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path: root/src/gallium/state_trackers/nine/stateblock9.c
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* st/nine: Fix buffer/texture unbinding in nine_state_clearAxel Davy2019-04-301-1/+13
* st/nine: Never update device changed.* fieldsAxel Davy2018-10-261-42/+52
* st/nine: Capture also default matrices for D3DSBT_ALLAxel Davy2018-10-261-10/+15
* st/nine: Split NINE_STATE_FF_OTHERAxel Davy2018-09-251-1/+1
* st/nine: Fix bad tracking of vs textures for NINESBT_ALLAxel Davy2018-03-181-1/+1
* st/nine: Track bindings for buffersAxel Davy2016-12-201-4/+30
* st/nine: Simplify the logic to bind texturesAxel Davy2016-12-201-29/+26
* st/nine: Put ff data in a separate structureAxel Davy2016-12-201-2/+2
* st/nine: Back all shader constants to nine_contextAxel Davy2016-12-201-71/+11
* st/nine: Back sampler states to nine_contextAxel Davy2016-12-201-3/+0
* st/nine: Back vdecl to nine_contextAxel Davy2016-12-201-4/+1
* st/nine: Move stream freq data to nine_contextAxel Davy2016-12-201-4/+0
* st/nine: Move vtxbuf to nine_contextAxel Davy2016-12-201-2/+0
* st/nine: Back textures into nine_contextAxel Davy2016-12-201-1/+1
* st/nine: Move texture setting to nine_context_*Axel Davy2016-12-201-4/+1
* st/nine: Track changed.texture only for stateblocksAxel Davy2016-12-201-1/+0
* st/nine: Move draw calls to nine_stateAxel Davy2016-12-201-3/+3
* st/nine: Add some debug info in stateblocksAxel Davy2016-12-201-0/+5
* st/nine: Fix bad light initialization in stateblocksAxel Davy2016-12-201-2/+2
* st/nine: Remove unused ff.changed.groupAxel Davy2016-12-201-5/+0
* st/nine: Add validation to SetSamplerStateAxel Davy2016-12-201-0/+3
* st/nine: Partial software vertex processing supportAxel Davy2016-10-101-25/+60
* st/nine: Rework vs int and bool constants bufferAxel Davy2016-10-101-5/+13
* st/nine: Change dirty tracking for vs int and bool constantsAxel Davy2016-10-101-14/+24
* Treewide: Remove Elements() macroJan Vesely2016-05-171-3/+3
* st/nine: Align stack for entry pointsAxel Davy2016-02-121-2/+2
* st/nine: Fix stateblocks crashes with lightsAxel Davy2016-02-121-8/+32
* st/nine: Add Render state validation layerAxel Davy2016-02-041-0/+2
* st/nine: Use pipe_resource_reference for vtxbufAxel Davy2016-02-041-2/+2
* st/nine: Use ff vertex shader when position_t is usedAxel Davy2016-02-041-1/+5
* st/nine: Initialize lights in stateblocksAxel Davy2016-02-041-0/+4
* st/nine: Fix the number of texture stagesAxel Davy2015-08-211-1/+1
* st/nine: Encapsulate variables for MANAGED resourceAxel Davy2015-04-291-1/+1
* st/nine: Fix enabled lights in stateblocksTiziano Bacocco2015-02-061-2/+4
* st/nine: Add variables containing the size of the constant buffersAxel Davy2015-01-221-2/+2
* Remove useless checks for NULL before freeingMatt Turner2014-12-081-4/+4
* st/nine: call DBG() at more external entry pointsStanislaw Halik2014-11-261-0/+3
* nine: Add state tracker nine for Direct3D9 (v3)Joakim Sindholt2014-11-181-0/+533