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* st/egl: Do not finish a fence that is NULL.Chia-I Wu2010-10-141-2/+4
* st/egl: Access _EGLConfig directly.Chia-I Wu2010-10-141-31/+26
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-1/+1
* Drop GLframebuffer typedef and just use struct gl_framebufferKristian Høgsberg2010-10-131-1/+1
* Rename GLvisual and __GLcontextModes to struct gl_configKristian Høgsberg2010-10-1310-12/+12
* gl: Remove unused GLcontextModes fieldsKristian Høgsberg2010-10-132-7/+7
* Get rid of GL/internal/glcore.hKristian Høgsberg2010-10-133-2/+183
* st/xorg: Fix typoThomas Hellstrom2010-10-121-1/+1
* st/xlib: add some commentsBrian Paul2010-10-121-0/+8
* st/xorg: Don't try to remove invalid fbsThomas Hellstrom2010-10-121-3/+5
* st/xorg: Add a customizer option to get rid of annoying cursor update flickerThomas Hellstrom2010-10-123-1/+12
* st/xorg: Don't try to use option values before processing optionsThomas Hellstrom2010-10-121-13/+13
* st/vega: Fix version check in context creation.Chia-I Wu2010-10-071-1/+1
* st/egl: Drop context argument from egl_g3d_get_egl_image.Chia-I Wu2010-09-301-1/+0
* gallium/st: remove duplicated includesNicolas Kaiser2010-09-302-2/+0
* st/egl: Skip single-buffered configs in EGL.Chia-I Wu2010-09-302-4/+4
* d3d1x: work around crash in widlLuca Barbieri2010-09-282-2/+12
* d3d11: fix reference counting so devices get freedLuca Barbieri2010-09-271-0/+2
* d3d1x: fix MapLuca Barbieri2010-09-271-4/+6
* d3d1x: rework DXGI for occlusion testing and default width/heightLuca Barbieri2010-09-273-29/+174
* d3d1x: put proper calling convention in headers, fixes 64-bit buildsLuca Barbieri2010-09-272-2/+2
* d3d1x: properly support specifying MipLevels as 0Luca Barbieri2010-09-271-6/+15
* d3d1x: support centroid interpolationLuca Barbieri2010-09-271-10/+16
* d3d1x: link to libdrm for X11 platform tooLuca Barbieri2010-09-271-1/+1
* d3d11: ignore StructureByteStrideLuca Barbieri2010-09-271-4/+0
* d3d11: advertise IDXGIDevice1, not just IDXGIDeviceLuca Barbieri2010-09-271-1/+1
* d3d1x: link progs with CXXFLAGSLuca Barbieri2010-09-271-4/+4
* d3d1x: fix progs linking if not all EGL platforms are enabledLuca Barbieri2010-09-271-4/+18
* d3d1x: add private gitignore fileLuca Barbieri2010-09-271-0/+20
* d3d1x: fix parallel buildLuca Barbieri2010-09-272-2/+4
* st/dri: Remove unnecessary header.Vinson Lee2010-09-251-1/+0
* d3d1x: CRLF -> LF in progsLuca Barbieri2010-09-2426-5300/+5300
* d3d1x: stop using GLX in demos, just use the default visualLuca Barbieri2010-09-243-25/+7
* d3d1x: assert if X visual is not among enumerated visualsLuca Barbieri2010-09-241-0/+1
* d3d1x: don't crash on drivers not supporting vertex or geometry samplingLuca Barbieri2010-09-243-2/+13
* d3d1x: fix linking of dxbc2tgsiLuca Barbieri2010-09-241-1/+1
* d3d1x: draw to the correct bufferLuca Barbieri2010-09-241-1/+1
* d3d1x: fix CheckMultisampleQualityLevelsLuca Barbieri2010-09-241-1/+4
* d3d1x: don't assert on unsupported resource typesLuca Barbieri2010-09-241-3/+11
* d3d1x: add untested support for geometry shader translationLuca Barbieri2010-09-245-31/+75
* d3d1x: add shader dumpingLuca Barbieri2010-09-242-0/+11
* d3d1x: obliterate IDL parameter names from d3d10.idl from Wine tooLuca Barbieri2010-09-231-291/+291
* d3d1x: add autogenerated files as prerequisites, so make builds themLuca Barbieri2010-09-231-1/+3
* d3d1x: fix build without system EGL/egl.hLuca Barbieri2010-09-231-1/+1
* d3d1x: add missing guid.cppLuca Barbieri2010-09-231-0/+6
* d3d1x: flush properlyLuca Barbieri2010-09-231-1/+1
* d3d1x: remove another include specstrings.hLuca Barbieri2010-09-231-1/+0
* d3d1x: flush the pipe context when presentingLuca Barbieri2010-09-231-0/+2
* d3d1x: remove specstrings.h includeLuca Barbieri2010-09-231-3/+0
* d3d11: obliterate IDL parameter namesLuca Barbieri2010-09-236-641/+641