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* st/wgl: Ignore ulVersion in DrvValidateVersion.José Fonseca2015-01-081-2/+10
| | | | | | | | | | | We never used ulVersion for proper version checks. Most 3rd party drivers use version 1, but recently NVIDIA OpenGL driver started using a different version number, so the handy trick of renaming Mesa's ICDs as nvoglv32.dll on Windows machines with NVIDIA hardware for quick testing of Mesa software renderers stopped working. Reviewed-by: Brian Paul <[email protected]>
* gallium: Plumb the swap INVALIDATE_ANCILLARY flag through more layers.Eric Anholt2015-01-061-0/+6
| | | | | | | | | v2: Instead of telling the driver that the window system ancillaries have been invalidated (when the driver doesn't know which of its buffers are the window system's!), introduce a method for invalidating specific surfaces. Reviewed-by: Jose Fonseca <[email protected]>
* gallium/state_tracker: Rewrite Haiku's state trackerAlexander von Gluck IV2015-01-012-149/+202
| | | | | * More gallium-like * Leverage stamps properly and don't call mesa functions
* gallium/st: Clean up Haiku depth mapping, fix colorspace errorsAlexander von Gluck IV2014-12-271-29/+19
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* st/nine: fix DBG typo (trivial)David Heidelberg2014-12-211-1/+1
| | | | | Signed-off-by: David Heidelberg <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* gallium: remove support for GCC older than 4.1.0Timothy Arceri2014-12-171-1/+1
| | | | | | | Signed-off-by: Timothy Arceri <[email protected]> Reviewed-By: Jose Fonseca <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* gallium: Remove Android files from distribution.Matt Turner2014-12-121-1/+1
| | | | Android builds Mesa from git, so there don't need to be in the tarball.
* cso: put cso_release_all into cso_destroy_contextMarek Olšák2014-12-103-3/+0
| | | | Reviewed-by: Brian Paul <[email protected]>
* clover: Use switch when creating kernel arguments.Jan Vesely2014-12-101-25/+19
| | | | | | | | | This way we get a warning if an enum value is not handled. v2: codestyle Signed-off-by: Jan Vesely <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* clover: Fix build after llvm r223802Aaron Watry2014-12-091-0/+4
| | | | | Signed-off-by: Aaron Watry <awatry at gmail.com> Reviewed-by: Tom Stellard <[email protected]>
* Don't cast the return value of malloc/reallocMatt Turner2014-12-084-10/+8
| | | | | | | See commit 2b7a972e for the Coccinelle script. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* Remove useless checks for NULL before freeingMatt Turner2014-12-087-23/+14
| | | | | | | See commits 5067506e and b6109de3 for the Coccinelle script. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* st/xvmc: Fix compiler warningsJan Vesely2014-12-033-6/+6
| | | | | | | Mostly signed/unsigned comparison Signed-off-by: Jan Vesely <[email protected]> Reviewed-by: Christian König <[email protected]>
* st/nine: Fix vertex declarations for non-standard (usage/index)Axel Davy2014-12-037-108/+89
| | | | | | | | | | | | | | | | | | | | Nine code to match vertex declaration to vs inputs was limiting the number of possible combinations. Some sm3 games have issues with that, because arbitrary (usage/index) can be used. This patch does the following changes to fix the problem: . Change the numbers given to (usage/index) combinations to uint16 . Do not put limits on the indices when it doesn't make sense . change the conversion rule (usage/index) -> number to fit all combinations . Instead of having a table usage_map mapping a (usage/index) number to an input index, usage_map maps input indices to their (usage/index) Cc: "10.4" <[email protected]> Tested-by: Yaroslav Andrusyak <[email protected]> Acked-by: Ilia Mirkin <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: sm1_declusage_to_tgsi, do not restrict indices with ↵Axel Davy2014-12-031-60/+52
