Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | g3dvl: Temporarily disable IDCT. | Younes Manton | 2008-08-03 | 1 | -13/+17 |
* | g3dvl: Use R16_SNORM instead of A8L8_UNORM for block rendering. | Younes Manton | 2008-07-30 | 1 | -141/+37 |
* | g3dvl: Add Nouveau winsys, libdriclient. | Younes Manton | 2008-07-22 | 1 | -1/+3 |
* | g3dvl: IDCT part 1. | Younes Manton | 2008-07-06 | 1 | -7/+129 |
* | g3dvl: Round surfaces up to POT, use src rect when outputting surfaces. | Younes Manton | 2008-07-06 | 1 | -5/+24 |
* | g3dvl: Use block and stride instead of cpp and pitch. | Younes Manton | 2008-06-30 | 1 | -13/+16 |
* | g3dvl: Support for field and frame based MC for progressive pictures. | Younes Manton | 2008-06-30 | 1 | -180/+224 |
* | g3dvl: Work around SP tex cache bug, specify resource usage flags. | Younes Manton | 2008-06-30 | 1 | -5/+9 |
* | g3dvl: Get rid of some Valgrind errors. | Younes Manton | 2008-06-30 | 1 | -0/+1 |
* | g3dvl: Reduce number of input vert streams by copying, reusing in shaders. | Younes Manton | 2008-06-08 | 1 | -6/+0 |
* | Initial commit for g3dvl. | Younes Manton | 2008-06-08 | 1 | -0/+539 |