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* d3d1x: link progs with CXXFLAGSLuca Barbieri2010-09-271-4/+4
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* d3d1x: fix progs linking if not all EGL platforms are enabledLuca Barbieri2010-09-271-4/+18
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* d3d1x: add private gitignore fileLuca Barbieri2010-09-271-0/+20
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* d3d1x: fix parallel buildLuca Barbieri2010-09-272-2/+4
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* st/dri: Remove unnecessary header.Vinson Lee2010-09-251-1/+0
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* d3d1x: CRLF -> LF in progsLuca Barbieri2010-09-2426-5300/+5300
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* d3d1x: stop using GLX in demos, just use the default visualLuca Barbieri2010-09-243-25/+7
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* d3d1x: assert if X visual is not among enumerated visualsLuca Barbieri2010-09-241-0/+1
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* d3d1x: don't crash on drivers not supporting vertex or geometry samplingLuca Barbieri2010-09-243-2/+13
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* d3d1x: fix linking of dxbc2tgsiLuca Barbieri2010-09-241-1/+1
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* d3d1x: draw to the correct bufferLuca Barbieri2010-09-241-1/+1
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* d3d1x: fix CheckMultisampleQualityLevelsLuca Barbieri2010-09-241-1/+4
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* d3d1x: don't assert on unsupported resource typesLuca Barbieri2010-09-241-3/+11
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* d3d1x: add untested support for geometry shader translationLuca Barbieri2010-09-245-31/+75
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* d3d1x: add shader dumpingLuca Barbieri2010-09-242-0/+11
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* d3d1x: obliterate IDL parameter names from d3d10.idl from Wine tooLuca Barbieri2010-09-231-291/+291
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* d3d1x: add autogenerated files as prerequisites, so make builds themLuca Barbieri2010-09-231-1/+3
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* d3d1x: fix build without system EGL/egl.hLuca Barbieri2010-09-231-1/+1
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* d3d1x: add missing guid.cppLuca Barbieri2010-09-231-0/+6
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* d3d1x: flush properlyLuca Barbieri2010-09-231-1/+1
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* d3d1x: remove another include specstrings.hLuca Barbieri2010-09-231-1/+0
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* d3d1x: flush the pipe context when presentingLuca Barbieri2010-09-231-0/+2
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* d3d1x: remove specstrings.h includeLuca Barbieri2010-09-231-3/+0
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* d3d11: obliterate IDL parameter namesLuca Barbieri2010-09-236-641/+641
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* d3d1x: rename parameters in dxgiLuca Barbieri2010-09-233-219/+219
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* d3d1x: rename params in misc and objectsLuca Barbieri2010-09-232-115/+117
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* d3d11: rename screen paramsLuca Barbieri2010-09-231-333/+321
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* d3d1x: rename context paramsLuca Barbieri2010-09-231-387/+387
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* d3d1x: minifixLuca Barbieri2010-09-232-2/+2
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* d3d1x: remove specstringsLuca Barbieri2010-09-2311-475/+449
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* d3d1x: normalize whitespaceLuca Barbieri2010-09-2332-1585/+1584
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* d3d1x: s/tpf/sm4/gLuca Barbieri2010-09-2313-374/+376
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* d3d1x: autogenerate shader enums and text from def filesLuca Barbieri2010-09-2317-792/+390
| | | | This avoids the duplication in tpf.h and tpf_text.cpp
* d3d1x: initialize the mutexLuca Barbieri2010-09-231-0/+5
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* d3d1x: bind NULL CSOs before destroying default CSOs on context dtorLuca Barbieri2010-09-231-0/+18
| | | | Otherwise softpipe and llvmpipe assert.
* d3d1x: fix deadlocks on non-recursive mutexLuca Barbieri2010-09-231-5/+15
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* d3d1x: properly reference count the backendLuca Barbieri2010-09-231-0/+4
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* dri: Pass the __DRIscreen and the __DRIscreen private back to image lookupKristian Høgsberg2010-09-224-13/+11
| | | | | We will typically have a current context when we need to lookup the image, but the lookup implementation don't need it so drop it.
* d3d1x: add Wine dlls (tri, tex working, but no other testing)Luca Barbieri2010-09-2216-0/+386
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* d3d1x: define GUIDs in the normal wayLuca Barbieri2010-09-223-16/+0
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* d3d1x: fix API nameLuca Barbieri2010-09-221-1/+1
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* d3d1x: redesign the HWND resolver interfaceLuca Barbieri2010-09-225-105/+250
| | | | This one should be powerful enough to hook up Wine.
* d3d1x: fix GUID declarationsLuca Barbieri2010-09-221-4/+5
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* d3d1x: destroy native_display on adapter destructionLuca Barbieri2010-09-221-0/+1
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* dri2: Make createImageFromName() take a __DRIscreen instead of __DRIcontextKristian Høgsberg2010-09-221-2/+2
| | | | | | | We can't expect to have a context when this is called, and we don't need one so just require a __DRIscreen instead. Reported by Yu Dai <[email protected]>
* d3d1x: fix segfault when hashingLuca Barbieri2010-09-221-1/+1
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* d3d1x: fix warningLuca Barbieri2010-09-221-1/+1
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* d3d1x: fix cf analysisLuca Barbieri2010-09-221-1/+1
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* d3d1x: link with CXXFLAGSLuca Barbieri2010-09-221-1/+1
| | | | Otherwise, -m32 doesn't make it there.
* d3d1x: add missing memory barrierLuca Barbieri2010-09-221-2/+6
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