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path: root/src/gallium/state_trackers/nine
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* st/nine: Use WINE thread for threadpoolPatrick Rudolph2016-05-184-12/+52
* st/nine: Don't present if window is occludedPatrick Rudolph2016-05-181-5/+6
* st/nine: Use new function to query for resolution mismatchPatrick Rudolph2016-05-183-1/+18
* st/nine: Implement BumpEnvMap for ffAxel Davy2016-05-181-24/+54
* st/nine: Format conversion for volumes in UpdateTextureAxel Davy2016-05-181-8/+0
* st/nine: Remove one useless function outputAxel Davy2016-05-182-4/+4
* st/nine: Add support for X8L8V8U8Axel Davy2016-05-182-3/+13
* st/nine: Add format fallback with conversion to volumesAxel Davy2016-05-182-9/+110
* st/nine: Add format fallback with conversion to surfacesAxel Davy2016-05-182-1/+72
* st/nine: Fix Pointsize in programmable shaderAxel Davy2016-05-188-68/+48
* st/nine: Fix ff pointscale computationAxel Davy2016-05-181-9/+18
* st/nine: Fix header of GetIndicesAxel Davy2016-05-181-2/+1
* st/nine: Increase minor d3dadapter9drm ABIAxel Davy2016-05-182-1/+4
* st/nine: Fix leak after ctor failuresAxel Davy2016-05-181-0/+2
* st/nine: Add ColorFill test for compressed texturesAxel Davy2016-05-181-0/+8
* st/nine: PositionT and Tessfactor are forbidden as PS inputAxel Davy2016-05-181-3/+5
* st/nine: Fix some shader failures not triggering errorAxel Davy2016-05-181-2/+5
* st/nine: Forbid POSITION0 for PS3.0Axel Davy2016-05-181-0/+5
* st/nine: Rework UpdateTexture ChecksAxel Davy2016-05-182-35/+68
* st/nine: Use bufs instead of Flags for ClearAxel Davy2016-05-181-2/+2
* Treewide: Remove Elements() macroJan Vesely2016-05-176-48/+48
* gallium: remove helpers converting to/from TGSI_PROCESSOR_*Marek Olšák2016-04-221-12/+1
* gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*Marek Olšák2016-04-222-11/+11
* gallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_*Marek Olšák2016-04-222-22/+22
* gallium: add external usage flags to resource_from(get)_handle (v2)Marek Olšák2016-03-091-1/+3
* st/nine: Fix second Multithreading issue with MANAGED buffersAxel Davy2016-02-291-0/+3
* st/nine: Fix Multithreading issue with MANAGED buffersAxel Davy2016-02-291-2/+6
* st/nine: Handle READONLY for buffer MANAGED poolAxel Davy2016-02-291-7/+10
* st/nine: Use Position input helper for ps3 declared inputsAxel Davy2016-02-291-0/+7
* st/nine: Introduce helper for Position shader inputAxel Davy2016-02-291-16/+15
* st/nine: don't forget to bundle the nine_limits.h fileEmil Velikov2016-02-251-0/+1
* st/nine: Implement Managed vertex/index buffersAxel Davy2016-02-125-9/+121
* st/nine: Align stack for entry pointsAxel Davy2016-02-1253-687/+703
* st/nine: Drop path for ureg_NRM and ureg_CLAMPAxel Davy2016-02-121-24/+4
* st/nine: Remove usage of SQRT in ff codeAxel Davy2016-02-121-1/+3
* st/nine: Fix stateblocks crashes with lightsAxel Davy2016-02-121-8/+32
* st/nine: SCRATCH does support all formatsAxel Davy2016-02-129-22/+35
* st/nine: Add format checks to create_zs_or_rt_surfaceAxel Davy2016-02-121-0/+3
* st/nine: Support ATI1/ATI2 for CubeTextureAxel Davy2016-02-123-7/+4
* st/nine: Clean pSharedHandle Texture ctors checksAxel Davy2016-02-123-18/+21
* st/nine: Move texture creation checksAxel Davy2016-02-124-13/+13
* st/nine: Clean useless code in texture9.cAxel Davy2016-02-121-7/+1
* st/nine: Do not set SHARED flag for shared textures.Axel Davy2016-02-121-3/+0
* st/nine: Do not set resource usage for SYSTEMMEMAxel Davy2016-02-123-13/+4
* st/nine: Use align_free when neededAxel Davy2016-02-044-4/+4
* st/nine: Disallow non-argb8888 cursorsAxel Davy2016-02-041-0/+1
* st/nine: Enforce centroid for color input when multisampling is onAxel Davy2016-02-044-4/+15
* st/nine: Fix centroid flagAxel Davy2016-02-041-1/+4
* st/nine: Use fast clears more often for MRTsAxel Davy2016-02-044-12/+11
* st/nine: Use linear filtering for shadow mappingAxel Davy2016-02-041-2/+3