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path: root/src/gallium/state_trackers/nine/surface9.c
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* st/nine: Align stack for entry pointsAxel Davy2016-02-121-6/+6
* st/nine: SCRATCH does support all formatsAxel Davy2016-02-121-1/+2
* st/nine: Do not set resource usage for SYSTEMMEMAxel Davy2016-02-121-7/+4
* st/nine: Use align_free when neededAxel Davy2016-02-041-1/+1
* st/nine: Respect block alignment on surface lockPatrick Rudolph2016-02-041-1/+1
* st/nine: Fix ATI2 pitch for non-squareAxel Davy2016-02-041-2/+2
* st/nine: Clear rendertarget on creationPatrick Rudolph2016-02-041-0/+9
* st/nine: Fix Lock Checks for Compressed texturesAxel Davy2015-08-211-4/+6
* st/nine: Return NULL pointer in lock error casesPatrick Rudolph2015-08-211-4/+7
* st/nine: Allow lock coordinates outside rangePatrick Rudolph2015-08-211-6/+2
* st/nine: Track dirty region for SYSTEMMEM tooAxel Davy2015-08-211-2/+2
* st/nine: Split NineSurface9_CopySurfaceAxel Davy2015-08-211-112/+64
* st/nine: Align texture memoryPatrick Rudolph2015-08-211-2/+2
* gallium: replace INLINE with inlineIlia Mirkin2015-07-211-2/+2
* st/nine: Some D3DUSAGE_AUTOGENMIPMAP fixesAxel Davy2015-04-291-1/+1
* st/nine: Simplify Surface9 Managed resources implementationAxel Davy2015-04-291-64/+44
* st/nine: Remove impossible cases with Managed texturesAxel Davy2015-04-291-18/+5
* st/nine: Encapsulate variables for MANAGED resourceAxel Davy2015-04-291-1/+1
* st/nine: Rework texture data allocationAxel Davy2015-04-291-24/+27
* st/nine: SetResourceResize should track nr_samples tooAxel Davy2015-02-061-0/+1
* st/nine: Refactor format d3d9 to pipe conversionAxel Davy2015-02-061-1/+6
* st/nine: Check block alignment for compressed textures in NineSurface9_CopySu...Patrick Rudolph2015-02-061-0/+24
* st/nine: Add ATI1 and ATI2 supportAxel Davy2015-01-221-4/+15
* st/nine: Check if srgb format is supported before trying to use it.Axel Davy2015-01-221-1/+9
* st/nine: call DBG() at more external entry pointsStanislaw Halik2014-11-261-0/+7
* st/nine: rework the way D3DPOOL_SYSTEMMEM is handledAxel Davy2014-11-261-80/+26
* st/nine: Rework Basetexture9 and Resource9.Axel Davy2014-11-261-4/+2
* nine: Add state tracker nine for Direct3D9 (v3)Joakim Sindholt2014-11-181-0/+711