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src
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gallium
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state_trackers
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nine
/
pixelshader9.h
Commit message (
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Author
Age
Files
Lines
*
st/nine: Enable shadow mapping for ps 1.X
Axel Davy
2018-10-26
1
-6
/
+8
*
st/nine: Do not use NineBaseTexture9 in nine_context
Axel Davy
2016-12-20
1
-1
/
+1
*
st/nine: Back all ff states in nine_context
Axel Davy
2016-12-20
1
-2
/
+1
*
st/nine: Back RT to nine_context
Axel Davy
2016-12-20
1
-1
/
+1
*
st/nine: Back vdecl to nine_context
Axel Davy
2016-12-20
1
-1
/
+1
*
st/nine: Back textures into nine_context
Axel Davy
2016-12-20
1
-1
/
+1
*
st/nine: Move texture setting to nine_context_*
Axel Davy
2016-12-20
1
-1
/
+1
*
st/nine: Move draw calls to nine_state
Axel Davy
2016-12-20
1
-3
/
+4
*
st/nine: Fix ps multisample check
Axel Davy
2016-12-20
1
-1
/
+1
*
st/nine: Fix Pointsize in programmable shader
Axel Davy
2016-05-18
1
-1
/
+1
*
st/nine: Align stack for entry points
Axel Davy
2016-02-12
1
-1
/
+1
*
st/nine: Enforce centroid for color input when multisampling is on
Axel Davy
2016-02-04
1
-0
/
+5
*
st/nine: Programmable ps D3DTTSS_PROJECTED support
Axel Davy
2015-08-21
1
-0
/
+7
*
st/nine: Finish Fog implementation
Axel Davy
2015-08-21
1
-4
/
+9
*
st/nine: Rework shader states
Axel Davy
2015-08-21
1
-2
/
+39
*
st/nine: Remove some useless variables
Axel Davy
2015-08-21
1
-1
/
+0
*
st/nine: Implement TEXBEM,TEXBEML and BEM
Tiziano Bacocco
2015-08-21
1
-0
/
+1
*
gallium: replace INLINE with inline
Ilia Mirkin
2015-07-21
1
-1
/
+1
*
st/nine: Remove unused code for ps
Axel Davy
2015-01-22
1
-2
/
+0
*
nine: Add state tracker nine for Direct3D9 (v3)
Joakim Sindholt
2014-11-18
1
-0
/
+82