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* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-1/+1
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* Drop GLframebuffer typedef and just use struct gl_framebufferKristian Høgsberg2010-10-131-1/+1
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* Rename GLvisual and __GLcontextModes to struct gl_configKristian Høgsberg2010-10-1310-12/+12
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* gl: Remove unused GLcontextModes fieldsKristian Høgsberg2010-10-132-7/+7
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* Get rid of GL/internal/glcore.hKristian Høgsberg2010-10-133-2/+183
| | | | | | | __GLcontextModes is always only used as an implementation internal struct at this point and we shouldn't install glcore.h anymore. Anything that needs __GLcontextModes should just include the struct in its headers files directly.
* st/xorg: Fix typoThomas Hellstrom2010-10-121-1/+1
| | | | | | Pointed out by Jakob Bornecrantz. Signed-off-by: Thomas Hellstrom <[email protected]>
* st/xlib: add some commentsBrian Paul2010-10-121-0/+8
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* st/xorg: Don't try to remove invalid fbsThomas Hellstrom2010-10-121-3/+5
| | | | Signed-off-by: Thomas Hellstrom <[email protected]>
* st/xorg: Add a customizer option to get rid of annoying cursor update flickerThomas Hellstrom2010-10-123-1/+12
| | | | Signed-off-by: Thomas Hellstrom <[email protected]>
* st/xorg: Don't try to use option values before processing optionsThomas Hellstrom2010-10-121-13/+13
| | | | Signed-off-by: Thomas Hellstrom <[email protected]>
* st/vega: Fix version check in context creation.Chia-I Wu2010-10-071-1/+1
| | | | This fixes a regression since 4531356817ec8383ac35932903773de67af92e37.
* st/egl: Drop context argument from egl_g3d_get_egl_image.Chia-I Wu2010-09-301-1/+0
| | | | Fix a regression since 17eace581d25a626a7d75d9d1205d012cbb14a6e.
* gallium/st: remove duplicated includesNicolas Kaiser2010-09-302-2/+0
| | | | | | Remove duplicated includes. Signed-off-by: Brian Paul <[email protected]>
* st/egl: Skip single-buffered configs in EGL.Chia-I Wu2010-09-302-4/+4
| | | | | Let DRI2 report single-buffered configs and skip them in EGL. This is based on the patch by Luca Barbieri.
* d3d1x: work around crash in widlLuca Barbieri2010-09-282-2/+12
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* d3d11: fix reference counting so devices get freedLuca Barbieri2010-09-271-0/+2
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* d3d1x: fix MapLuca Barbieri2010-09-271-4/+6
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* d3d1x: rework DXGI for occlusion testing and default width/heightLuca Barbieri2010-09-273-29/+174
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* d3d1x: put proper calling convention in headers, fixes 64-bit buildsLuca Barbieri2010-09-272-2/+2
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* d3d1x: properly support specifying MipLevels as 0Luca Barbieri2010-09-271-6/+15
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* d3d1x: support centroid interpolationLuca Barbieri2010-09-271-10/+16
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* d3d1x: link to libdrm for X11 platform tooLuca Barbieri2010-09-271-1/+1
| | | | Thanks to Xavier Chantry.
* d3d11: ignore StructureByteStrideLuca Barbieri2010-09-271-4/+0
| | | | | D3D11 applications are allowed to pass a random value if the buffer is not structured
* d3d11: advertise IDXGIDevice1, not just IDXGIDeviceLuca Barbieri2010-09-271-1/+1
| | | | Fixes failure to create device in DirectX SDK samples.
* d3d1x: link progs with CXXFLAGSLuca Barbieri2010-09-271-4/+4
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* d3d1x: fix progs linking if not all EGL platforms are enabledLuca Barbieri2010-09-271-4/+18
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* d3d1x: add private gitignore fileLuca Barbieri2010-09-271-0/+20
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* d3d1x: fix parallel buildLuca Barbieri2010-09-272-2/+4
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* st/dri: Remove unnecessary header.Vinson Lee2010-09-251-1/+0
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* d3d1x: CRLF -> LF in progsLuca Barbieri2010-09-2426-5300/+5300
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* d3d1x: stop using GLX in demos, just use the default visualLuca Barbieri2010-09-243-25/+7
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* d3d1x: assert if X visual is not among enumerated visualsLuca Barbieri2010-09-241-0/+1
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* d3d1x: don't crash on drivers not supporting vertex or geometry samplingLuca Barbieri2010-09-243-2/+13
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* d3d1x: fix linking of dxbc2tgsiLuca Barbieri2010-09-241-1/+1
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* d3d1x: draw to the correct bufferLuca Barbieri2010-09-241-1/+1
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* d3d1x: fix CheckMultisampleQualityLevelsLuca Barbieri2010-09-241-1/+4
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* d3d1x: don't assert on unsupported resource typesLuca Barbieri2010-09-241-3/+11
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* d3d1x: add untested support for geometry shader translationLuca Barbieri2010-09-245-31/+75
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* d3d1x: add shader dumpingLuca Barbieri2010-09-242-0/+11
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* d3d1x: obliterate IDL parameter names from d3d10.idl from Wine tooLuca Barbieri2010-09-231-291/+291
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* d3d1x: add autogenerated files as prerequisites, so make builds themLuca Barbieri2010-09-231-1/+3
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* d3d1x: fix build without system EGL/egl.hLuca Barbieri2010-09-231-1/+1
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* d3d1x: add missing guid.cppLuca Barbieri2010-09-231-0/+6
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* d3d1x: flush properlyLuca Barbieri2010-09-231-1/+1
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* d3d1x: remove another include specstrings.hLuca Barbieri2010-09-231-1/+0
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* d3d1x: flush the pipe context when presentingLuca Barbieri2010-09-231-0/+2
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* d3d1x: remove specstrings.h includeLuca Barbieri2010-09-231-3/+0
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* d3d11: obliterate IDL parameter namesLuca Barbieri2010-09-236-641/+641
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* d3d1x: rename parameters in dxgiLuca Barbieri2010-09-233-219/+219
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* d3d1x: rename params in misc and objectsLuca Barbieri2010-09-232-115/+117
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