Commit message (Collapse) | Author | Age | Files | Lines | |
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* | g3dvl: Reduce number of input vert streams by copying, reusing in shaders. | Younes Manton | 2008-06-08 | 5 | -128/+66 |
| | | | | | | Reduce number of input vertex streams by using same texcoord stream for chroma textures, reusing pos stream when calculating texcoords for P, B macroblocks. | ||||
* | Initial commit for g3dvl. | Younes Manton | 2008-06-08 | 16 | -0/+3990 |
| | | | | | | | | | | | | | | | Initial commit for g3dvl, contains support for basic XvMC features. - Context, surface, block, macroblock creation and deletion - Surface rendering - Frame pictures - Frame based motion compensation - Intra-coded macroblocks - Predicted macroblocks - Bi-directionally predicted macroblocks - Surface display - Color conversion - Scaling | ||||
* | Code reorganization: placeholder for state-trackers. | José Fonseca | 2008-02-15 | 1 | -0/+2 |
This is meant for temporarily holding state-trackers, until they eventually find their way out of gallium tree. |