| | | | | | | | | | | | | | | | | | | | TGSI_SEMANTIC_GENERIC With sm3, you can declare an input/output with an usage and an usage index. Nine code hardcodes the translation usage/index to a corresponding TGSI code. The translation was limited to a few usage/index combinations that were corresponding to most of the needs of games, but some games did not work. This patch rewrites that Nine code to map all possible usage/index combination to TGSI code. The index associated to TGSI_SEMANTIC_GENERIC doesn't need to be low for good performance, as the old code was supposing, and is not particularly bounded (it's UINT16). Given the index is BYTE, we can map all combinations. Cc: "10.4" <[email protected]> Tested-by: Yaroslav Andrusyak <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: Queries: Always return D3D_OK when issuing with D3DISSUE_BEGINAxel Davy2014-12-031-1/+6
| | | | | | | | This is the behaviour that Wine tests. Reviewed-by: David Heidelberg <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: Queries: always succeed for D3DQUERYTYPE_TIMESTAMP when flushingAxel Davy2014-12-031-0/+3
| | | | | | | | This is the behaviour that Wine tests Tested-by: David Heidelberg <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: Queries: allow app to call GetData without Issuing firstAxel Davy2014-12-031-4/+9
| | | | | | | | Nine was allowing that behaviour, but was not filling the result. Tested-by: David Heidelberg <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: Queries: Fix D3DISSUE_END behaviour.Axel Davy2014-12-031-4/+6
| | | | | | | | | | | | | | | | | Issuing D3DISSUE_END should: . reset previous queries if possible . end the query Previous behaviour wasn't calling end_query for queries not needing D3DISSUE_BEGIN, nor resetting previous queries. This fixes several applications not launching properly. Cc: "10.4" <[email protected]> Tested-by: David Heidelberg <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: Queries: return S_FALSE instead of INVALIDCALL when in building ↵Axel Davy2014-12-031-1/+4
| | | | | | | | | | query state It is the same behaviour as wine has. Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: David Heidelberg <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: Queries: Use gallium caps to get if queries are supported. (v2)Axel Davy2014-12-033-23/+24
| | | | | | | | | | | | Some queries need the driver to advertise a cap to be supported. For example r300 doesn't support them. v2 (David): check also for PIPE_CAP_QUERY_PIPELINE_STATISTICS, fix wine tests on r300g Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: David Heidelberg <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: Queries: Remove flush logicAxel Davy2014-12-032-9/+5
| | | | | | | get_query_result flushes automatically, we don't need to flush. Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: Queries: remove dummy queriesAxel Davy2014-12-032-94/+12
| | | | | | | | | | | | | | | | Applications are supposed to call CreateQuery with a NULL ppQuery to know if the query is supported. We supported that. However when ppQuery was not NULL, we were accepting to create the query and were creating a dummy query even when the query is not supported. Wine has different behaviour. This patch drops the dummy queries support and matches wine behaviour. Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: David Heidelberg <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* clover: clCompileProgram CL_INVALID_COMPILER_OPTIONSEdB2014-12-022-1/+3
| | | | | | | clCompileProgram should return CL_INVALID_COMPILER_OPTIONS instead of CL_INVALID_BUILD_OPTIONS Reviewed-by: Francisco Jerez <[email protected]>
* st/wgl: Don't export wglGetExtensionsStringARB.José Fonseca2014-11-261-1/+0
| | | | | | | | | It's not exported by the official opengl32.dll neither. Applications are supposed to get it via wglGetProcAddress(), not GetProcAddress(). Cc: "10.4" <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* st/nine: fix formatting in query9 (cosmetic)Axel Davy2014-11-261-3/+3
| | | | | | Cc: "10.4" <[email protected]> Reviewed-by: David Heidelberg <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: Fix setting of the shift modifier in nine_shaderAxel Davy2014-11-261-2/+4
| | | | | | | | | | | | It is an sint_4, but it was stored in a uint_8... The code using it was acting as if it was signed. Problem found thanks to Coverity Cc: "10.4" <[email protected]> Tested-by: David Heidelberg <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: remove unused pipe_viewport_state::translate[3] and scale[3]David Heidelberg2014-11-261-2/+0
