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* g3dvl: Merged tgsi/util and tgsi/exec moved some headers around.Younes Manton2008-08-162-4/+4
* g3dvl: Temporarily disable IDCT.Younes Manton2008-08-032-15/+19
* g3dvl: Use R16_SNORM instead of A8L8_UNORM for block rendering.Younes Manton2008-07-303-276/+153
* nv all: Copy shader tokens on create, free on delete.Younes Manton2008-07-231-10/+10
* g3dvl: Add Nouveau winsys, libdriclient.Younes Manton2008-07-225-14/+73
* g3dvl: Fix some memory leaks in the winsys.Younes Manton2008-07-201-2/+0
* g3dvl: IDCT part 1.Younes Manton2008-07-063-8/+379
* g3dvl: Round surfaces up to POT, use src rect when outputting surfaces.Younes Manton2008-07-067-18/+93
* g3dvl: Use block and stride instead of cpp and pitch.Younes Manton2008-06-303-26/+28
* g3dvl: Simplify shader code.Younes Manton2008-06-304-2345/+889
* g3dvl: Support for field and frame based MC for progressive pictures.Younes Manton2008-06-308-228/+1946
* g3dvl: Work around SP tex cache bug, specify resource usage flags.Younes Manton2008-06-302-6/+9
* g3dvl: Get rid of some Valgrind errors.Younes Manton2008-06-302-1/+24
* g3dvl: Reduce number of input vert streams by copying, reusing in shaders.Younes Manton2008-06-085-128/+66
* Initial commit for g3dvl.Younes Manton2008-06-0816-0/+3990