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* st/dri: Fix warningJakob Bornecrantz2011-01-211-0/+1
* Remove executables from source tree.José Fonseca2011-01-185-0/+0
* d3d1x: Fix broken build.Chia-I Wu2011-01-161-1/+6
* egl: Improve driver selection.Chia-I Wu2011-01-136-63/+96
* egl: Simplify driver matching.Chia-I Wu2011-01-131-8/+3
* egl: Cleanup _EGLDisplay initialization.Chia-I Wu2011-01-131-9/+8
* scons: Updates for targets/egl-static.Chia-I Wu2011-01-121-11/+27
* st/egl: Fix a void pointer arithmetic warning.Chia-I Wu2011-01-101-1/+1
* st/xorg: Flesh out colour map support and support depth 8.Michel Dänzer2011-01-053-1/+80
* st/egl: Fix eglChooseConfig when configs is NULL.Chia-I Wu2010-12-261-4/+4
* st/egl: Remove unnecessary header.Vinson Lee2010-12-231-1/+0
* st/vega: Remove unnecessary headers.Vinson Lee2010-12-226-12/+0
* st/egl: Assorted fixes for dri2_display_get_configs.Chia-I Wu2010-12-221-4/+36
* st/egl: Fix eglCopyBuffers.Chia-I Wu2010-12-221-6/+5
* st/egl: Plug pbuffer leaks.Chia-I Wu2010-12-221-8/+2
* st/egl: Allow single-buffered pixmaps.Chia-I Wu2010-12-222-26/+17
* st/egl: Remove native_config::samples.Chia-I Wu2010-12-223-5/+1
* st/egl: Remove native_config::slow_config.Chia-I Wu2010-12-225-9/+0
* st/egl: Remove unnecessary egl_g3d_find_pixmap_config.Chia-I Wu2010-12-223-36/+2
* st/egl: Make config optional for create_pixmap_surface.Chia-I Wu2010-12-223-46/+79
* st/python: remove unused 'buf' parameter in pipe_buffer_unmapVinson Lee2010-12-201-1/+1
* mapi: Rewrite mapi_abi.py to get rid of preprocessor magic.Chia-I Wu2010-12-065-21/+20
* egl: _eglFilterArray should not allocate.Chia-I Wu2010-12-061-2/+13
* r300g: cleanup winsysMarek Olšák2010-12-051-1/+1
* st/vega: Fix pipe blend state for various blend modes.Chia-I Wu2010-12-043-60/+76
* st/vega: Add blend shaders for all blend modes.Chia-I Wu2010-12-044-72/+145
* st/vega: Fix VG_BLEND_MULTIPLY.Chia-I Wu2010-12-041-1/+1
* st/vega: Silence uninitialized variable warning.Vinson Lee2010-12-041-0/+1
* st/vega: Blending should use premultiplied alpha.Chia-I Wu2010-12-041-8/+72
* st/vega: Add support for per-channel alpha.Chia-I Wu2010-12-044-41/+140
* st/vega: Move masking after blending.Chia-I Wu2010-12-044-58/+58
* st/vega: Refactor blend shaders.Chia-I Wu2010-12-041-62/+112
* st/vega: Add some comments to pipeline shaders.Chia-I Wu2010-12-041-2/+11
* st/vega: Add a missing break.Chia-I Wu2010-12-031-0/+1
* st/vega: Move vertex transformation to shader.Chia-I Wu2010-12-038-54/+116
* st/vega: Set pipe_resource::array_size to 1.Chia-I Wu2010-12-031-0/+1
* st/egl: Set pipe_resource::array_size to 1.Chia-I Wu2010-12-031-0/+1
* wgl: Fix visual's buffer_mask configuration.José Fonseca2010-12-021-1/+1
* WIN32_THREADS -> WIN32José Fonseca2010-12-022-7/+0
* wgl: Unreference the current framebuffer after the make_current call.José Fonseca2010-12-021-51/+58
* wgl: Fix double free. Remove dead code.José Fonseca2010-12-021-62/+4
* st/vega: polygon_array requires a deep free.Chia-I Wu2010-12-021-5/+20
* st/vega: Destroy the pipe context with vg_context.Chia-I Wu2010-12-021-0/+3
* gallium: support for array textures and related changesRoland Scheidegger2010-12-0239-398/+381
* vega: Remove extraneous ;José Fonseca2010-12-011-1/+1
* st/vega: Avoid unnecessary constant bufer upload.Chia-I Wu2010-12-011-30/+48
* st/vega: Initialize pipe states with renderer.Chia-I Wu2010-12-013-26/+28
* st/vega: Create drawing surface mask as needed.Chia-I Wu2010-12-013-35/+38
* st/vega: Delay blend texture creation until needed.Chia-I Wu2010-12-014-57/+32
* st/vega: Remove st_inlines.h.Chia-I Wu2010-12-015-127/+1