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path: root/src/gallium/state_trackers/nine/basetexture9.c
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* st/nine: SetAutoGenFilterType should regenerate the sublevelsAxel Davy2015-08-211-0/+2
* st/nine: Simplify Volume9 dirty region trackingAxel Davy2015-08-211-6/+3
* st/nine: Fix Swizzle for ATI2 formatAxel Davy2015-08-211-0/+5
* st/nine: Remove Managed texture hack.Axel Davy2015-04-291-3/+4
* st/nine: Enforce LOD 0 for D3DUSAGE_AUTOGENMIPMAPAxel Davy2015-04-291-3/+5
* st/nine: util_gen_mipmap doesn't need we reset states.Axel Davy2015-04-291-2/+0
* st/nine: Fix NineBaseTexture9_PreLoadAxel Davy2015-04-291-1/+1
* st/nine: Rewrite Managed texture uploadsAxel Davy2015-04-291-96/+125
* st/nine: Simplify Surface9 Managed resources implementationAxel Davy2015-04-291-8/+7
* st/nine: Encapsulate variables for MANAGED resourceAxel Davy2015-04-291-41/+41
* st/nine: Add D3DFMT_DF16 supportAxel Davy2015-02-061-2/+10
* st/nine: fix early basetexture destructionAxel Davy2015-02-061-1/+2
* st/nine: Add ATI1 and ATI2 supportAxel Davy2015-01-221-3/+6
* st/nine: Check if srgb format is supported before trying to use it.Axel Davy2015-01-221-1/+10
* st/nine: Hack to generate resource if it doesn't exist when getting viewStanislaw Halik2015-01-221-0/+3
* st/nine: NineBaseTexture9: update sampler view creationAxel Davy2015-01-221-13/+32
* st/nine: NineBaseTexture9: fix setting of last_layerAxel Davy2015-01-221-2/+2
* st/nine: call DBG() at more external entry pointsStanislaw Halik2014-11-261-0/+17
* st/nine: rework the way D3DPOOL_SYSTEMMEM is handledAxel Davy2014-11-261-2/+2
* st/nine: Rework Basetexture9 and Resource9.Axel Davy2014-11-261-8/+11
* nine: Add state tracker nine for Direct3D9 (v3)Joakim Sindholt2014-11-181-0/+504