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* st/hgl: Move st_api creation to st and extern "C" itAlexander von Gluck IV2015-05-152-8/+22
| | | | Reviewed-by: Brian Paul <[email protected]>
* gallium/st + hgl: Build fixes for HaikuAlexander von Gluck IV2015-05-131-0/+2
| | | | | | * No impact risk to any other platforms * Tracing printf needs stdio.h now due to child header change * Add missing #/src include directory for util/macros.h
* st/dri: add support for create_context_robustness GLX and EGL extensionsMarek Olšák2015-05-123-9/+42
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* clover: Implement locking of the wait_count, _chain and _status members of ↵Francisco Jerez2015-05-121-0/+8
| | | | | | | event. Tested-by: Tom Stellard <[email protected]> CC: 10.5 <[email protected]>
* clover: Wrap event::_status in a method to prevent unlocked access.Francisco Jerez2015-05-122-7/+12
| | | | | Tested-by: Tom Stellard <[email protected]> CC: 10.5 <[email protected]>
* clover: Refactor event::trigger and ::abort to prevent deadlock and ↵Francisco Jerez2015-05-122-12/+34
| | | | | | | | | | | | reentrancy issues. Refactor ::trigger and ::abort to split out the operations that access concurrently modified data members and require locking from the recursive and possibly re-entrant part of these methods. This will avoid some deadlock situations when locking is implemented. Tested-by: Tom Stellard <[email protected]> CC: 10.5 <[email protected]>
* clover: Fix a bug with multi-threaded events v2Tom Stellard2015-05-112-3/+17
| | | | | | | | | | | | | | | | | | | | It was possible for some events never to get triggered if one thread was creating events and another threads was waiting for them. This patch consolidates soft_event::wait() and hard_event::wait() into event::wait() so that hard_event objects will now wait for all their dependencies to be submitted before flushing the command queue. v2: - Rename variables - Use mutable varibales so we can keep event::wait() const - Open code signalled() call so mutex can be atted to signalled without deadlocking. CC: 10.5 <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* clover: Add a mutex to guard queue::queued_eventsTom Stellard2015-05-112-0/+4
| | | | | | | | | | | | This fixes a potential crash where on a sequence like this: Thread 0: Check if queue is not empty. Thread 1: Remove item from queue, making it empty. Thread 0: Do something assuming queue is not empty. CC: 10.5 <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* egl/swrast: Enable config extension for swrastAxel Davy2015-05-111-0/+1
| | | | | | | | Enables to use dri config for swrast, like vblank_mode. Reviewed-by: Dave Airlie <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* util: Move gallium's linked list to utilJason Ekstrand2015-05-086-6/+6
| | | | | | | | | The linked list in gallium is pretty much the kernel list and we would like to have a C-based linked list for all of mesa. Let's not duplicate and just steal the gallium one. Acked-by: Connor Abbott <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* st/dri: implement the fence interface for CL eventsMarek Olšák2015-04-303-1/+81
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* gallium,clover: add OpenCL interoperability support for CL eventsMarek Olšák2015-04-303-0/+73
| | | | | | | | | | | v2: - move interop.cpp to clover/api - change intptr_t to void* in the interface - add a virtual function fence() to simplify some code v3: - use bool in the interface v4: - enclose the last two interop functions in try..catch Reviewed-by: Francisco Jerez <[email protected]>
* st/dri: implement the fence interfaceMarek Olšák2015-04-301-0/+80
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* clover: remove util/compatEdB2015-04-2912-367/+56
| | | | | Acked-by: Francisco Jerez <[email protected]> Reviewed-by: Tom Stellard <[email protected]>
* clover: make module::symbol::name a stringEdB2015-04-293-4/+24
| | | | | Acked-by: Francisco Jerez <[email protected]> Reviewed-by: Tom Stellard <[email protected]>
* clover: remove compat::stringEdB2015-04-297-129/+26
| | | | | Acked-by: Francisco Jerez <[email protected]> Reviewed-by: Tom Stellard <[email protected]>
* clover: remove compat classes that match std oneEdB2015-04-296-70/+6
