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path: root/src/gallium/state_trackers/nine
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* util: Move gallium's linked list to utilJason Ekstrand2015-05-084-4/+4
* st/nine: Remove Managed texture hack.Axel Davy2015-04-291-3/+4
* st/nine: Enforce LOD 0 for D3DUSAGE_AUTOGENMIPMAPAxel Davy2015-04-292-3/+10
* st/nine: Some D3DUSAGE_AUTOGENMIPMAP fixesAxel Davy2015-04-293-2/+17
* st/nine: util_gen_mipmap doesn't need we reset states.Axel Davy2015-04-291-2/+0
* st/nine: D3DUSAGE_AUTOGENMIPMAP is forbidden for volumesAxel Davy2015-04-292-16/+1
* st/nine: Fix NineBaseTexture9_PreLoadAxel Davy2015-04-291-1/+1
* st/nine: Rewrite Managed texture uploadsAxel Davy2015-04-291-96/+125
* st/nine: Bound the dirty regions to resource sizeAxel Davy2015-04-293-0/+16
* st/nine: Simplify Surface9 Managed resources implementationAxel Davy2015-04-294-93/+53
* st/nine: Remove impossible cases with Managed texturesAxel Davy2015-04-292-34/+8
* st/nine: Encapsulate variables for MANAGED resourceAxel Davy2015-04-2910-57/+60
* st/nine: Rework texture data allocationAxel Davy2015-04-297-37/+131
* st/nine: Fix update_vertex_elements bad rebaseAxel Davy2015-04-291-3/+0
* st/nine: Add debug warning when application uses sw processingAxel Davy2015-04-296-7/+27
* st/nine: Rework update_vertex_buffersAxel Davy2015-04-291-11/+4
* st/nine: Fix computation of const_used_sizeXavier Bouchoux2015-04-291-3/+6
* st/nine: Fix behaviour of D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDINGXavier Bouchoux2015-04-291-1/+2
* st/nine: Improve D3DQUERYTYPE_TIMESTAMPXavier Bouchoux2015-04-291-2/+7
* st/nine: Fix D3DQUERYTYPE_TIMESTAMPFREQ queryXavier Bouchoux2015-04-291-1/+9
* st/nine: Change x86 FPU Control word on device creationTiziano Bacocco2015-04-291-0/+31
* st/nine: Do not advertise D3DDEVCAPS_TEXTURESYSTEMMEMORYAxel Davy2015-04-292-9/+3
* st/nine: Fix comment in update_viewportAxel Davy2015-04-291-3/+2
* st/nine: Workaround barycentrics issue on some cardsAxel Davy2015-04-293-1/+31
* st/nine: Clear struct pipe_blit_info before use.Xavier Bouchoux2015-04-292-0/+4
* st/nine: NineDevice9_Clear skip fastpath for bigger depth-buffersPatrick Rudolph2015-04-291-4/+13
* st/nine: Fix wrong assert in nine_shaderAxel Davy2015-04-291-4/+4
* st/nine: Handle special LIT caseAxel Davy2015-04-291-1/+18
* Fix a few typosZoë Blade2015-04-271-1/+1
* st/nine: Mark end of non-void function unreachableTobias Klausmann2015-02-241-1/+1
* st/nine: Implement dummy vbo behaviour when vs is missing inputsTiziano Bacocco2015-02-064-18/+119
* st/nine: Dummy sampler should have a=1Axel Davy2015-02-065-43/+163
* st/nine: Fix update_framebuffer binding cbufs the pixel shader wouldn't rende...Axel Davy2015-02-062-12/+12
* st/nine: Clear: better behave if rt_mask is different to the one of the frame...Axel Davy2015-02-061-13/+27
* st/nine: Fix multisampling support detectionAxel Davy2015-02-062-28/+9
* st/nine: Fix enabled lights in stateblocksTiziano Bacocco2015-02-062-3/+7
* st/nine: Fix depth stencil formats bindings flags.Axel Davy2015-02-064-27/+74
* st/nine: Fix gpu memory leak in swapchainAxel Davy2015-02-061-2/+1
* st/nine: SetResourceResize should track nr_samples tooAxel Davy2015-02-061-0/+1
* st/nine: D3DRS_FILLMODE set to 0 is D3DFILL_SOLIDTiziano Bacocco2015-02-061-0/+1
* st/nine: Setting D3DRS_ALPHAFUNC to 0 means D3DCMP_NEVERTiziano Bacocco2015-02-061-0/+1
* st/nine: Implement fallback behaviour when rts and ds don't matchAxel Davy2015-02-061-18/+28
* st/nine: Fix present_buffers allocationAxel Davy2015-02-061-6/+9
* st/nine: Check for aligned offset in each vertex elementPatrick Rudolph2015-02-061-1/+3
* st/nine: Fix bufferoverflow in {Get|Set}PixelShaderConstantFPatrick Rudolph2015-02-061-5/+5
* st/nine: Set [out] argument to NULL for some functionsPatrick Rudolph2015-02-061-0/+6
* st/nine: Remove duplicated debug messagePatrick Rudolph2015-02-061-3/+0
* st/nine: Return E_FAIL for unused vertexdeclaration typePatrick Rudolph2015-02-061-3/+4
* st/nine: Missing sanity check for CALLOC return E_OUTOFMEMORY if allocation o...Patrick Rudolph2015-02-061-1/+1
* st/nine: Implement ATOC hackAxel Davy2015-02-062-0/+12