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* st/nine: Fix locking CubeTexture surfaces.Axel Davy2016-10-241-0/+1
* st/nine: Fix mistake in Volume9 UnlockBoxAxel Davy2016-10-241-1/+1
* st/nine: Use align_calloc instead of align_mallocAxel Davy2016-10-245-7/+7
* st/nine: Fix leak with integer and boolean constantsAxel Davy2016-10-241-21/+18
* st/nine: Fix multisample limit checkAxel Davy2016-10-171-1/+1
* st/nine: Fix possible segfault in surface ctorAxel Davy2016-10-131-2/+2
* st/nine: Remove useless code in nine_shaderAxel Davy2016-10-131-5/+0
* st/nine: More checks for GetRenderTargetDataAxel Davy2016-10-101-0/+2
* st/nine: Add debug output for lost devicesPatrick Rudolph2016-10-101-0/+2
* st/nine: Prevent crash in GetRenderTargetDataPatrick Rudolph2016-10-101-0/+2
* st/nine: Set CLAMP_TO_EDGE on cubetexturesPatrick Rudolph2016-10-103-5/+22
* st/nine: handle possible failure of D3DWindowBuffer_createPatrick Rudolph2016-10-101-0/+8
* st/nine: Assert on buffer creation failurePatrick Rudolph2016-10-101-8/+18
* st/nine: Use NineDevice9_CreateDepthStencilSurface in swapchain9Patrick Rudolph2016-10-101-13/+17
* st/nine: Fix check and remove useless code in swapchain9Axel Davy2016-10-102-17/+5
* st/nine: Implement MSAA quality levelsPatrick Rudolph2016-10-107-12/+125
* st/nine: Prepare update_framebuffer for MS quality levelsPatrick Rudolph2016-10-101-4/+4
* st/nine: Add additional error handling in CheckDeviceMultiSampleTypePatrick Rudolph2016-10-101-0/+6
* st/nine: Fix compiler warningPatrick Rudolph2016-10-102-7/+11
* st/nine: Remove resource9 {Set/Get/Free}PrivateData functionsPatrick Rudolph2016-10-102-134/+1
* st/nine: Remove volume9 {Set/Get/Free}PrivateData functionsPatrick Rudolph2016-10-103-159/+0
* st/nine: Switch {Set/Get/Free}PrivateData functionsPatrick Rudolph2016-10-108-61/+61
* st/nine: Implement {Set/Get/Free}PrivateData in iunknownPatrick Rudolph2016-10-102-0/+134
* st/nine: Return device in NineSurface9_GetContainerPatrick Rudolph2016-10-101-2/+10
* st/nine: Allocate surface resources in surface ctorPatrick Rudolph2016-10-102-68/+44
* st/nine: Fix D3DFMT_NULL sizeAxel Davy2016-10-101-0/+2
* st/nine: Add debugging outputPatrick Rudolph2016-10-101-0/+4
* st/nine: Fix assert in NineUnknown_QueryInterfacePatrick Rudolph2016-10-101-1/+4
* st/nine: Print interface id in NineVolume9_GetContainerPatrick Rudolph2016-10-101-0/+5
* st/nine: Print interface id in NineSurface9_GetContainerPatrick Rudolph2016-10-101-0/+5
* st/nine: Print interface id in NineUnknown_QueryInterfacePatrick Rudolph2016-10-101-1/+3
* st/nine: Move assert in NineSurface9_ctorPatrick Rudolph2016-10-101-2/+2
* st/nine: Properly declare sampler states for ffAxel Davy2016-10-101-1/+6
* st/nine: Handle user clipping planes properly for ffAxel Davy2016-10-101-4/+17
* st/nine: Fix the calculation of the number of vs inputsAxel Davy2016-10-101-1/+1
* st/nine: Fix specular w coordinateAxel Davy2016-10-101-4/+2
* st/nine: Disable parts of lighting calculation if no normal providedAxel Davy2016-10-101-26/+35
* st/nine: Fix condition for specular lightningAxel Davy2016-10-101-12/+11
* st/nine: Do always accumulate diffuseAxel Davy2016-10-101-3/+2
* st/nine: Initialize ps ff registersAxel Davy2016-10-101-0/+5
* st/nine: Do not pollute rTmp in ff psAxel Davy2016-10-101-2/+4
* st/nine: Allocate temporaries on demand for ps ffAxel Davy2016-10-101-14/+10
* st/nine: Fix texbemAxel Davy2016-10-101-2/+2
* st/nine: Fix ff computation for inverseAxel Davy2016-10-102-23/+6
* st/nine: Used normed Vtx for reflectionvectorAxel Davy2016-10-101-2/+5
* st/nine: Implement SPHEREMAPAxel Davy2016-10-102-4/+30
* st/nine: Enable passthrough only if positiont is usedAxel Davy2016-10-101-0/+2
* st/nine: Fix wrong mask in ff vsAxel Davy2016-10-101-1/+1
* st/nine: Fix tweening factor computationAxel Davy2016-10-101-2/+2
* st/nine: Disable ff vertex blending if required inputs are missingAxel Davy2016-10-101-2/+12