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* st/vega: Remove unnecessary headers.Vinson Lee2010-12-226-12/+0
* st/egl: Assorted fixes for dri2_display_get_configs.Chia-I Wu2010-12-221-4/+36
* st/egl: Fix eglCopyBuffers.Chia-I Wu2010-12-221-6/+5
* st/egl: Plug pbuffer leaks.Chia-I Wu2010-12-221-8/+2
* st/egl: Allow single-buffered pixmaps.Chia-I Wu2010-12-222-26/+17
* st/egl: Remove native_config::samples.Chia-I Wu2010-12-223-5/+1
* st/egl: Remove native_config::slow_config.Chia-I Wu2010-12-225-9/+0
* st/egl: Remove unnecessary egl_g3d_find_pixmap_config.Chia-I Wu2010-12-223-36/+2
* st/egl: Make config optional for create_pixmap_surface.Chia-I Wu2010-12-223-46/+79
* st/python: remove unused 'buf' parameter in pipe_buffer_unmapVinson Lee2010-12-201-1/+1
* mapi: Rewrite mapi_abi.py to get rid of preprocessor magic.Chia-I Wu2010-12-065-21/+20
* egl: _eglFilterArray should not allocate.Chia-I Wu2010-12-061-2/+13
* r300g: cleanup winsysMarek Olšák2010-12-051-1/+1
* st/vega: Fix pipe blend state for various blend modes.Chia-I Wu2010-12-043-60/+76
* st/vega: Add blend shaders for all blend modes.Chia-I Wu2010-12-044-72/+145
* st/vega: Fix VG_BLEND_MULTIPLY.Chia-I Wu2010-12-041-1/+1
* st/vega: Silence uninitialized variable warning.Vinson Lee2010-12-041-0/+1
* st/vega: Blending should use premultiplied alpha.Chia-I Wu2010-12-041-8/+72
* st/vega: Add support for per-channel alpha.Chia-I Wu2010-12-044-41/+140
* st/vega: Move masking after blending.Chia-I Wu2010-12-044-58/+58
* st/vega: Refactor blend shaders.Chia-I Wu2010-12-041-62/+112
* st/vega: Add some comments to pipeline shaders.Chia-I Wu2010-12-041-2/+11
* st/vega: Add a missing break.Chia-I Wu2010-12-031-0/+1
* st/vega: Move vertex transformation to shader.Chia-I Wu2010-12-038-54/+116
* st/vega: Set pipe_resource::array_size to 1.Chia-I Wu2010-12-031-0/+1
* st/egl: Set pipe_resource::array_size to 1.Chia-I Wu2010-12-031-0/+1
* wgl: Fix visual's buffer_mask configuration.José Fonseca2010-12-021-1/+1
* WIN32_THREADS -> WIN32José Fonseca2010-12-022-7/+0
* wgl: Unreference the current framebuffer after the make_current call.José Fonseca2010-12-021-51/+58
* wgl: Fix double free. Remove dead code.José Fonseca2010-12-021-62/+4
* st/vega: polygon_array requires a deep free.Chia-I Wu2010-12-021-5/+20
* st/vega: Destroy the pipe context with vg_context.Chia-I Wu2010-12-021-0/+3
* gallium: support for array textures and related changesRoland Scheidegger2010-12-0239-398/+381
* vega: Remove extraneous ;José Fonseca2010-12-011-1/+1
* st/vega: Avoid unnecessary constant bufer upload.Chia-I Wu2010-12-011-30/+48
* st/vega: Initialize pipe states with renderer.Chia-I Wu2010-12-013-26/+28
* st/vega: Create drawing surface mask as needed.Chia-I Wu2010-12-013-35/+38
* st/vega: Delay blend texture creation until needed.Chia-I Wu2010-12-014-57/+32
* st/vega: Remove st_inlines.h.Chia-I Wu2010-12-015-127/+1
* st/vega: Simplify radial gradient.Chia-I Wu2010-12-011-73/+46
* st/vega: Fix degenerate paints.Chia-I Wu2010-12-016-9/+80
* st/vega: Fix negated logic in image_draw.Chia-I Wu2010-12-011-4/+4
* st/vega: Fix paint coordinates transformations.Chia-I Wu2010-12-019-39/+94
* st/vega: Bump version to 1.1.Chia-I Wu2010-12-011-2/+2
* st/vega: Add color transformation support.Chia-I Wu2010-12-017-50/+123
* st/vega: More flexible shader selection.Chia-I Wu2010-12-013-107/+130
* st/vega: Revive mask layer support.Chia-I Wu2010-12-015-47/+64
* st/vega: Add primitive text support.Chia-I Wu2010-12-015-80/+353
* st/vega: Make image_draw take a matrix.Chia-I Wu2010-12-013-6/+4
* st/vega: Make path_render and path_stroke take a matrix.Chia-I Wu2010-12-014-10/+10