| Commit message (Collapse) | Author | Age | Files | Lines |
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Analogous to previous commit.
Spotted by Coverity (CID 1339866)
Cc: [email protected]
Signed-off-by: Emil Velikov <[email protected]>
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Add some checks if the original/dup'd fd is valid and ensure that we
don't leak it on error. The former is implicitly handled within the
pipe_loader, although let's make things explicit and check beforehand.
Spotted by Coverity (CID 1339865)
Cc: [email protected]
Signed-off-by: Emil Velikov <[email protected]>
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Earlier commit factored out the mpeg4 IQ matrix handling into separate
function, although it forgot to add a break in its case statement.
Thus the data ended up partially overwritten as the mpeg4 and h265
structs are members of the desc union.
Spotted by Coverity (CID 1341052)
Fixes: 64761a841db "st/va: move MPEG4 functions into separate file"
Cc: Julien Isorce <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Francisco Jerez <[email protected]>
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Otherwise assert is raised from vlVaQueryConfigProfiles's for loop.
Signed-off-by: Julien Isorce <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Unused as of commit 23fb11455b4 "{st,targets}/dri: use static/dynamic
pipe-loader"
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Christian König <[email protected]>
Reviewed-by: Julien Isorce <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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Signed-off-by: Christian König <[email protected]>
Reviewed-by: Julien Isorce <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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Signed-off-by: Christian König <[email protected]>
Reviewed-by: Julien Isorce <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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Signed-off-by: Christian König <[email protected]>
Reviewed-by: Julien Isorce <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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Signed-off-by: Christian König <[email protected]>
Reviewed-by: Julien Isorce <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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Signed-off-by: Christian König <[email protected]>
Reviewed-by: Julien Isorce <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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The dirty area in this call isn't related to the screen at all.
v2: set clear dirty area to false as well
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Julien Isorce <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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We delay the null check only to jump through hoops to work around that.
Check early to make our lives easier.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Clark <[email protected]>
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Ported from an identically named commit in st/xa
commit 35cf3831d71770211f29da6608313dc1f6213d7b
Author: Thomas Hellstrom <[email protected]>
Date: Thu Jul 3 02:07:36 2014 -0700
st/xa: Don't close the drm fd on failure v2
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Clark <[email protected]>
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Analogous to previous commits.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Clark <[email protected]>
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Covert DRI to use only the pipe-loader interface.
With drisw_create_screen and kms_swrast_create_screen replaced by their
pipe-loader equivalent, we can now drop them.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Clark <[email protected]>
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Rather than having all targets include the file, with only some defining
the relevant guard macro, just move things where they are used.
v2: rebase on top of virgl support.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Clark <[email protected]>
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Currently the location is determined at configure/build time and
consistently copied across gallium. Just remove the extra argument, and
use PIPE_SEARCH_DIR where appropriate.
This will allow us to remove the duplication in the *configuration and
*screen_create APIs by moving util_dl_get_proc_address() and friends to
probe time.
v2: rebase on top of vl_winsys_drm.c addition
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Clark <[email protected]>
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As of last commit we no longer need the defines in order to have the
function prototypes.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Rob Clark <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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In a preparation of having proper multi-platform/backend handling in VL.
With follow up commits we'll introduce a dispatch within vl_screen
similar to the one in pipe_screen. This way any VL state-tracker can
operate seamlessly, considering the backend/platform is properly setup.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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Drop the temporary variable and fold the two conditional.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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The current code is busted in a number of ways.
- initially checks for omx_display (rather than omx_screen), which may
or may not be around.
- blindly feeds the empty env variable string to loader_open_device()
- reads the env variable every time get_screen is called
- the latter manifests into memory leaks, and other issues as one sets
the variable between two get_screen calls.
Additionally it cleans up a couple of extra bits
- drops unneeded set/check of omx_display.