| | | | | | | | | | | | 2efabd9f5a711a7f6cd1846630244b7814bf25b3 removed them as unused. This caused random memory overwrites (reported by Coverity). Cc: "10.4" <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Axel Davy <[email protected]> Signed-off-by: David Heidelberg <[email protected]>
* st/nine: fix wrong variable resetAxel Davy2014-11-261-1/+1
| | | | | | | | | Error detected by Coverity (COPY_PASTE_ERROR) Cc: "10.4" <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Axel Davy <[email protected]> Signed-off-by: David Heidelberg <[email protected]>
* st/nine: return GetAvailableTextureMem in bytes as expected (v2)David Heidelberg2014-11-261-1/+5
| | | | | | | | | | | | | | | PIPE_CAP_VIDEO_MEMORY returns the amount of video memory in megabytes, so need to converted it to bytes. Fixed Warframe memory detection. v2: also prepare for cards with more than 4GB memory Cc: "10.4" <[email protected]> Tested-by: Yaroslav Andrusyak <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Axel Davy <[email protected]> Signed-off-by: David Heidelberg <[email protected]>
* st/nine: Add pool check to SetTexture (v2)Axel Davy2014-11-261-1/+9
| | | | | | | | | | | D3DPOOL_SCRATCH is disallowed according to spec. D3DPOOL_SYSTEMMEM should be allowed but we don't handle it right for now. v2: Fixes segfault in SetTexture when unsetting the texture Cc: "10.4" <[email protected]> Tested-by: David Heidelberg <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: propertly declare constants (v2)Axel Davy2014-11-261-5/+2
| | | | | | | | | | | | Fixes "Error : CONST[20]: Undeclared source register" when running dx9_alpha_blending_material. Also artifacts on ilo. v2: also remove unused MISC_CONST Cc: "10.4" <[email protected]> Tested-by: David Heidelberg <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: call DBG() at more external entry pointsStanislaw Halik2014-11-2617-0/+171
| | | | | | | | Cc: "10.4" <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: David Heidelberg <[email protected]> Reviewed-by: Axel Davy <[email protected]> Signed-off-by: Stanislaw Halik <[email protected]>
* st/nine: rework the way D3DPOOL_SYSTEMMEM is handledAxel Davy2014-11-268-127/+51
| | | | | | | | | | | | | This patch moves the data field from Resource9 to Surface9 and cleans D3DPOOL_SYSTEMMEM handling in Texture9. This fixes HL2 lost coast. It also removes in Texture9 some code written to support importing and exporting non D3DPOOL_SYSTEMMEM shared buffers. This code hadn't the design required to support the feature and wasn't used. Cc: "10.4" <[email protected]> Tested-by: David Heidelberg <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: Rework Basetexture9 and Resource9.Axel Davy2014-11-2610-33/+36
| | | | | | | | | Instead of having parts of the structures initialised by the parents, have them initialised by the children. Cc: "10.4" <[email protected]> Tested-by: David Heidelberg <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* st/nine: clean device9ex.Axel Davy2014-11-264-15/+19
| | | | | | | | | Pass ex specific parameters as arguments to device9 ctor instead of passing them by filling the structure. Cc: "10.4" <[email protected]> Reviewed-by: David Heidelberg <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* automake: rework VL dependency trackingEmil Velikov2014-11-264-1/+6
| | | | | | | | | | | | | | | Set a single VL_{CFLAG,LIBS} for xcb and friends, and let each target check for it's relevant library alone. Required as with follow up commits we'll build aux/vl into a separate module, which needs VL_CFLAGS Cleanup add a couple of explicit LIBDRM_LIBS linking, as aux/vl itself requires libdrm, despite that LIBDRM_{RADEON,NOUVEAU...} may provide it as well. v2: Rebase. Make sure st/xvmc programs work. Cc: Christian König <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* nine: Drop use of TGSI_OPCODE_CND.Jose Fonseca2014-11-241-9/+1
