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path: root/src/gallium/state_trackers/nine
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* st/nine: Enable D3DPMISCCAPS_PERSTAGECONSTANTPatrick Rudolph2016-05-181-1/+1
* st/nine: Fix usage of rasterizer multisample bit.Axel Davy2016-05-184-10/+32
* st/nine: ATOC has effect only with ALPHATESTENABLEAxel Davy2016-05-183-2/+13
* st/nine: Add debug string for ATOCAxel Davy2016-05-181-0/+1
* st/nine: Add asserts for output/input packingAxel Davy2016-05-181-0/+2
* st/nine: Use correct PIPE_HANDLE_USAGE flag for frontbuffer copyAxel Davy2016-05-181-5/+8
* st/nine: Fix output shift calculationAxel Davy2016-05-181-2/+2
* st/nine: Fix CheckDeviceFormat advertising for surfacesAxel Davy2016-05-181-0/+12
* st/nine: Improve buffer placementAxel Davy2016-05-181-4/+30
* st/nine: Fix buffer bind flagsAxel Davy2016-05-181-3/+3
* st/nine: Fix buffer locking flags handlingAxel Davy2016-05-182-29/+22
* st/nine: Improve loggingPatrick Rudolph2016-05-186-0/+12
* st/nine: Use WINE thread for threadpoolPatrick Rudolph2016-05-184-12/+52
* st/nine: Don't present if window is occludedPatrick Rudolph2016-05-181-5/+6
* st/nine: Use new function to query for resolution mismatchPatrick Rudolph2016-05-183-1/+18
* st/nine: Implement BumpEnvMap for ffAxel Davy2016-05-181-24/+54
* st/nine: Format conversion for volumes in UpdateTextureAxel Davy2016-05-181-8/+0
* st/nine: Remove one useless function outputAxel Davy2016-05-182-4/+4
* st/nine: Add support for X8L8V8U8Axel Davy2016-05-182-3/+13
* st/nine: Add format fallback with conversion to volumesAxel Davy2016-05-182-9/+110
* st/nine: Add format fallback with conversion to surfacesAxel Davy2016-05-182-1/+72
* st/nine: Fix Pointsize in programmable shaderAxel Davy2016-05-188-68/+48
* st/nine: Fix ff pointscale computationAxel Davy2016-05-181-9/+18
* st/nine: Fix header of GetIndicesAxel Davy2016-05-181-2/+1
* st/nine: Increase minor d3dadapter9drm ABIAxel Davy2016-05-182-1/+4
* st/nine: Fix leak after ctor failuresAxel Davy2016-05-181-0/+2
* st/nine: Add ColorFill test for compressed texturesAxel Davy2016-05-181-0/+8
* st/nine: PositionT and Tessfactor are forbidden as PS inputAxel Davy2016-05-181-3/+5
* st/nine: Fix some shader failures not triggering errorAxel Davy2016-05-181-2/+5
* st/nine: Forbid POSITION0 for PS3.0Axel Davy2016-05-181-0/+5
* st/nine: Rework UpdateTexture ChecksAxel Davy2016-05-182-35/+68
* st/nine: Use bufs instead of Flags for ClearAxel Davy2016-05-181-2/+2
* Treewide: Remove Elements() macroJan Vesely2016-05-176-48/+48
* gallium: remove helpers converting to/from TGSI_PROCESSOR_*Marek Olšák2016-04-221-12/+1
* gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*Marek Olšák2016-04-222-11/+11
* gallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_*Marek Olšák2016-04-222-22/+22
* gallium: add external usage flags to resource_from(get)_handle (v2)Marek Olšák2016-03-091-1/+3
* st/nine: Fix second Multithreading issue with MANAGED buffersAxel Davy2016-02-291-0/+3
* st/nine: Fix Multithreading issue with MANAGED buffersAxel Davy2016-02-291-2/+6
* st/nine: Handle READONLY for buffer MANAGED poolAxel Davy2016-02-291-7/+10
* st/nine: Use Position input helper for ps3 declared inputsAxel Davy2016-02-291-0/+7
* st/nine: Introduce helper for Position shader inputAxel Davy2016-02-291-16/+15
* st/nine: don't forget to bundle the nine_limits.h fileEmil Velikov2016-02-251-0/+1
* st/nine: Implement Managed vertex/index buffersAxel Davy2016-02-125-9/+121
* st/nine: Align stack for entry pointsAxel Davy2016-02-1253-687/+703
* st/nine: Drop path for ureg_NRM and ureg_CLAMPAxel Davy2016-02-121-24/+4
* st/nine: Remove usage of SQRT in ff codeAxel Davy2016-02-121-1/+3
* st/nine: Fix stateblocks crashes with lightsAxel Davy2016-02-121-8/+32
* st/nine: SCRATCH does support all formatsAxel Davy2016-02-129-22/+35
* st/nine: Add format checks to create_zs_or_rt_surfaceAxel Davy2016-02-121-0/+3