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path: root/src/gallium/state_trackers/nine/texture9.c
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* st/nine: Do not set resource usage for SYSTEMMEMAxel Davy2016-02-121-3/+0
* st/nine: Use align_free when neededAxel Davy2016-02-041-1/+1
* st/nine: Prevent possible crashPatrick Rudolph2015-08-211-1/+2
* st/nine: Impose restrictions on DXTN texture sizesAxel Davy2015-08-211-0/+7
* st/nine: Textures start dirtyAxel Davy2015-08-211-0/+3
* st/nine: Track dirty region for SYSTEMMEM tooAxel Davy2015-08-211-4/+6
* st/nine: Add missing BASETEX_REGISTER_UPDATE callsAxel Davy2015-08-211-1/+3
* st/nine: Align texture memoryPatrick Rudolph2015-08-211-2/+2
* st/nine: Enforce LOD 0 for D3DUSAGE_AUTOGENMIPMAPAxel Davy2015-04-291-0/+5
* st/nine: Bound the dirty regions to resource sizeAxel Davy2015-04-291-0/+3
* st/nine: Encapsulate variables for MANAGED resourceAxel Davy2015-04-291-1/+1
* st/nine: Rework texture data allocationAxel Davy2015-04-291-2/+25
* st/nine: Add debug warning when application uses sw processingAxel Davy2015-04-291-0/+5
* st/nine: Refactor format d3d9 to pipe conversionAxel Davy2015-02-061-4/+3
* st/nine: Return D3DERR_INVALIDCALL when trying to create a texture of bad formatAxel Davy2015-01-221-1/+8
* st/nine: call DBG() at more external entry pointsStanislaw Halik2014-11-261-0/+5
* st/nine: rework the way D3DPOOL_SYSTEMMEM is handledAxel Davy2014-11-261-31/+15
* st/nine: Rework Basetexture9 and Resource9.Axel Davy2014-11-261-4/+1
* nine: Add state tracker nine for Direct3D9 (v3)Joakim Sindholt2014-11-181-0/+342