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* st/vega: Fix paint coordinates transformations.Chia-I Wu2010-12-019-39/+94
* st/vega: Bump version to 1.1.Chia-I Wu2010-12-011-2/+2
* st/vega: Add color transformation support.Chia-I Wu2010-12-017-50/+123
* st/vega: More flexible shader selection.Chia-I Wu2010-12-013-107/+130
* st/vega: Revive mask layer support.Chia-I Wu2010-12-015-47/+64
* st/vega: Add primitive text support.Chia-I Wu2010-12-015-80/+353
* st/vega: Make image_draw take a matrix.Chia-I Wu2010-12-013-6/+4
* st/vega: Make path_render and path_stroke take a matrix.Chia-I Wu2010-12-014-10/+10
* st/vega: Fix image sampler views for alpha-only formats.Chia-I Wu2010-12-011-0/+7
* st/vega: Update to latest headers.Chia-I Wu2010-12-012-9/+10
* st/vega: Get rid of renderer_copy_texture.Chia-I Wu2010-12-014-78/+29
* st/vega: vg_copy_texture and vg_copy_surface should share code.Chia-I Wu2010-12-011-44/+31
* st/vega: Clean up renderer fields and functions.Chia-I Wu2010-12-012-108/+46
* st/vega: Clean up vg_context fields and functions.Chia-I Wu2010-12-014-163/+9
* st/vega: vg_manager should care about only the color buffer.Chia-I Wu2010-12-012-182/+184
* st/vega: Make shader_bind call into the renderer.Chia-I Wu2010-12-013-31/+45
* st/vega: Move g3d states to renderer.Chia-I Wu2010-12-014-200/+230
* st/vega: Use st_framebuffer for fb width/height.Chia-I Wu2010-12-014-30/+27
* st/vega: Delay fb state update to vg_validate_state.Chia-I Wu2010-12-013-64/+73
* st/vega: Add POLYGON_STENCIL and POLYGON_FILL renderer state.Chia-I Wu2010-12-013-240/+277
* st/vega: Use the renderer for vgMask.Chia-I Wu2010-12-011-189/+44
* st/vega: Add FILTER renderer state for image filtering.Chia-I Wu2010-12-013-176/+227
* st/vega: Add CLEAR renderer state for vgClear.Chia-I Wu2010-12-013-113/+68
* st/vega: Add SCISSOR renderer state.Chia-I Wu2010-12-013-49/+126
* st/vega: Add DRAWTEX renderer state.Chia-I Wu2010-12-012-116/+103
* st/vega: Overhaul renderer with renderer states.Chia-I Wu2010-12-012-254/+496
* st/vega: Fix a typo in EXTENDED_BLENDER_OVER_FUNC.Chia-I Wu2010-11-251-1/+1
* st/vega: No flipping in vg_prepare_blend_surface.Chia-I Wu2010-11-251-3/+2
* st/vega: Masks and surfaces should share orientation.Chia-I Wu2010-11-251-15/+0
* st/vega: Fix a crash with empty paths.Chia-I Wu2010-11-251-2/+11
* st/vega: Fix vgReadPixels with a subrectangle.Chia-I Wu2010-11-211-4/+12
* st/vega: Set wrap_r for mask and blend samplers.Chia-I Wu2010-11-211-0/+2
* st/vega: vegaLookupSingle should validate the state.Chia-I Wu2010-11-211-0/+2
* gallium: Add st_api::name.Chia-I Wu2010-11-183-0/+7
* st/vega: Do not wait NULL fences.Chia-I Wu2010-11-181-3/+4
* scons: DetabifyJakob Bornecrantz2010-11-051-27/+27
* st/vega: Remove unnecessary headers.Vinson Lee2010-11-0212-23/+0
* scons: Revamp how to specify targets to build.José Fonseca2010-11-011-41/+40
* st/vega: Fix version check in context creation.Chia-I Wu2010-10-071-1/+1
* gallium/st: remove duplicated includesNicolas Kaiser2010-09-301-1/+0
* gallium: Add context profile support to st_api.Chia-I Wu2010-09-101-1/+10
* gallium: Use unified pipe_context::draw_vbo.Chia-I Wu2010-07-291-2/+1
* st/vega: Match MALLOC/FREE for vg_shader.Chia-I Wu2010-06-301-1/+1
* st/vega: s/free/FREE for matching MALLOC/CALLOCnobled2010-06-309-15/+15
* st_api: Remove st_context::is_visual_supported.Chia-I Wu2010-06-293-12/+33
* gallium: add interpolation parameter to simple shader functionsBrian Paul2010-06-031-1/+2
* st/vega: Use SConscript for Windows build.Chia-I Wu2010-05-314-9/+61
* st/vega: Use FREE.Chia-I Wu2010-05-301-1/+1
* Merge branch 'gallium-msaa'Roland Scheidegger2010-05-214-57/+37
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| * st/vega: adapt to interface changesRoland Scheidegger2010-05-174-57/+37