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path: root/src/gallium/state_trackers/nine/nine_shader.h
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* st/nine: Use tgsi_to_nir when preferred IR is NIR.Timur Kristóf2019-06-051-0/+6
* st/nine: Cache constant buffer sizeAxel Davy2019-04-301-2/+10
* st/nine: Propagate const_range to contextAxel Davy2019-04-301-3/+7
* st/nine: Prepare constant compaction in nine_shaderAxel Davy2019-04-301-0/+2
* st/nine: Refactor shader constants ureg_src computationAxel Davy2019-04-301-23/+0
* st/nine: Compact nine_ff_get_projected_keyAxel Davy2019-04-301-1/+1
* st/nine: Recompile optimized shaders based on b/i constsAxel Davy2019-04-301-0/+103
* st/nine: Change the way nine_shader gets the pipeAxel Davy2016-12-201-1/+3
* st/nine: Initial ProcessVertices supportAxel Davy2016-10-101-0/+75
* st/nine: Add support for swvp constants in shadersAxel Davy2016-10-101-0/+2
* st/nine: Fix Pointsize in programmable shaderAxel Davy2016-05-181-47/+5
* st/nine: Enforce centroid for color input when multisampling is onAxel Davy2016-02-041-0/+1
* st/nine: Programmable ps D3DTTSS_PROJECTED supportAxel Davy2015-08-211-0/+1
* st/nine: Finish Fog implementationAxel Davy2015-08-211-0/+47
* st/nine: Implement TEXBEM,TEXBEML and BEMTiziano Bacocco2015-08-211-0/+1
* gallium: replace INLINE with inlineIlia Mirkin2015-07-211-6/+6
* st/nine: Refactor how user constbufs sizes are calculatedAxel Davy2015-02-061-12/+10
* st/nine: Fix vertex declarations for non-standard (usage/index)Axel Davy2014-12-031-1/+1
* nine: Add state tracker nine for Direct3D9 (v3)Joakim Sindholt2014-11-181-0/+142