected]>
Reviewed-by: Christian König <[email protected]>
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handle the cases when vl_compositor_set_csc_matrix(),
vl_compositor_init_state() and vl_compositor_init() fail
Signed-off-by: Nayan Deshmukh <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Presently errors from frontend are handled only if they occur in
clang::CompilerInvocation::CreateFromArgs(). This patch uses
clang::DiagnosticsEngine to detect errors such as invalid values for
Clang frontend arguments.
Fixes Piglit's cl/program/build/fail/invalid-version-declaration.cl
test.
v2: fix inconsistent code formatting
Signed-off-by: Vedran Miletić <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Tested-by: Aaron Watry <[email protected]>
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Avoid synchronization by using the secondary context
for uploading the vertex data for Draw*Up.
v2: Rely on u_upload_mgr to use persistent coherent
buffers. Do not flush.
Signed-off-by: Axel Davy <[email protected]>
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Tests suggest MANAGED buffers are made dirty
at Lock time, not at Unlock time.
Signed-off-by: Axel Davy <[email protected]>
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This new buffer upload path enables to lock
faster than the normal path when using
DISCARD/NOOVERWRITE.
v2: Diverse cleanups and fixes.
v3: Fix allocation size for 'lone' buffers and
add more debug info.
v4: Rewrite of the path to handle when DISCARD/NOOVERWRITE
is not used anymore. The resource content is copied to the
new resource used.
v5: flush for safety after unmap (not sure it is really required
here, but safer to flush).
v6: Do not use the path if persistent coherent mapping is unavailable.
Fix buffer creation flags.
v7: Do not flush since it is not needed.
Signed-off-by: Axel Davy <[email protected]>
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Next patches will introduce an offset.
Signed-off-by: Axel Davy <[email protected]>
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If the volumes (and the texture container) are not referenced,
then they are no pending operations on them. We can lock directly.
Signed-off-by: Axel Davy <[email protected]>
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If the surfaces (and the texture container) are not referenced,
then they are no pending operations on them. We can lock directly.
Signed-off-by: Axel Davy <[email protected]>
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The new arguments enable to reference the objects while
the function hasn't run.
Signed-off-by: Axel Davy <[email protected]>
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Will enable to use the bind count as an information for
whether the surface/volume is used in the worker thread.
Signed-off-by: Axel Davy <[email protected]>
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Will enable to use the bind count as an information for
whether the surface/volume is used in the worker thread.
Signed-off-by: Axel Davy <[email protected]>
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