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path: root/src/gallium/state_trackers/nine/device9.c
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* st/nine: Track bindings for buffersAxel Davy2016-12-201-2/+7
* st/nine: Simplify the logic to bind texturesAxel Davy2016-12-201-10/+1
* st/nine: Use nine_context for resource_copy_regionPatrick Rudolph2016-12-201-4/+2
* st/nine: Use nine_context for blitPatrick Rudolph2016-12-201-2/+3
* st/nine: Implement gallium nine CSMTPatrick Rudolph2016-12-201-9/+44
* st/nine: Call GetPipe for implicit pipe usagesAxel Davy2016-12-201-0/+6
* st/nine: Add struct nine_clipplanePatrick Rudolph2016-12-201-1/+1
* st/nine: Back swvp in nine_contextAxel Davy2016-12-201-1/+2
* st/nine: Move Managed Pool handling out of nine_contextAxel Davy2016-12-201-0/+57
* st/nine: Integrate nine_pipe_context_clear to nine_context_clearAxel Davy2016-12-201-5/+2
* st/nine: Move pipe and cso to nine_contextAxel Davy2016-12-201-16/+16
* st/nine: Access pipe_context via NineDevice9_GetPipeAxel Davy2016-12-201-3/+3
* st/nine: Remove NineDevice9_GetCSOAxel Davy2016-12-201-6/+0
* st/nine: Track dirty state groups in nine_contextAxel Davy2016-12-201-1/+1
* st/nine: Back User Clip Planes to nine_contextAxel Davy2016-12-201-1/+4
* st/nine: Back ps to nine_contextAxel Davy2016-12-201-16/+13
* st/nine: Back ds to nine_contextAxel Davy2016-12-201-3/+4
* st/nine: Back all ff states in nine_contextAxel Davy2016-12-201-38/+22
* st/nine: Refactor LightEnableAxel Davy2016-12-201-24/+1
* st/nine: Refactor SetLightAxel Davy2016-12-201-20/+4
* st/nine: Put ff data in a separate structureAxel Davy2016-12-201-3/+3
* st/nine: Back viewport to nine_contextAxel Davy2016-12-201-1/+3
* st/nine: Back scissor to nine_contextAxel Davy2016-12-201-1/+6
* st/nine: Back RT to nine_contextAxel Davy2016-12-201-11/+5
* st/nine: Back current index buffer to nine_contextAxel Davy2016-12-201-5/+11
* st/nine: Back all shader constants to nine_contextAxel Davy2016-12-201-51/+87
* st/nine: Back sampler states to nine_contextAxel Davy2016-12-201-7/+11
* st/nine: Back vs to nine_contextAxel Davy2016-12-201-13/+13
* st/nine: Back vdecl to nine_contextAxel Davy2016-12-201-11/+10
* st/nine: Move stream freq data to nine_contextAxel Davy2016-12-201-9/+10
* st/nine: Move vtxbuf to nine_contextAxel Davy2016-12-201-13/+20
* st/nine: Back textures into nine_contextAxel Davy2016-12-201-0/+2
* st/nine: Move texture setting to nine_context_*Axel Davy2016-12-201-17/+19
* st/nine: Track changed.texture only for stateblocksAxel Davy2016-12-201-1/+2
* st/nine: Move draw calls to nine_stateAxel Davy2016-12-201-170/+36
* st/nine: Move core of device clear to nine_stateAxel Davy2016-12-201-129/+1
* st/nine: Introduce nine_contextAxel Davy2016-12-201-10/+14
* st/nine: Ignore MULTISAMPLEMASK when RT is not multisampledAxel Davy2016-12-201-2/+2
* st/nine: Correctly release sw cursor imageAxel Davy2016-12-201-0/+1
* st/nine: Handle when cursor stride is not what is expectedAxel Davy2016-12-201-2/+18
* st/nine: Avoid crash on empty Draw*UpAxel Davy2016-12-201-0/+2
* st/nine: Capture texturestage states in pixel stateblocksAxel Davy2016-12-201-1/+4
* st/nine: Add missing changed states to pixel stateblocksAxel Davy2016-12-201-1/+4
* st/nine: Fix useless swapchain init checksAxel Davy2016-12-201-14/+7
* st/nine: Remove useless call to nine_update_stateAxel Davy2016-12-201-1/+0
* st/nine: Add validation to SetSamplerStateAxel Davy2016-12-201-3/+6
* st/nine: More checks for GetRenderTargetDataAxel Davy2016-10-101-0/+2
* st/nine: Prevent crash in GetRenderTargetDataPatrick Rudolph2016-10-101-0/+2
* st/nine: Implement MSAA quality levelsPatrick Rudolph2016-10-101-1/+7
* st/nine: Allocate surface resources in surface ctorPatrick Rudolph2016-10-101-48/+6