| Commit message (Collapse) | Author | Age | Files | Lines |
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not used in any useful way
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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For 32 bits, incoming stack is 4-byte aligned.
We need to realign the stack to 16-byte at some point,
or there are issues later (crash with SSE, llvm, etc).
This patch chooses to align the stack at API entry points.
Signed-off-by: Axel Davy <[email protected]>
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Add new argument to d3d9_to_pipe_format_checked to
be able to bypass format support checks. This argument
is set to TRUE when the requested Pool is SCRATCH.
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Patrick Rudolph <[email protected]>
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Texture and CubeTexture use common code,
and thus ATI1/ATI2 is already implemented
for CubeTexture.
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Patrick Rudolph <[email protected]>
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Clarify the behaviour and clean the checks
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Patrick Rudolph <[email protected]>
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We were having checks at both Create*Texture functions
and in ctors.
Move all Create*Texture checks to ctors.
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Patrick Rudolph <[email protected]>
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This is the expected behaviour.
Fixes wine tests.
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: David Heidelberg <[email protected]>
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According to the spec all textures start
dirty.
Signed-off-by: Axel Davy <[email protected]>
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Dirty regions should be tracked for both MANAGED
and SYSTEMMEM.
Until now we didn't bother to track for SYSTEMMEM,
because we hadn't implemented using the dirty region
to avoid some copies
Signed-off-by: Axel Davy <[email protected]>
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Signed-off-by: Axel Davy <[email protected]>
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Signed-off-by: Axel Davy <[email protected]>
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Signed-off-by: Axel Davy <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
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Move the checks of whether the format is supported
into a common place.
The advantage is that allows to handle when a d3d9
format can be mapped to several formats, and that
cards don't support all of them.
Reviewed-by: Tiziano Bacocco <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
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Adds ATI1 and ATI2 support to nine.
They map to PIPE_FORMAT_RGTC1_UNORM and PIPE_FORMAT_RGTC2_UNORM,
but need special handling.
Reviewed-by: David Heidelberg <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
Signed-off-by: Xavier Bouchoux <[email protected]>
Cc: "10.4" <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: David Heidelberg <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
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Cc: "10.4" <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: David Heidelberg <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
Signed-off-by: Stanislaw Halik <[email protected]>
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Instead of having parts of the structures initialised by the parents,
have them initialised by the children.
Cc: "10.4" <[email protected]>
Tested-by: David Heidelberg <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
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Work of Joakim Sindholt (zhasha) and Christoph Bumiller (chrisbmr).
DRI3 port done by Axel Davy (mannerov).
v2: - nine_debug.c: klass extended from 32 chars to 96 (for sure) by glennk
- Nine improvements by Axel Davy (which also fixed some wine tests)
- by Emil Velikov:
- convert to static/shared drivers
- Sort and cleanup the includes
- Use AM_CPPFLAGS for the defines
- Add the linker garbage collector
- Restrict the exported symbols (think llvm)
v3: - small nine fixes
- build system improvements by Emil Velikov
v4: [Emil Velikov]
- Do no link against libudev. No longer needed.
Acked-by: Jose Fonseca <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
Signed-off-by: David Heidelberg <[email protected]>
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