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path: root/src/gallium/state_trackers/nine/nine_shader.c
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* st/nine: set the MUL_ZERO_WINS flag when supportedIlia Mirkin2017-01-231-0/+3
* st/nine: Remove all usage of ureg_SUB in nine_shaderAxel Davy2017-01-051-8/+8
* st/nine: Do not map SUB and ABS to their gallium equivalent.Axel Davy2017-01-051-2/+23
* st/nine: Change the way nine_shader gets the pipeAxel Davy2016-12-201-2/+1
* st/nine: Access pipe_context via NineDevice9_GetPipeAxel Davy2016-12-201-1/+1
* st/nine: Do not generate gallium NOP on d3d NOPAxel Davy2016-12-201-1/+8
* st/nine: Remove useless code in nine_shaderAxel Davy2016-10-131-5/+0
* st/nine: Fix the calculation of the number of vs inputsAxel Davy2016-10-101-1/+1
* st/nine: Initial ProcessVertices supportAxel Davy2016-10-101-5/+64
* st/nine: Partial software vertex processing supportAxel Davy2016-10-101-1/+4
* st/nine: Add support for swvp constants in shadersAxel Davy2016-10-101-37/+121
* st/nine: Implement relative addressing for ps inputsAxel Davy2016-10-101-3/+27
* st/nine: fix unreachable() typoEric Engestrom2016-08-301-1/+1
* st/nine: Add asserts for output/input packingAxel Davy2016-05-181-0/+2
* st/nine: Fix output shift calculationAxel Davy2016-05-181-2/+2
* st/nine: Fix Pointsize in programmable shaderAxel Davy2016-05-181-6/+11
* st/nine: PositionT and Tessfactor are forbidden as PS inputAxel Davy2016-05-181-3/+5
* st/nine: Fix some shader failures not triggering errorAxel Davy2016-05-181-2/+5
* st/nine: Forbid POSITION0 for PS3.0Axel Davy2016-05-181-0/+5
* Treewide: Remove Elements() macroJan Vesely2016-05-171-32/+32
* gallium: remove helpers converting to/from TGSI_PROCESSOR_*Marek Olšák2016-04-221-12/+1
* gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*Marek Olšák2016-04-221-9/+9
* st/nine: Use Position input helper for ps3 declared inputsAxel Davy2016-02-291-0/+7
* st/nine: Introduce helper for Position shader inputAxel Davy2016-02-291-16/+15
* st/nine: Enforce centroid for color input when multisampling is onAxel Davy2016-02-041-4/+8
* st/nine: Fix centroid flagAxel Davy2016-02-041-1/+4
* st/nine: Fix shade mode flatPatrick Rudolph2016-02-041-1/+2
* st/nine: Fix rounding issue with vs1.1 a0 regAxel Davy2016-02-041-22/+7
* st/nine: Fix D3DPMISCCAPS_FOGANDSPECULARALPHA supportAxel Davy2016-02-041-11/+1
* nine: allow fragment shader POSITION and FACE to be system valuesMarek Olšák2016-01-081-11/+37
* st/nine: Silent warning in sm1_declusage_to_tgsiAxel Davy2015-08-211-1/+1
* st/nine: Better check shader constant limitsAxel Davy2015-08-211-9/+27
* st/nine: Programmable ps D3DTTSS_PROJECTED supportAxel Davy2015-08-211-4/+55
* st/nine: Finish Fog implementationAxel Davy2015-08-211-3/+44
* st/nine: Begin programmable shader fog supportAxel Davy2015-08-211-7/+42
* st/nine: Implement TEXBEM,TEXBEML and BEMTiziano Bacocco2015-08-211-7/+119
* gallium: replace INLINE with inlineIlia Mirkin2015-07-211-28/+28
* tgsi/ureg: add support for output array declarationsMarek Olšák2015-06-051-5/+8
* tgsi/ureg: add support for FS input array declarationsMarek Olšák2015-06-051-1/+1
* st/nine: Fix computation of const_used_sizeXavier Bouchoux2015-04-291-3/+6
* st/nine: Fix wrong assert in nine_shaderAxel Davy2015-04-291-4/+4
* st/nine: Handle special LIT caseAxel Davy2015-04-291-1/+18
* st/nine: Fix use of D3DSP_NOSWIZZLEAxel Davy2015-02-061-1/+1
* st/nine: Check for the correct number of constants.Axel Davy2015-02-061-4/+4
* st/nine: Introduce failure handling for shader parsing.Axel Davy2015-02-061-8/+30
* st/nine: Print warnings for r500 when shader is likely to go wrongAxel Davy2015-02-061-0/+6
* st/nine: Declare constants only up to the maximum needed.Axel Davy2015-02-061-27/+11
* st/nine: Refactor how user constbufs sizes are calculatedAxel Davy2015-02-061-3/+14
* st/nine: Correct rules for relative adressing and constants.Axel Davy2015-01-221-6/+8
* st/nine: Implement TEXREG2AR, TEXREG2GB and TEXREG2RGBAxel Davy2015-01-221-3/+36