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g3dvl
Commit message (
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Author
Age
Files
Lines
*
g3dvl: Modularized rendering, refactored to accommodate VAAPI, other APIs.
Younes Manton
2008-08-16
23
-3065
/
+3794
*
g3dvl: Merged tgsi/util and tgsi/exec moved some headers around.
Younes Manton
2008-08-16
2
-4
/
+4
*
g3dvl: Temporarily disable IDCT.
Younes Manton
2008-08-03
2
-15
/
+19
*
g3dvl: Use R16_SNORM instead of A8L8_UNORM for block rendering.
Younes Manton
2008-07-30
3
-276
/
+153
*
nv all: Copy shader tokens on create, free on delete.
Younes Manton
2008-07-23
1
-10
/
+10
*
g3dvl: Add Nouveau winsys, libdriclient.
Younes Manton
2008-07-22
5
-14
/
+73
*
g3dvl: Fix some memory leaks in the winsys.
Younes Manton
2008-07-20
1
-2
/
+0
*
g3dvl: IDCT part 1.
Younes Manton
2008-07-06
3
-8
/
+379
*
g3dvl: Round surfaces up to POT, use src rect when outputting surfaces.
Younes Manton
2008-07-06
7
-18
/
+93
*
g3dvl: Use block and stride instead of cpp and pitch.
Younes Manton
2008-06-30
3
-26
/
+28
*
g3dvl: Simplify shader code.
Younes Manton
2008-06-30
4
-2345
/
+889
*
g3dvl: Support for field and frame based MC for progressive pictures.
Younes Manton
2008-06-30
8
-228
/
+1946
*
g3dvl: Work around SP tex cache bug, specify resource usage flags.
Younes Manton
2008-06-30
2
-6
/
+9
*
g3dvl: Get rid of some Valgrind errors.
Younes Manton
2008-06-30
2
-1
/
+24
*
g3dvl: Reduce number of input vert streams by copying, reusing in shaders.
Younes Manton
2008-06-08
5
-128
/
+66
*
Initial commit for g3dvl.
Younes Manton
2008-06-08
16
-0
/
+3990