Commit message (Expand) | Author | Age | Files | Lines | |
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* | g3dvl: Use R16_SNORM instead of A8L8_UNORM for block rendering. | Younes Manton | 2008-07-30 | 1 | -2/+1 |
* | g3dvl: Support for field and frame based MC for progressive pictures. | Younes Manton | 2008-06-30 | 1 | -1/+2 |
* | g3dvl: Reduce number of input vert streams by copying, reusing in shaders. | Younes Manton | 2008-06-08 | 1 | -8/+0 |
* | Initial commit for g3dvl. | Younes Manton | 2008-06-08 | 1 | -0/+188 |