| | | | | Acked-by: Francisco Jerez <[email protected]> Reviewed-by: Tom Stellard <[email protected]>
* clover: compile all sources with c++11EdB2015-04-291-1/+2
| | | | | | | Later we can remove the compat code Reviewed-by: Francisco Jerez <[email protected]> Reviewed-by: Tom Stellard <[email protected]>
* st/nine: Remove Managed texture hack.Axel Davy2015-04-291-3/+4
| | | | | | | | | | | | Previously binding an unitialized managed texture was causing a crash, and a workaround was added to prevent the crash. This patch removes this workaround and instead set the initial state of managed textures as dirty, so that when the texture is bound for the first time, it is always initialized. Signed-off-by: Axel Davy <[email protected]>
* st/nine: Enforce LOD 0 for D3DUSAGE_AUTOGENMIPMAPAxel Davy2015-04-292-3/+10
| | | | | | | | | For D3DUSAGE_AUTOGENMIPMAP textures, applications can only lock/copy from/get surface descriptor for/etc the first level. Thus it makes sense to restrict the LOD to 0, and use only the first level to generate the sublevels. Signed-off-by: Axel Davy <[email protected]>
* st/nine: Some D3DUSAGE_AUTOGENMIPMAP fixesAxel Davy2015-04-293-2/+17
| | | | Signed-off-by: Axel Davy <[email protected]>
* st/nine: util_gen_mipmap doesn't need we reset states.Axel Davy2015-04-291-2/+0
| | | | | | | util_gen_mipmap uses pipe->blit, and thus doesn't need we restore all states after using it. Signed-off-by: Axel Davy <[email protected]>
* st/nine: D3DUSAGE_AUTOGENMIPMAP is forbidden for volumesAxel Davy2015-04-292-16/+1
| | | | Signed-off-by: Axel Davy <[email protected]>
* st/nine: Fix NineBaseTexture9_PreLoadAxel Davy2015-04-291-1/+1
| | | | | | | It wasn't uploading the texture when the lod had changed. Signed-off-by: Axel Davy <[email protected]>
* st/nine: Rewrite Managed texture uploadsAxel Davy2015-04-291-96/+125
| | | | | | | | That part of the code was quite obscure. This new implementation tries to make it clearer by separating the differents parts, and commenting more. Signed-off-by: Axel Davy <[email protected]>
* st/nine: Bound the dirty regions to resource sizeAxel Davy2015-04-293-0/+16
| | | | Signed-off-by: Axel Davy <[email protected]>
* st/nine: Simplify Surface9 Managed resources implementationAxel Davy2015-04-294-93/+53
| | | | | | | | | | | Remove the Surface9 code for dirty rects, used only for Managed resources. Instead convey the information to the parent texture. According to documentation, this seems to be the expected behaviour, and if documentation is wrong there, that's not a problem since it can only leads to more texture updates in corner cases. Signed-off-by: Axel Davy <[email protected]>
* st/nine: Remove impossible cases with Managed texturesAxel Davy2015-04-292-34/+8
| | | | | | | Copying to/from a Managed texture is forbidden. Rendering to a Managed texture is forbidden. Signed-off-by: Axel Davy <[email protected]>
* st/nine: Encapsulate variables for MANAGED resourceAxel Davy2015-04-2910-57/+60
| | | | Signed-off-by: Axel Davy <[email protected]>
* st/nine: Rework texture data allocationAxel Davy2015-04-297-37/+131
| | | | | | | | | | | | Some applications assume the memory for multilevel textures is allocated per continuous blocks. This patch implements that behaviour. v2: cache offsets Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: Fix update_vertex_elements bad rebaseAxel Davy2015-04-291-3/+0
| | | | | | | | This code was supposed to be removed, but a rebase seems to have made it stay. Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: Add debug warning when application uses sw processingAxel Davy2015-04-296-7/+27
| | | | | Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: Rework update_vertex_buffersAxel Davy2015-04-291-11/+4
| | | | | | | | | | | | | | | | Previous code was trying to optimise to call set_vertex_buffers on big packets, and thus avoids as many calls as possible. However in practice doing so won't be faster (drivers implement set_vertex_buffers by a loop over the buffers we want to bind) When we want to unbind a buffer, we were calling set_vertex_buffers on a buffer with vtxbuf->buffer = NULL. It works on some drivers, but not on all of them, because it isn't in Gallium spec. This patch fixes that. Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: Fix computation of const_used_sizeXavier Bouchoux2015-04-291-3/+6