| | | | | | | | | | | | This was the only state tracker emitting it, and hardware was just having to lower it anyway (or failing to lower it at all). v2: Extracted from a larger patch by Jose (which also dropped DP2A), fixed to actually not reference TGSI_OPCODE_CND. Change by anholt. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Axel Davy <[email protected]> Reviewed-by: David Heidelberg <[email protected]>
* nine: Don't reference the dead TGSI_OPCODE_NRM.Jose Fonseca2014-11-241-1/+1
| | | | | | | | | | The translation is lowering it to not using TGSI_OPCODE_NRM, anyway. v2: Extracted from a larger patch by Jose that also dropped DP2A usage. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Axel Davy <[email protected]> Reviewed-by: David Heidelberg <[email protected]>
* nine: Don't use the otherwise-dead SFL opcode in an unreachable path.Eric Anholt2014-11-241-1/+1
| | | | | | Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Axel Davy <[email protected]> Reviewed-by: David Heidelberg <[email protected]>
* st/va: surface: render subpictureMichael Varga2014-11-191-0/+120
| | | | Signed-off-by: Michael Varga <[email protected]>
* st/va: subpicture implementationMichael Varga2014-11-192-13/+161
| | | | | | | | | added BGRA format create/destroy set image associate/deassociate Signed-off-by: Michael Varga <[email protected]>
* st/va: added internal storage for VAImage and BGRA formatMichael Varga2014-11-192-26/+48
| | | | | | | When calling vaCreateImage() an internal copy of VAImage is maintained since the allocation of "image" may not be guaranteed to live long enough. Signed-off-by: Michael Varga <[email protected]>
* st/va: added some calls to handle_table_remove()Michael Varga2014-11-193-0/+3
| | | | | | In a few locations handles were being added but not removed. Signed-off-by: Michael Varga <[email protected]>
* nine: Implement threadpoolAxel Davy2014-11-186-9/+325
| | | | | | | | | | | | | | | DRI_PRIME setups have different issues due the lack of dma-buf fences support in the drivers. For DRI3 DRI_PRIME, a race can appear, making tearings visible, or worse showing older content than expected. Until dma-buf fences are well supported (and by all drivers), an alternative is to send the buffers to the server only when rendering has finished. Since waiting the rendering has finished in the main thread has a performance impact, this patch uses an additional thread to offload the wait and the sending of the buffers to the server. Acked-by: Jose Fonseca <[email protected]> Reviewed-by: David Heidelberg <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* nine: Add drirc options (v2)Axel Davy2014-11-182-0/+6
| | | | | | | | | Implements vblank_mode and throttling, which allows us change default ratio between framerate and input lag. Acked-by: Jose Fonseca <[email protected]> Signed-off-by: David Heidelberg <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* nine: Add state tracker nine for Direct3D9 (v3)Joakim Sindholt2014-11-1873-0/+27834
| | | | | | | | | | | | | | | | | | | | | | | | | Work of Joakim Sindholt (zhasha) and Christoph Bumiller (chrisbmr). DRI3 port done by Axel Davy (mannerov). v2: - nine_debug.c: klass extended from 32 chars to 96 (for sure) by glennk - Nine improvements by Axel Davy (which also fixed some wine tests) - by Emil Velikov: - convert to static/shared drivers - Sort and cleanup the includes - Use AM_CPPFLAGS for the defines - Add the linker garbage collector - Restrict the exported symbols (think llvm) v3: - small nine fixes - build system improvements by Emil Velikov v4: [Emil Velikov] - Do no link against libudev. No longer needed. Acked-by: Jose Fonseca <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Axel Davy <[email protected]> Signed-off-by: David Heidelberg <[email protected]>
* gallium: remove unused pipe_viewport_state::translate[3] and scale[3]Marek Olšák2014-11-162-4/+0
| | | | Almost all drivers ignore them.
* st/wgl: Implement WGL_EXT_create_context_es/es2_profile.José Fonseca2014-11-143-63/+78
| | | | | | | | Derived from st/glx's GLX_EXT_create_context_es/es2_profile implementation. Tested with an OpenGL ES 2.0 ApiTrace. Reviewed-by: Brian Paul <[email protected]>
* st/xlib: Generate errors as specified.José Fonseca2014-11-141-16/+109
| | | | | | Tested with piglit glx tests. Reviewed-by: Brian Paul <[email protected]>