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path: root/src/gallium/state_trackers/nine
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* st/nine: fix DBG typo (trivial)David Heidelberg2014-12-211-1/+1
* cso: put cso_release_all into cso_destroy_contextMarek Olšák2014-12-101-1/+0
* Remove useless checks for NULL before freeingMatt Turner2014-12-086-19/+12
* st/nine: Fix vertex declarations for non-standard (usage/index)Axel Davy2014-12-037-108/+89
* st/nine: sm1_declusage_to_tgsi, do not restrict indices with TGSI_SEMANTIC_GE...Axel Davy2014-12-031-60/+52
* st/nine: Queries: Always return D3D_OK when issuing with D3DISSUE_BEGINAxel Davy2014-12-031-1/+6
* st/nine: Queries: always succeed for D3DQUERYTYPE_TIMESTAMP when flushingAxel Davy2014-12-031-0/+3
* st/nine: Queries: allow app to call GetData without Issuing firstAxel Davy2014-12-031-4/+9
* st/nine: Queries: Fix D3DISSUE_END behaviour.Axel Davy2014-12-031-4/+6
* st/nine: Queries: return S_FALSE instead of INVALIDCALL when in building quer...Axel Davy2014-12-031-1/+4
* st/nine: Queries: Use gallium caps to get if queries are supported. (v2)Axel Davy2014-12-033-23/+24
* st/nine: Queries: Remove flush logicAxel Davy2014-12-032-9/+5
* st/nine: Queries: remove dummy queriesAxel Davy2014-12-032-94/+12
* st/nine: fix formatting in query9 (cosmetic)Axel Davy2014-11-261-3/+3
* st/nine: Fix setting of the shift modifier in nine_shaderAxel Davy2014-11-261-2/+4
* st/nine: remove unused pipe_viewport_state::translate[3] and scale[3]David Heidelberg2014-11-261-2/+0
* st/nine: fix wrong variable resetAxel Davy2014-11-261-1/+1
* st/nine: return GetAvailableTextureMem in bytes as expected (v2)David Heidelberg2014-11-261-1/+5
* st/nine: Add pool check to SetTexture (v2)Axel Davy2014-11-261-1/+9
* st/nine: propertly declare constants (v2)Axel Davy2014-11-261-5/+2
* st/nine: call DBG() at more external entry pointsStanislaw Halik2014-11-2617-0/+171
* st/nine: rework the way D3DPOOL_SYSTEMMEM is handledAxel Davy2014-11-268-127/+51
* st/nine: Rework Basetexture9 and Resource9.Axel Davy2014-11-2610-33/+36
* st/nine: clean device9ex.Axel Davy2014-11-264-15/+19
* nine: Drop use of TGSI_OPCODE_CND.Jose Fonseca2014-11-241-9/+1
* nine: Don't reference the dead TGSI_OPCODE_NRM.Jose Fonseca2014-11-241-1/+1
* nine: Don't use the otherwise-dead SFL opcode in an unreachable path.Eric Anholt2014-11-241-1/+1
* nine: Implement threadpoolAxel Davy2014-11-186-9/+325
* nine: Add drirc options (v2)Axel Davy2014-11-182-0/+6
* nine: Add state tracker nine for Direct3D9 (v3)Joakim Sindholt2014-11-1873-0/+27834