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path: root/src/gallium/state_trackers/vega
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* gallium: remove flags from the flush functionMarek Olšák2011-03-112-4/+4
* gallium: remove the geom_flags param from is_format_supportedMarek Olšák2011-03-113-6/+6
* gallium: cleanup fence_signalled and fence_finishMarek Olšák2011-03-111-1/+1
* vega: remove unused pipe varBrian Paul2011-03-111-1/+0
* st/vega: remove unnecessary flushesMarek Olšák2011-03-113-14/+0
* gallium: add timeout parameter to fence_finishMarek Olšák2011-03-081-1/+2
* gallium: add usage parameter to pipe_buffer_createMarek Olšák2011-02-151-1/+3
* gallium: remove pipe_vertex_buffer::max_indexMarek Olšák2011-02-141-2/+0
* gallium: always save and restore vertex buffers using cso_cacheMarek Olšák2011-02-141-2/+2
* st/vega: Disable blending when the paint is opaque.Chia-I Wu2011-01-308-5/+37
* st/vega: Remove an invalid sanity check.Chia-I Wu2011-01-301-6/+0
* st/vega: s/vg[A-Z]/vega[A-Z]/.Chia-I Wu2011-01-304-42/+42
* vega: implement handler/pointer conversion using a hash tableBrian Paul2011-01-249-9/+175
* vega: remove redundant functions found elsewhereBrian Paul2011-01-241-10/+0
* vega: replace casts with pointer/handle conversion functionsBrian Paul2011-01-2411-165/+297
* vega: sort filenames in Makefile, SConscriptBrian Paul2011-01-232-23/+24
* st/vega: Remove unnecessary headers.Vinson Lee2010-12-226-12/+0
* mapi: Rewrite mapi_abi.py to get rid of preprocessor magic.Chia-I Wu2010-12-065-21/+20
* st/vega: Fix pipe blend state for various blend modes.Chia-I Wu2010-12-043-60/+76
* st/vega: Add blend shaders for all blend modes.Chia-I Wu2010-12-044-72/+145
* st/vega: Fix VG_BLEND_MULTIPLY.Chia-I Wu2010-12-041-1/+1
* st/vega: Silence uninitialized variable warning.Vinson Lee2010-12-041-0/+1
* st/vega: Blending should use premultiplied alpha.Chia-I Wu2010-12-041-8/+72
* st/vega: Add support for per-channel alpha.Chia-I Wu2010-12-044-41/+140
* st/vega: Move masking after blending.Chia-I Wu2010-12-044-58/+58
* st/vega: Refactor blend shaders.Chia-I Wu2010-12-041-62/+112
* st/vega: Add some comments to pipeline shaders.Chia-I Wu2010-12-041-2/+11
* st/vega: Add a missing break.Chia-I Wu2010-12-031-0/+1
* st/vega: Move vertex transformation to shader.Chia-I Wu2010-12-038-54/+116
* st/vega: Set pipe_resource::array_size to 1.Chia-I Wu2010-12-031-0/+1
* st/vega: polygon_array requires a deep free.Chia-I Wu2010-12-021-5/+20
* st/vega: Destroy the pipe context with vg_context.Chia-I Wu2010-12-021-0/+3
* gallium: support for array textures and related changesRoland Scheidegger2010-12-028-76/+90
* vega: Remove extraneous ;José Fonseca2010-12-011-1/+1
* st/vega: Avoid unnecessary constant bufer upload.Chia-I Wu2010-12-011-30/+48
* st/vega: Initialize pipe states with renderer.Chia-I Wu2010-12-013-26/+28
* st/vega: Create drawing surface mask as needed.Chia-I Wu2010-12-013-35/+38
* st/vega: Delay blend texture creation until needed.Chia-I Wu2010-12-014-57/+32
* st/vega: Remove st_inlines.h.Chia-I Wu2010-12-015-127/+1
* st/vega: Simplify radial gradient.Chia-I Wu2010-12-011-73/+46
* st/vega: Fix degenerate paints.Chia-I Wu2010-12-016-9/+80
* st/vega: Fix negated logic in image_draw.Chia-I Wu2010-12-011-4/+4
* st/vega: Fix paint coordinates transformations.Chia-I Wu2010-12-019-39/+94
* st/vega: Bump version to 1.1.Chia-I Wu2010-12-011-2/+2
* st/vega: Add color transformation support.Chia-I Wu2010-12-017-50/+123
* st/vega: More flexible shader selection.Chia-I Wu2010-12-013-107/+130
* st/vega: Revive mask layer support.Chia-I Wu2010-12-015-47/+64
* st/vega: Add primitive text support.Chia-I Wu2010-12-015-80/+353
* st/vega: Make image_draw take a matrix.Chia-I Wu2010-12-013-6/+4
* st/vega: Make path_render and path_stroke take a matrix.Chia-I Wu2010-12-014-10/+10