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* st/nine: Check block alignment for compressed textures in NineSurface9_CopySu...Patrick Rudolph2015-02-061-0/+24
* st/nine: Commit sampler views again if srgb state changed.Axel Davy2015-02-063-2/+7
* st/nine: Fix use of D3DSP_NOSWIZZLEAxel Davy2015-02-061-1/+1
* st/nine: Check for the correct number of constants.Axel Davy2015-02-062-4/+5
* st/nine: Introduce failure handling for shader parsing.Axel Davy2015-02-061-8/+30
* st/nine: Print warnings for r500 when shader is likely to go wrongAxel Davy2015-02-061-0/+6
* st/nine: Declare constants only up to the maximum needed.Axel Davy2015-02-061-27/+11
* st/nine: Refactor how user constbufs sizes are calculatedAxel Davy2015-02-065-23/+24
* st/nine: Explicit nine requirementsAxel Davy2015-02-062-49/+66
* st/nine: Correctly handle when ff vs should have no texture coord input/outputAxel Davy2015-01-221-11/+20
* st/nine: Change comment relating to vertex shader inputs not matching declara...Axel Davy2015-01-221-5/+6
* st/nine: Allocate vs constbuf buffer for indirect addressing once.Axel Davy2015-01-223-5/+6
* st/nine: Allocate the correct size for the user constant bufferAxel Davy2015-01-223-7/+8
* st/nine: Add variables containing the size of the constant buffersAxel Davy2015-01-223-6/+10
* st/nine: Fix sm3 relative addressing for non-debug buildAxel Davy2015-01-221-4/+0
* st/nine: Remove unused code for psAxel Davy2015-01-223-40/+15
* st/nine: Correct rules for relative adressing and constants.Axel Davy2015-01-221-6/+8
* st/nine: Implement TEXREG2AR, TEXREG2GB and TEXREG2RGBAxel Davy2015-01-221-3/+36
* st/nine: Implement TEXDP3TEXAxel Davy2015-01-221-1/+19
* st/nine: Implement TEXDP3Axel Davy2015-01-221-1/+11
* st/nine: Implement TEXDEPTHAxel Davy2015-01-221-1/+22
* st/nine: Implement TEXM3x3SPECAxel Davy2015-01-221-1/+38
* st/nine: Implement TEXM3x2TEXAxel Davy2015-01-221-1/+19
* st/nine: implement TEXM3x2DEPTHAxel Davy2015-01-221-1/+26
* st/nine: Fix TEXM3x3 and implement TEXM3x3VSPECAxel Davy2015-01-221-17/+36
* st/nine: Fill missing dst and src number for some instructions.Axel Davy2015-01-221-23/+23
* st/nine: Implement TEXCOORD special behavioursAxel Davy2015-01-221-5/+26
* st/nine: Fix CALLNZ implementationAxel Davy2015-01-221-9/+4
* st/nine: Fix some fixed function pipeline operationAxel Davy2015-01-221-2/+4
* st/nine: Clamp ps 1.X constantsAxel Davy2015-01-221-0/+7
* st/nine: Remove duplicated code for ps texcoord input declarationAxel Davy2015-01-221-8/+4
* st/nine: Fix CND implementationAxel Davy2015-01-221-9/+13
* st/nine: Match REP implementation to LOOPAxel Davy2015-01-221-19/+30
* st/nine: Rewrite LOOP implementation, and a0 aL handlingAxel Davy2015-01-221-63/+100
* st/nine: Correct LOG on negative valuesAxel Davy2015-01-221-2/+13
* st/nine: Handle NRM with input of null normAxel Davy2015-01-221-1/+3
* st/nine: Handle RSQ special casesAxel Davy2015-01-221-1/+12
* st/nine: Fix POW implementationAxel Davy2015-01-221-1/+12
* st/nine: Fix typo for M4x4Axel Davy2015-01-221-1/+1
* st/nine: Correctly declare NineTranslateInstruction_Mkxn inputsAxel Davy2015-01-221-2/+5
* st/nine: Saturate oFog and oPts vs outputsAxel Davy2015-01-221-2/+2
* st/nine: Remove some shader unused codeAxel Davy2015-01-221-22/+1
* st/nine: Convert integer constants to floats before storing them when cards d...Axel Davy2015-01-221-13/+52
* st/nine: Rework of boolean constantsAxel Davy2015-01-223-35/+24
* st/nine: Add ATI1 and ATI2 supportAxel Davy2015-01-226-7/+34
* st/nine: Check if srgb format is supported before trying to use it.Axel Davy2015-01-222-2/+19
* st/nine: Hack to generate resource if it doesn't exist when getting viewStanislaw Halik2015-01-221-0/+3
* st/nine: NineBaseTexture9: update sampler view creationAxel Davy2015-01-221-13/+32
* st/nine: Return D3DERR_INVALIDCALL when trying to create a texture of bad formatAxel Davy2015-01-223-3/+26
* st/nine: Fix crash when deleting non-implicit swapchainAxel Davy2015-01-221-1/+1