Commit message (Expand) | Author | Age | Files | Lines | |
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* | g3dvl: IDCT part 1. | Younes Manton | 2008-07-06 | 3 | -8/+379 |
* | g3dvl: Round surfaces up to POT, use src rect when outputting surfaces. | Younes Manton | 2008-07-06 | 7 | -18/+93 |
* | g3dvl: Use block and stride instead of cpp and pitch. | Younes Manton | 2008-06-30 | 3 | -26/+28 |
* | g3dvl: Simplify shader code. | Younes Manton | 2008-06-30 | 4 | -2345/+889 |
* | g3dvl: Support for field and frame based MC for progressive pictures. | Younes Manton | 2008-06-30 | 8 | -228/+1946 |
* | g3dvl: Work around SP tex cache bug, specify resource usage flags. | Younes Manton | 2008-06-30 | 2 | -6/+9 |
* | g3dvl: Get rid of some Valgrind errors. | Younes Manton | 2008-06-30 | 2 | -1/+24 |
* | g3dvl: Reduce number of input vert streams by copying, reusing in shaders. | Younes Manton | 2008-06-08 | 5 | -128/+66 |
* | Initial commit for g3dvl. | Younes Manton | 2008-06-08 | 16 | -0/+3990 |
* | Code reorganization: placeholder for state-trackers. | José Fonseca | 2008-02-15 | 1 | -0/+2 |