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path: root/src/gallium/state_trackers/nine/nine_state.h
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* st/nine: Use fast clears more often for MRTsAxel Davy2016-02-041-1/+1
* st/nine: Add Render state validation layerAxel Davy2016-02-041-0/+1
* st/nine: Introduce STREAMFREQ stateAxel Davy2016-02-041-17/+18
* st/nine: Use ff vertex shader when position_t is usedAxel Davy2016-02-041-0/+1
* st/nine: Fix the number of texture stagesAxel Davy2015-08-211-3/+5
* st/nine: Use CSO cache for sampler viewsAxel Davy2015-08-211-1/+0
* st/nine: Remove NINED3DRS_ZBIASSCALEAxel Davy2015-08-211-2/+1
* st/nine: Programmable ps D3DTTSS_PROJECTED supportAxel Davy2015-08-211-2/+3
* st/nine: Finish Fog implementationAxel Davy2015-08-211-2/+3
* st/nine: Rework shader statesAxel Davy2015-08-211-2/+2
* st/nine: Rework ff constant buffersAxel Davy2015-08-211-4/+2
* st/nine: Rework constant buffer state handlingAxel Davy2015-08-211-0/+5
* st/nine: Rework blend statesAxel Davy2015-08-211-0/+2
* st/nine: Rework rasterizer statesAxel Davy2015-08-211-0/+2
* st/nine: Reorder DSA state settingsAxel Davy2015-08-211-0/+7
* st/nine: Remove group_mask argument from nine_update_stateAxel Davy2015-08-211-1/+2
* st/nine: Implement TEXBEM,TEXBEML and BEMTiziano Bacocco2015-08-211-0/+2
* st/nine: Account POINTSIZE_MIN and POINTSIZE_MAX for point sizePatrick Rudolph2015-08-211-11/+10
* util: Move gallium's linked list to utilJason Ekstrand2015-05-081-1/+1
* st/nine: Implement dummy vbo behaviour when vs is missing inputsTiziano Bacocco2015-02-061-0/+3
* st/nine: Dummy sampler should have a=1Axel Davy2015-02-061-0/+2
* st/nine: Implement AMD alpha to coverageAxel Davy2015-02-061-1/+2
* st/nine: Commit sampler views again if srgb state changed.Axel Davy2015-02-061-0/+1
* st/nine: Check for the correct number of constants.Axel Davy2015-02-061-0/+1
* st/nine: Refactor how user constbufs sizes are calculatedAxel Davy2015-02-061-5/+0
* st/nine: Allocate vs constbuf buffer for indirect addressing once.Axel Davy2015-01-221-0/+1
* st/nine: Allocate the correct size for the user constant bufferAxel Davy2015-01-221-1/+1
* nine: Add state tracker nine for Direct3D9 (v3)Joakim Sindholt2014-11-181-0/+234