| | | | | | | Was sometimes too large for PS. Reviewed-by: Axel Davy <[email protected]> Signed-off-by: Xavier Bouchoux <[email protected]>
* st/nine: Fix behaviour of D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDINGXavier Bouchoux2015-04-291-1/+2
| | | | | | | | | | Ignore D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING when D3DUSAGE_RENDERTARGET is not specified. This behaviour matches windows drivers. Reviewed-by: Axel Davy <[email protected]> Signed-off-by: Xavier Bouchoux <[email protected]>
* st/nine: Improve D3DQUERYTYPE_TIMESTAMPXavier Bouchoux2015-04-291-2/+7
| | | | | | | | | | | Avoid blocking when retrieving D3DQUERYTYPE_TIMESTAMP result with NineQuery9_GetData(), when D3DGETDATA_FLUSH is not specified. This mimics Win behaviour and gives slightly better performance for some games. Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Axel Davy <[email protected]> Signed-off-by: Xavier Bouchoux <[email protected]>
* st/nine: Fix D3DQUERYTYPE_TIMESTAMPFREQ queryXavier Bouchoux2015-04-291-1/+9
| | | | | | | | | | | | | | D3DQUERYTYPE_TIMESTAMPFREQ is supposed to give the frequency at which the clock of D3DQUERYTYPE_TIMESTAMP runs. PIPE_QUERY_TIMESTAMP returns a value in ns, thus the corresponding frequency is 1000000000. PIPE_QUERY_TIMESTAMP_DISJOINT returns the frequency at which PIPE_QUERY_TIMESTAMP value is updated. It isn't always 1000000000. Reviewed-by: Axel Davy <[email protected]> Signed-off-by: Xavier Bouchoux <[email protected]>
* st/nine: Change x86 FPU Control word on device creationTiziano Bacocco2015-04-291-0/+31
| | | | | | | | | As on wined3d and windows, when D3DCREATE_FPU_PRESERVE is not specified, change the fpu control word to all exceptions masked, single precision, round to nearest. Signed-off-by: Axel Davy <[email protected]> Signed-off-by: Tiziano Bacocco <[email protected]>
* st/nine: Do not advertise D3DDEVCAPS_TEXTURESYSTEMMEMORYAxel Davy2015-04-292-9/+3
| | | | | | | No major vendor advertises it, and we weren't supporting it. Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: Fix comment in update_viewportAxel Davy2015-04-291-3/+2
| | | | | Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: Workaround barycentrics issue on some cardsAxel Davy2015-04-293-1/+31
| | | | Signed-off-by: Axel Davy <[email protected]>
* st/nine: Clear struct pipe_blit_info before use.Xavier Bouchoux2015-04-292-0/+4
| | | | | | | | render_condition_enable was uninitialized. Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Axel Davy <[email protected]> Signed-off-by: Xavier Bouchoux <[email protected]>
* st/nine: NineDevice9_Clear skip fastpath for bigger depth-buffersPatrick Rudolph2015-04-291-4/+13
| | | | | | | | | | | | This adds an additional check to make sure the bound depth-buffer doesn't exceed the rendertarget size when clearing depth and color buffer at once. D3D9 clears only a rectangle with the same dimensions as the viewport, leaving other parts of the depth-buffer intact. This fixes failing WINE test visual.c:depth_buffer_test() Signed-off-by: Patrick Rudolph <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: Fix wrong assert in nine_shaderAxel Davy2015-04-291-4/+4
| | | | | | | The sampler src index was wrong for texldl and texldd Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: Handle special LIT caseAxel Davy2015-04-291-1/+18
| | | | | Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/va: add h264 decoder level supportLeo Liu2015-04-281-0/+5
| | | | | Signed-off-by: Leo Liu <[email protected]> Reviewed-by: Christian König <[email protected]>
* st/omx/dec: add h264 decoder level supportLeo Liu2015-04-281-3/+7
| | | | | | | v2: use sps level idc as level to driver Signed-off-by: Leo Liu <[email protected]> Reviewed-by: Christian König <[email protected]>
* st/omx/dec: separate create_video_codec to different codecsLeo Liu2015-04-284-18/+30
| | | | | | | v2: get frame size from port info Signed-off-by: Leo Liu <[email protected]> Reviewed-by: Christian König <[email protected]>
* st/vdpau: add h264 decoder level supportLeo Liu2015-04-281-0/+5
| | | | | Signed-off-by: Leo Liu <[email protected]> Reviewed-by: Christian König <[email protected]>
* Fix a few typosZoë Blade2015-04-274-4/+4
| | | | Reviewed-by: Francisco Jerez <[email protected]>