- make the teardown (put_screen) order was not symmetrical to the setup
(get_screen)
v2: Drop the "is empty string" check (Leo)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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This would have caught the locking bug that was fixed in the earlier
"st/wgl: fix locking issue in stw_st_framebuffer_present_locked()"
patch.
v2: minor coding style changes by Brian.
Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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To match the new stw_framebuffer_lock() function.
Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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v2: update comments on the stw_framebuffer::mutex field regarding locking
order.
Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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To get declaration for debug_printf() directly instead of getting it
indirectly through os_thread.h
Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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This is Windows-only code so we can use the native Win32 functions for
critical sections. This will also allow us to (cleanly) add some mutex
check/debug code in subsequent patches.
Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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Just a minor code change to make it obvious that NULL is returned when
we don't find the given HWND.
Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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In particular, explain when stw_framebuffer objects are
locked/unlocked/etc.
Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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When stw_st_framebuffer_present_locked() is called, the
stw_framebuffer's mutex will already be locked. Normally, the
stw_framebuffer_present_locked() function calls
stw_framebuffer_release() to unlock the mutex when it's done. But if
for some reason the 'resource' pointer in
stw_st_framebuffer_present_locked() is null, we'd return without
unlocking the stw_framebuffer. This fixes that to avoid potential
deadlocks.
Reviewed-by: Charmaine Lee <[email protected]>
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Fixes crash when using HUD with Nobel Clinician Viewer.
Reviewed-by: Jose Fonseca <[email protected]>
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The stw_st_framebuffer_present_locked() function was getting called
twice per SwapBuffers. First, when st_context_iface::flush() was
called from DrvSwapBuffers() because the ST_FLUSH_FRONT flag was
given. Second, by stw_st_swap_framebuffer_locked() which does the
actual SwapBuffers.
Two code changes:
1. Pass ST_FLUSH_END_OF_FRAME, instead of ST_FLUSH_FRONT.
2. Move the implementation of stw_flush_current_locked() into
DrvSwapBuffers() since it's not called anywhere else.
Not much change in perf for benchmarks like Lightsmark, but some simple
Mesa demos are measurably faster.
Reviewed-by: José Fonseca <[email protected]>
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And put 8-bit/channel formats before 5/6/5 formats.
The ChoosePixelFormat() function seems to be finicky about format
selection. Putting the MSAA formats after the non-MSAA formats
means most apps get a low-numbered format. Now we generally get
the same pixel format regardless of whether using vgpu9 or 10.
VMware bug 1455030
Reviewed-by: José Fonseca <[email protected]>
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This allows to use apitrace's retracediff script on Windows to retrace and
compare two builds of a Mesa based opengl32.dll/ICD side-by-side.
See also https://github.com/apitrace/apitrace/commit/e4a4f15f5b92e0abbd24d7d053da25f8278c9f64
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This will allow dec/enc/transcode without X
v2: use env override even with X,
use loader_open_device instead of open
v3: clean up
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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v2: move the dup to vl_wys_drm for pipe loader
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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There is no dev in drv, and dev should be from vl_screen here
Signed-off-by: Leo Liu <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Apply the start code fix only to advanced profile.
v2 (chk): add commit message
Signed-off-by: Boyuan Zhang <[email protected]>
Reviewed-by: Christian König <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Cc: "10.6 11.0" <[email protected]>
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Before it was only possible to convert a NV12 surface to
RGBA or BGRA. This patch uses the same post processing
function, "handleVAProcPipelineParameterBufferType", but
add definitions for RGBX and BGRX.
This patch also makes vlVaQuerySurfaceAttributes more generic
to avoid copy and pasting the same lines.
Signed-off-by: Julien Isorce <[email protected]>
Reviewed-by: Christian K<C3><B6>nig <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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In "switch (mem_type)" the brackets were surrounding "case+default"
instead of "case" only.
Signed-off-by: Julien Isorce <[email protected]>
Reviewed-by: Christian K<C3><B6>nig <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Some lines were using 4 indentation spaces instead of 3.
Signed-off-by: Julien Isorce <[email protected]>
Reviewed-by: Christian K<C3><B6>nig <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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